CHIRA rd International Conference on Computer-Human Interaction Research and Applications

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1 CHIRA rd International Conference on Computer-Human Interaction Research and Applications The purpose of the International Conference on Computer-Human Interaction Research and Applications (CHIRA) is to bring together professionals, academics and students who are interested in the advancement of research and practical applications of interaction design & human-computer interaction. Five parallel tracks will be held, covering different aspects of Computer-Human Interaction, including Interaction Design, Human Factors, Entertainment, Cognition, Perception, User-Friendly Software and Systems, Pervasive Technologies and Interactive Devices. Papers describing original work on advanced methods, prototypes, systems, tools and techniques as well as general survey papers indicating future directions are encouraged. Accepted papers will be presented at the conference by one of the authors and published in the Proceedings of CHIRA, which will be placed on at least one Digital Library and sent for indexation by the major international indexes. SCOPE The purpose of the International Conference on Computer-Human Interaction Research and Applications (CHIRA) is to bring together professionals, academics and students who are interested in the advancement of research and practical applications of interaction design & human-computer interaction. Five parallel tracks will be held, covering different aspects of Computer-Human Interaction, including Interaction Design, Human Factors, Entertainment, Cognition, Perception, User-Friendly Software and Systems, Pervasive Technologies and Interactive Devices. Papers describing original work on advanced methods, prototypes, systems, tools and techniques as well as general survey papers indicating future directions are encouraged. Accepted papers will be presented at the conference by one of the authors and published in the Proceedings of CHIRA, which will be placed on at least one Digital Library and sent for indexation by the major international indexes. CONFERENCE AREAS Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas: 1. HUMAN FACTORS AND INFORMATION SYSTEMS 2. PERVASIVE TECHNOLOGIES AND APPLICATIONS 3. INTERACTIVE DEVICES 4. INTERACTION DESIGN 5. ADAPTIVE AND INTELLIGENT SYSTEMS AREA 1: HUMAN FACTORS AND INFORMATION SYSTEMS Social Networks Security and Privacy Ergonomics User Behaviour Analysis Modelling Human Factors Customer and Usage Analytics Computing with Social Trust Semiotics

2 Decision Making Collaborative Systems Personalized User Experiences in e-commerce Healthcare Applications Game User Experience Evaluation Entertainment AREA 2: PERVASIVE TECHNOLOGIES AND APPLICATIONS Ubiquitous Computing Social Media Analytics Health, Wellness and Ageing Modelling Interactive Devices Social Computing Application of AI in IS New Visualization-techniques Augmentative Communication Speech Recognition Technologies TV and Online Video Pervasive Health Pervasive Advertising Distributed User Interfaces Software Frameworks System Performance AREA 3: INTERACTIVE DEVICES Haptic and Tangible Devices Conversational Speech Interfaces 3D Interaction Virtual and Augmented Reality Interactive Surfaces Wearable Sensors Sensor Networks Smart Homes Mobile Devices and Services Human-Robot Interaction Brain-computer Interfaces Gesture-Based Interaction AREA 4: INTERACTION DESIGN User Experience Design Web Design and Accessibility Accessible and Adaptive Interaction Design and Evaluation Interaction Design Modelling Agile Enterprise Models and Interaction Collaboration and Interaction Design Service Science and Interaction Design Mobile Computer-Human Interaction User-Centered Interaction Design Patterns Situated Interaction Cognitive Interaction

3 Computational Systems for Enhancing Creativity Design and Creativity Support Software Affective Computing Multimedia and Multimodal Interaction AREA 5: ADAPTIVE AND INTELLIGENT SYSTEMS Visualization Tools Natural Language Processing Recommendation Systems Information Retrieval Interactive Machine Learning Modelling Adaptive and Intelligent Systems Context-Aware Systems Intelligent User Interfaces Cognition, Communication and Interaction Learning in Virtual Worlds Machine Learning Embodied Conversational Agents Applied Perception Peripheral Interaction Gamification KEYNOTE SPEAKER Kristina Höök, Royal Institute of Technology, Sweden Brief Bio Kristina Höök is a professor in Interaction Design at the Royal Institute of Technology and also works part-time at SICS (Swedish Institute of Computer Science). She is the director of the Mobile Life centre. Höök has published numerous journal papers, books and book chapters, and conference papers in highly renowned venues. A frequent keynote speaker, she is known for her work on social navigation, seamfulness, mobile services, affective interaction and lately, designing for bodily engagement in interaction through somaesthetics. Her competence lies mainly in interaction design and user studies helping to form design. She has obtained numerous national and international grants, awards, and fellowships including the Cor Baayen Fellowship by ERCIM (European Research Consortium for Informatics and Mathematics), the INGVAR award and she is an ACM Distinguished Scientist. She has been listed as one of the 50 most influential IT-women in Sweden every year since She is an elected member of Royal Swedish Academy of Engineering Sciences (IVA). Please contact the event manager Marilyn ) below for: - Multiple participant discounts - Price quotations or visa invitation letters - Payment by alternate channels (PayPal, check, Western Union, wire transfers etc) - Event sponsorships NO REFUNDS ALLOWED ON REGISTRATIONS Service fees included in this listing INSTICC - New York Events List

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