MARYLAND IS WHERE WE BALTIMORE TECHNOLOGY INNOVATION CENTER & HARBOR EAST OFFICES ~ 450 EMPLOYEES

Size: px
Start display at page:

Download "MARYLAND IS WHERE WE BALTIMORE TECHNOLOGY INNOVATION CENTER & HARBOR EAST OFFICES ~ 450 EMPLOYEES"

Transcription

1

2 MARYLAND IS WHERE WE WORK BALTIMORE TECHNOLOGY INNOVATION CENTER & HARBOR EAST OFFICES ~ 450 EMPLOYEES LIVE SERVE RECRUIT

3 ARTIFICIAL INTELLIGENCE: Automate where appropriate INTERNET OF THINGS (IoT): Connect Everything CLOUD: Move everything to the cloud DIGITAL: Digitize everything Re-imagined Student Experience Digital experience is the new Rock Climbing Wall Modernized Infrastructure Are you a Taxicab or Uber; Blockbuster or Netflix? Insights to Outcomes Pursuit of more sustainable, efficient, and productive business practices Flexibility & Efficiency Speed, Cost, & Computing Power Connectivity, Personalization & Prediction Automation, Convenience

4 EFFICIENCY Level of resources expended to deliver living/learning services Technology Horizons in Higher Education AI 85% of high school seniors indicated that digital innovation was very important to their enrollment decision Internet Digital Cloud IoT yet only 13% of college freshmen indicated they were satisfied with their institution s digital tools Manual Computer VALUE Quality of living/learning experience delivered

5 A Clear Vision for the Campus of the Future A safer, more cost effective, and sustainable campus, that provides a re-imagined student experience in support of student success and institutional mission

6 ARTIFICIAL INTELLIGENCE: Automate where appropriate INTERNET OF THINGS (IoT): Connect Everything CLOUD: Move everything to the cloud DIGITAL: Digitize everything Re-imagined Student Experience Digital experience is the new Rock Climbing Wall Modernized Infrastructure Is your campus a Taxicab or Uber; Blockbuster or Netflix? Insights to Outcomes Pursuit of more sustainable, efficient, and productive business practices Flexibility & Efficiency Speed, Cost, & Computing Power Connectivity, Personalization & Prediction Automation, Convenience

7 Digital frameworks have changed our concept of service, as well as our expectations Industry Old Service Model New Service Model Key Concepts Home Entertainment Personalization Banking & Personal Finance 100% digital Transportation On-demand Seamless payment Travel Planning User empowerment Retail Speed and convenience

8 Competition extends beyond traditional boundaries Direct Competitors Institutions that directly compete with your own Experiential Competitors Services that (partially) replace the need for yours Perceptual Competitors Services that change student expectations

9 ARTIFICIAL INTELLIGENCE: Automate where appropriate INTERNET OF THINGS (IoT): Connect Everything CLOUD: Move everything to the cloud DIGITAL: Digitize everything Re-imagined Student Experience Digital experience is the new Rock Climbing Wall Modernized Infrastructure Is your campus a Taxicab or Uber; Blockbuster or Netflix? Insights to Outcomes Pursuit of more sustainable, efficient, and productive business practices Flexibility & Efficiency Speed, Cost, & Computing Power Connectivity, Personalization & Prediction Automation, Convenience

10 Technology infrastructure and platforms are straining to support critical functions of the campus of the future. Structural Support CLOUD-BASED SOLUTIONS NETWORK CAPACITY INTERNET OF THINGS Services COLLABORATION /SOCIAL SECURITY/ PERSONAL DATA PROTECTION OPTIMIZED USER EXPERIENCE Capabilities MULTI- CHANNEL ADVANCED ANALYTIC & BI STUDENT LIFECYCLE MANAGEMENT

11 Core capabilities of Video Analytics platform Measuring people flows Counting people in and out Counting vehicles Measuring crowd density Recognizing people Tracking flows across cameras

12 Changing the safety/security paradigm from respond and review to predict and prevent Video Surveillance Video Analytics 98% of video feeds go unseen 95% of incidents missed System-generated alerts notify operator of events and anomalies

13 ARTIFICIAL INTELLIGENCE: Automate where appropriate INTERNET OF THINGS (IoT): Connect Everything CLOUD: Move everything to the cloud DIGITAL: Digitize everything Re-imagined Student Experience Digital experience is the new Rock Climbing Wall Modernized Infrastructure Is your campus a Taxicab or Uber; Blockbuster or Netflix? Insights to Outcomes Pursuit of more sustainable, efficient, and productive business practices Flexibility & Efficiency Speed, Cost, & Computing Power Connectivity, Personalization & Prediction Automation, Convenience

14 Average tuition per student has increased steadily and significantly Average Annual Tuition, All Undergraduates $24,000 $20,000 20,384 20,756 21,415 21,647 22,502 23,070 23,630 23,932 24,420 24,878 25,409 $16,000 $12,000 $8,000 $4,000 $ Net Tuition Revenue Discounted Tuition

15 $13,392 $13,637 $13,898 $14,135 $14,199 $14,742 $15,029 $14,694 $14,603 $14,977 $14,915 $6,992 $7,119 $7,517 $7,512 $8,303 $8,328 $8,601 $9,238 $9,817 $9,901 $10,494 While tuition has increased significantly since 2004, spendable net revenue has remained relatively flat Average Annual Tuition, All Undergraduates Discounted Tuition versus Net Tuition Revenue $24,000 $20,000 20,384 20,756 21,415 21,647 22,502 23,070 23,630 23,932 24,420 24,878 25,409 $16,000 $12,000 $8,000 $4,000 $ Net Tuition Revenue Discounted Tuition

16 $13,392 $13,637 $13,898 $14,135 $14,199 $14,742 $15,029 $14,694 $14,603 $14,977 $14,915 $6,992 $7,119 $7,517 $7,512 $8,303 $8,328 $8,601 $9,238 $9,817 $9,901 $10,494 While tuition has increased significantly since 2004, spendable net revenue has remained relatively flat Average Annual Tuition, All Undergraduates Discounted Tuition versus Net Tuition Revenue $24,000 $20,000 $16,000 $12,000 $8,000 20,384 20,756 21,415 21,647 22,502 23,070 23,630 23,932 24,420 24,878 25,409 46% of public institutions and 52% of private institutions fell short of revenue targets $4,000 $ Net Tuition Revenue Discounted Tuition While average tuition has increased 25% since 2004, spendable net tuition revenue per student has increased only 11%

17 17 Case Study: Energy savings delivered to research laboratory for major research institution in the West $250,000 Energy Savings per Lab $200,000 $206,250 $150,000 $120,535 $100,000 $50,000 $51,248 $0 Year 1 Year 2 Year 3

18 18 The Internet of Things is not just about things It s about creating an ecosystem that enables experiences more efficiently, and with more intelligence than individual point solutions

19 Factors fueling an increasingly connected world Decreasing cost in computing Over the last ten years Proliferation of smartphones In 2013 by 2020 Cost of Sensors 0.5x Cost of Bandwidth 40x Cost of Processing 60x 7.2B 1.7B (24%) 7.5B 2.9B (38%) WW Population Smartphone Penetration Ubiquitous connectivity In 2014 By 2019 Rise of cloud and big data In 2012 By % of mobile devices were IPv6 capable 15% penetration of 4G connections 54% of mobile devices will be IPv6 capable 26% penetration of 4G connections 2.8EB of data 16% in the cloud 40EB of data 37% in the cloud

20 The number of devices connected to the internet will nearly double by Number of Devices Connected to the Internet (Numbers in Billions) Source: Statista

21 Siloed Technology vs. Platform Technology In deriving enterprise value, a cohesive underlying strategy is just as important as the technology itself Technology solutions on isolated platforms Technology ecosystem built on a common platform Energy Savings & Sustainability Energy Savings & Sustainability Safety & Security Building Mgmt & Space Utilization Safety & Security Building Mgmt & Space Utilization Collaboration & Learning Services and Resources Collaboration & Learning Services and Resources + Transport and Transport Fleet Mgmt Network Use/ Connectivity and Fleet Mgmt Network Use/ Connectivity

22 Six technologies with the potential to change higher education New technologies have already changed industries such as travel, banking, manufacturing, and entertainment. These technologies have practical applications in Higher Education and the potential for significant impact in driving innovation and student engagement. Technology Application in Higher Education Examples Internet of Things Change the way that students, faculty, and staff interact with each other, and the campus itself Reduce energy costs and improve personalization and efficiency of service delivery across campus Virtual Reality Enhance the classroom learning experience Ability to travel with a professor to an archeological site Machine Learning Augmented Reality Safety/security: Predict and prevent incidents before they even occur Enable more lifelike demonstrations of concepts and materials Video cameras that can detect anomalies and signal alerts to public safety Go inside a model of a heart to understand and visualize how it works Artificial Intelligence Improve efficiency and speed of service Virtual advisor can help students optimize class schedules and decisions to drive student success Advanced Analytics Access and leverage new, structured and unstructured data in order to further improve experience and outcomes Student interaction with new technologies provides new behavioral data, which can be layered on top of traditional student success models

23 Key Considerations for Success Start with a vision. Without a clear vision, you will end up with a disjointed series of use cases, which might be interesting, but will not deliver enterprise-level value. Start now. Early adopters to new technology stand to garner significant competitive advantage. What is a clear competitive advantage today will soon become the expectation for excellence. Understand ROI. Identify use cases, estimate ROI, and prioritize based on institutional needs and objectives Network capacity and capability. New technologies will place strain on existing infrastructure and network capacity. Data security and storage. Interaction with new technologies will generate a tremendous amount of data; where will it be stored and how will it be secured? Analytics and business intelligence. What tools will be used to extract value from the data, and how can it be fully utilized to improve student experience, student success, and outcomes? Managing Partnerships. Building an ecosystem across existing and new systems, vendors, and partnerships to ensure a high quality, seamless experience

24 ARTIFICIAL INTELLIGENCE: Automate where appropriate INTERNET OF THINGS (IoT): Connect Everything CLOUD: Move everything to the cloud DIGITAL: Digitize everything Re-imagined Student Experience Digital experience is the new Rock Climbing Wall Modernized Infrastructure Are you a Taxicab or Uber; Blockbuster or Netflix? Insights to Outcomes Pursuit of more sustainable, efficient, and productive business practices Flexibility & Efficiency Speed, Cost, & Computing Power Connectivity, Personalization & Prediction Automation, Convenience

25 Ian Watt Higher Education Strategy Lead Miruna Burk State of Maryland Lead Tony Lista Higher Education Client Engagement