Environment of CMRT. Copyright ww2steel.com, 2015 Combat Mission Red Thunder 2014 (and later modules) of Battlefront.com, Inc.

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1 Environment of CMRT Copyright ww2steel.com, 2015 Combat Mission Red Thunder 2014 (and later modules) of Battlefront.com, Inc. Trees, Bushes, Brush Flavor 1, 2, 3 Independent Houses Independent Commercial Independent Barns Independent Churches Bridges Editor Controls: Modular Buildings: C+click wall: windows/door A+C+click wall: windows/doors for all floors C+click roof: shape/type of roof (Note: building must be SQUARE to rotate roof!) S+click building: texture of whole building C+S+click: balconies for selected floor C+S+click *ground floor*: balconies for all floors on side A+click: door/ window TRIM A+S+click: stages of major damage up to including complete rubble Indep Buildings: C+click wall / roof indep: damage states for that part S+click building: texture of whole building A+S+click: stages of major damage up to including complete rubble Flavor Objects: click: rotate S+click: nudge C+click: delete A+click: Select for precise placement 1

2 Trees, Bushes, Brush (Trees are the same as CMBS.) Height Dia. Notes A 4 (12m) 11 Birch, Beech, Hornbeam; Field shape. B 6 (18m) 4 Birch, Beech, Hornbeam; Forest shape. (Field also for Hornbeam.) C 6 (18m) 11 Birch, Beech, Hornbeam; Field Shape. D 3 (9m) 7 Birch, Beech, Hornbeam; Small, field shape. E 8 (24m) 9 Spruce; (Also good for pine.) F 6 (18m) 7 Silver Birch. G 2 (6m) 4 Birch, Beech, Hornbeam H 10 (30m) 9 Spruce, they actually get to 80m tall! (Only in Carpathian mountains!) Note: height is the highest story that may be blocked with a level view. ABFG (And I-K) CD EH Birch, Beech, Hornbeam Spruce (use for Pine) Use scrub deciduous (G, I-K) in areas that were logged of pine. Oak is most common, but not depicted. Encyclopediaofukraine.com had tons of info! Polissya: 60% Pine Western Forest Steppe: 20% Pine Central Forest Steppe: 15% Pine Eastern Forest Steppe: 35% Pine Steppe: Rare (obviously). The little there is: 15% Pine. Seems only pine or deciduous- one or the other, not mixed. Ravines, river valleys, marshes, sheltered areas only. Carpathian Mountains (west): 40% Spruce (only area with spruce), no pine. Crimean Mountains (east): 5% Pine, (65% Oak!) 2

3 Flavor 1 Barrels: Top 3 are slightly smaller. #6 is open. Benches: #4 is flat, #5 is wood Bin Cart (also see Hand Cart ) Crate Drum Farm1: plow, hand cart, harvester, cow, horse, enclosure, dog house, chicken coup, bike (CMBS) Farm2: knocked over bike, bucket, knocked over bucket (Both same as CMBS) 3

4 Fountain Fountain Lrg (None have any animated water.) Garden: (not actually edible) Gravestone: Shape stays same but art changes Hand Cart: empty, covered (also see Cart ) Haystack Junk: Bricks, boards, concrete; Tires, sacks, bottles, boards, and bricks; Boards Blocks of bricks Pile of bricks Bricks and boards Log (also see Stump and Wood pile ) 4

5 Flavor 2 Manhole Milestone: one sided, shows direction not mileage, (words probably change) Pole: 3 posts, well pump, rail crossing (identical to other 2) Pond: 2 shallow decorative, wood trough, well, concrete trough Poster: 4x, (probably change) Roadside: fuel pump (color changes), mailbox (I think), hinged metal box, sacks and wine bottles, religious shrine, 2 religious monuments, track style barrier Roadside 2: 2x coal, track style barrier, 2x (all 3 identical) rail crossings, 2x overhead fluid fill stations (rail), simple hand well pump Rock: grey 1, 2, 3; slightly browner 1, 2, 3 5

6 Sack Shed: Large, Chicken, Small Shelter: shelter no benches, shelter with benches, heavy, 3x rural/ industrial, weird columned archway Street Lamp Street Sign: 1, 2, 3, 4 way road signs Stump: (right) 2x low cut, lrg & small low broken, med 8 broken, large 8 broken Telephone Pole: (right) 5 wood, 1 concrete (last one), #3 has a light 6

7 Tire: 1 tire, 3 tires, 3x wagon wheels Flavor 3 Woodpile Independent Houses (Starting top left, progresses like reading.) 1. 1*1, 2 Stories all around, doors front and back *1, 2 story front and rear, 1st floor rear door only *1, 2 story all around but only 2nd story on sides 4. 1*1, 1 story front & rear (boarded windows), # *1, 1 story all around *1, 3 story front w/ 2 dormer, rear w/ 1 dormer, 2 story sides, same as # *1 angled, 2 story all around *1, 3 story front w/ 2 dormers, sparse 2 story rear, no sides, same as # *1, 2 story front (1 dormer) and rear (2 dormers), no sides, same as # *1 angled, 2 story front & rear, no sides, rear 1st only door 11. 2*1 angled, 2 story front & rear, sides 2nd floor only but appear in only 1/3 wall options (unknown) 12. 1*1 angled, 1 story front & rear only (boarded windows don t count) Same as # *1 angled, 1 story al around 14. 2*1 angled, 3 story front w/ 2 dormers, rear w/ 1 dormer, sides only 2 story, same as # *1 angled, 3 story front w/ 2 dormers, sparse 2 story rear, no sides, same as # *1 angled, 2 story front (1 dormer) and rear (2 dormers), no sides, same as #16 7

8 Independent Commercial (Starting top left, progresses like reading.) 1. 1*1, 1 story, windows left, limited front & rear, none right, #5 2. 1*1, 3 story, no sides, 1st floor rear- door only, same as #6 3. 1*1, 2 story front & rear, no sides, 1st floor rear- door only, #7 4. 1*1, 4 story front (2 dormers), 3 rear, no sides, same as #8 5. 1*1 angled, windows left, limited front & rear, none right, #1 6. 1*1 angled, 3 story, no sides, 1st floor rear- door only, same #2 7. 1*1 angled, 2 story front & rear, no sides, 1st floor rear- door only, same as #3 8. 1*1 angled, 4 story front (2 dormers), 3 rear, no sides, same as 8 Independent Barns (Starting top left, progresses like reading.) *1, 1 story, none right, same as #5 2. 1*1, 2 story, all 1st floor only except right which is only 2nd, sides limited, same as #6 3. 1*.5, 1 story front only! 4. 1*.5, 1 story all sides *1 angled, 1 story, none right, same as # *1 angled, 2 story, all 1st floor only except right which is only 2nd, sides limited, same as #2 8

9 Independent Churches (Starting top left, progresses like reading.) 1. 1*1.5, 1 story, appears front & sides only. 3 textures. Ancient stone church. 2. 2*2, 4 story on sides, 3 front & rear, many walls limited for this size building. 3 textures. 3. 1*1, 8 story, 1, 4, 6, 7, 8. Limited except 6&7. 3 textures. 4. 1*2, 3 story sides (2 dormers), 2 front & rear, 3 textures. 5. 1*2, 1 story, appears front & sides only. 2 textures. Newer town church. 6. 1*1.5, 1 story, appears front & sides only. 3 textures. Rural church, both ornate and plain textures. 7. 2*2, 3 story all sides, many walls limited for this size building. 2 textures. 8. 1*1, 7 story, 1, 4, 6, 7, 8. Limited except 6&7. 2 textures. 9. 1*2, 2 stories all around, limited front & rear. 2 textures. Euro Style Churches: Green-Black/ Grey, Brown/ Tan, Brick Russian Style Churches: Green/ white or Blue/ tan 9

10 600m for both 544m Lgth Span Wd F Stl R Stn F Stn Stn R Stn W Urban W Canal Angle Round Wd R Bridges 16 1 Y Y Y Y Y Y Y Y 24 2 Y Y Y Y Y 32 3 Y Y 40 4 Y Y Y Y Y 48 5 Y Y 56 6 Y Y Y 64 7 Y All have angle variants, long don t have destroyed. (Remember that destroyed bridges are selected in the editor, not in 3D like buildings.) Caution, large bridges take forever to load and can cause a CTD! Closest is Angled 1, then Angled 2, then Rounded. 10

11 Terrain: Reeds- Deep! Water with some plants on the surface. No inf, amphib only! No trees. Deep marsh- non water. Trees. A few tall grassy foliage items. Marsh- non water. Trees. Medium grass cover. Mud- Trees, No cover. 11