Requirements Elicitation. Software Requirements and Design CITS 4401 Lecture 17

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1 Requirements Elicitation Software Requirements and Design CITS 4401 Lecture 17

2 Lecture Overview What is requirements elicitation? Underlying difficulties Generic Techniques Specific Techniques Requirements Elicitation Guidelines Requirements and Design 2

3 What is Requirements Elicitation? The process through which the customers, buyers, users, regulators and any others who are stakeholders in the development of a software system discover, reveal, articulate and understand their requirements. Requirements and Design 3

4 Requirements vs Specifications Requirements is probably the most misused word in our industry. Required means nonnegotiable, yet in almost every project we see changed, bartered, and negotiated requirements I propose using the word specification instead. Specifications are changeable and are understood as the current state of our understanding. W.Royce, IEEE Software, Sep/Oct 2005 Get a copy from via UWA Requirements and Design 4

5 Underlying Difficulties Articulation Problems Communication Barriers Knowledge and Cognitive Limitations Human Behaviour Issues Technical Issues Requirements and Design 5

6 Generic Overview of Techniques Asking Observing and Inferring Discussing and Formulating Negotiating with respect to a standard set Studying and Identifying Problems Discovering through creative processes Postulating Requirements and Design 6

7 A General Elicitation Procedure Identify relevant sources of requirements Ask appropriate questions to gain an understanding of their needs Analyse the gathered information, looking for implications, inconsistencies or unresolved issues Confirm your understanding of the requirements with the users Synthesize appropriate statements of the requirements Requirements and Design 7

8 Goal-Directed Requirements Engineering

9 What is a goal? An objective that the system under consideration should achieve Goals are optative (express a wish) rather than indicative (stating a thing as fact), e.g., serve more passengers acceleration command is delivered on time Notice the different levels of abstraction Requirements and Design 9

10 Vision Statement (Royce 2005) is a user s need which captures the contract between the development group and the user (or buyer) Represent it in a format that the user can understand Ad hoc format could include text, mockups, use cases, spreadsheets, use cases all in user terms Requirements and Design 10

11 Why are goals needed? Goals are a basic driving force (with scenarios) for identifying requirements help achieve requirements completeness help to avoid irrelevant requirements help explain requirements to stakeholders help explore alternatives help to manage conflicts help to separate stable and volatile requirements the higher level the goal, the more stable it is Requirements and Design 11

12 Where do goals come from? Stakeholders wishes Refinement of other goals but goals can be extracted from bottom up as well as top down approaches Instrumenting elite athletes example 5 whys see tes/problem_solving_5_whys.pdf 12

13 Incoming mail Non-orders Cashier s cage Work stations: sort, code, punch, verify, batch Master card file New master file Tab runs orders cards Bills, labels, notices Scientific American Invalid inputs Order Processing Problems: labourintensive, slow, expensive, unreliable, unable to manage peak demands Solution 1: Replace Tab runs with automated master file processing and updating system Requirements and Design 13

14 Problems with Solution 1 Costs up Reliability and quality of service down More clerical staff required Employee morale down Employee turnover up Why? Programming solution overlooked some key operational elements of the problem To be continued Requirements and Design 14

15 Solution 2 - first ask some questions 1. What objectives do we try to achieve? 2. What decisions do we control which affect those objectives? 3. What items dictate constraints on our range of choices? 4. What criteria should we use to evaluate candidate solutions? 5. What decision provides with the most satisfactory outcome with respect to those criteria? Requirements and Design 15

16 Solution 2 some answers 1. What objectives do we try to achieve? * Objectives: increase subscription speed and reliability, reduce costs, staff level and turnover, and reduce customer complaints * Need to Analyse: primary sources of costs, errors, delays, frustrations 2. What decisions do we control which affect those objectives? * Decisions we control: computers, PO box number sorting into post boxes Requirements and Design 16

17 Solution 2 some answers 3. What items dictate constraints on our range of choices? * Constraints: need to preserve audit trails 4. What criteria should we use to evaluate candidate solutions? * Criteria: cost of processing, time required to respond, errors rates, personnel levels and turnover Requirements and Design 17

18 Solution 2 some answers 5. What decision provides with the most satisfactory outcome with respect to those criteria? * Best solution (according to these criteria) Separate PO box numbers for different types of orders Interactive terminal, immediate validation of entries Service bureau processed tape cassettes of daily orders Requirements and Design 18

19 Interviewing

20 Interviewing An interview is a systematic attempt to collect information from a person. Interviewing success depends on ability to identify: work flows, factors that influence the operations of systems, and the elements (documents, procedures, policies, etc.) that make up systems. Poorly performed interviews may: lead to systems which do not meet the needs of the organization affect the attitudes of the users and have a negative effect on the entire project effort 20

21 5 Steps of the Interview Process 1. Preparing for the interview 2. Planning and scheduling the interview 3. Opening and closing the interview 4. Conducting the interview 5. Following up for clarification Requirements and Design 21

22 Observation An Introduction to Ethnography

23 Ethnography An analyst immerses him/herself in the working environment where the system will be used Observes the day-to-day work and notes the actual tasks in which participants are involved This helps discover implicit system requirements that reflect the actual rather than formal processes in which people are involved Observer is detached: end-user based, nonjudgemental, so not appropriate for discovering organisational or domain requirements Requirements and Design 23

24 Vineyard Sensor Network Case Study we looked at people s roles across the entire value chain of wine production, with the belief that each role represents a different relationship with the vineyard and winery and different information and interaction needs. Requirements and Design 24

25 Joint Application Design

26 Joint Application Design (JAD) Technique for promoting co-operation, understanding and teamwork among buyers, users and developers The process facilitates the creation of a shared vision of what the system should be Work done in single workshop session (1 week) Developed at IBM in the late 1970s Requirements and Design 26

27 JAD Activities 1. Project Definition JAD facilitator interviews managers and clients to determine objectives and scope. Forms a team of users, clients and developers; all stakeholders are represented; participants are able to make binding decisions 2. Research JAD facilitator interviews present and future users, gathers domain info and describes work flows Starts a list of issues to be addressed during the session Requirements and Design 27

28 JAD Activities 3. Preparation Create the Working Doc., a first draft of Final Doc. Make an agenda for the Session Make overheads, flip charts etc. to represent information gathered during 2. Research 4. Session Over 3-5 days guide teams in creating the system specification Teams define and agree on work flow, data elements, screens and reports All decisions documented by a scribe in JAD forms Requirements and Design 28

29 JAD Activities 5. Final Document JAD facilitator prepares the Final Document from the draft and decisions made during 4.Session Final document distributed to session participants for review Participants meet for 1-2 hour meeting to discuss the reviews and finalise the document Requirements and Design 29

30 Project definition Management definition guide Research Preliminary specification Session agenda Preparation Figure Activities of JAD (UML activity diagram). The heart of JAD is the Session activity during which all stakeholders design and agree to a system specification. The activities prior to the Session maximizes its efficiency. The production of the Final document ensures that the decisions made during the Session are captured. Working document Session script Scribe forms Final document preparation Session Final document Requirements and Design 30 Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 9

31 Brainstorming

32 Brainstorming A simple group technique for generating ideas Allows people to suggest and explore ideas in an atmosphere free of criticism or judgement Works best with 4 to 10 people 1 person to get the session started, but not constrain it Requirements and Design 32

33 Brainstorming Generation Phase: participants encouraged to offer as many ideas as possible without discussion of the merits of ideas Consolidation Phase: ideas are discussed, revised and organised Q: Which of the difficulties identified earlier will be addressed by brainstorming? Requirements and Design 33

34 Pulling this all Together Some Guidelines

35 Sommerville & Sawyer Elicitation Guidelines 1. Assess system feasibility 2. Be sensitive to organisational and political considerations 3. Identify and consult system stakeholders 4. Record Requirements Sources 5. Define the system s operating environment 6. Use business concerns to drive requirements elicitation Requirements and Design 35

36 Elicitation Guidelines (cont) 7. Look for Domain Constraints 8. Record Requirements Rationale 9. Collect Requirements from Multiple Viewpoints 10. Prototype poorly understood requirements 11. Use scenarios to elicit requirements 12. Define operational processes 13. Reuse requirements Requirements and Design 36

37 References R. S. Pressman, Software Engineering: A Practitioner s Approach, 6 th ed., McGraw Hill 2005 Chapter 4 Requirements Eliclitation B. Bruegge and A. H. Dutoit, Object-Oriented Software Engineering Using UML, Patterns, and Java, 3 rd ed., Prentice Hall, 2010 Section Software Specification Section 7.2 Requirements Elicitation and Analysis Requirements and Design 37

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