Conscious Creativity: Don t Just Do Something, Stand There
|
|
- Howard Goodwin
- 5 years ago
- Views:
Transcription
1 Conscious Creativity: Don t Just Do Something, Stand There Darrell Mann
2 Don t 1) The Problem Just Do Something, 2) Three Why s Stand There 3) Solutions? 4) Two How s 5) One Way Forward Darrell Mann
3 Don t 1) The Problem Just Do Something, 2) Three Why s Stand There 3) Solutions? 4) Two How s 5) One Way Forward Darrell Mann
4 Innovation versus Operational Excellence Averages are meaningless in the innovation context. The real question is what did the companies at the top do that the other didn t?
5 Random Innovation
6 Spot The Innovation How many innovations? Explain your reasoning.
7 Innovation? US Patent 3,216,423 98% of attempted innovations fail
8 98% of QFD-sparked innovation attempts fail 98% of Lean-sparked innovation attempts fail 98% of 6Sigma-sparked innovation attempts fail 98% of Design-Thinking innovation attempts fail 98% of JTBD-sparked innovation attempts fail 98% of OBI-sparked innovation attempts fail 98% of WOIS-sparked innovation attempts fail 98% of Blue-Ocean innovation attempts fail 98% of i4i-sparked innovation attempts fail 98% of Agile-sparked innovation attempts fail 98% of Scrum-sparked innovation attempts fail 99.5% of Open Innovation attempts fail
9 INNOVA Optimization & Innovation INNOVATION ATION Innovation: successful step change (nothing to do with optimization )
10 Innovation Cruellest Game In The World Right Problem Right Solution Right Customer Right Time Right Price
11 Where Failures Happen -MNCs Wrong Problem Wrong Management Wrong Design Wrong Production Wrong Channel
12 Where Failures Happen - Measurement No Measurement Link To Failure Innovation Attempt Failures Related To Measurement Failure Means Of Production Route To Market Coordination Market Demand More Ideal Solution
13
14
15 FIREFIGHT BLAME DO
16 Don t 1) The Problem Just Do Something, 2) Three Why s Stand There 3) Solutions? 4) Two How s 5) One Way Forward Darrell Mann
17
18
19
20 f(z) = Z 2 + C
21 fly as close to your neighbours as possible
22 Cynefin Dave Snowden Cognitive Edge
23 get away from the falcon
24 Cynefin MANAGEMENT
25 Cynefin & Design Thinking Design Thinking Operational Excellence
26 Cynefin
27 Don t 1) The Problem Just Do Something, 2) Three Why s Stand There 3) Solutions? 4) Two How s 5) One Way Forward Darrell Mann
28
29 30 seconds
30
31 Beating Competitors THEM Competitor sense-respond cycle time Our sense-respond cycle time US
32 Don t 1) The Problem Just Do Something, 2) Three Why s Stand There 3) Solutions? 4) Two How s 5) One Way Forward Darrell Mann
33 Observe What? What s The Frequency, Kenneth?
34
35
36 We Are Assume the Best Comfort-Seekers it used to be unattainable What s The Frequency, Kenneth?
37 Sometimes It s not about positive It s about the Contradiction.
38 Sometimes, It s Supposed To Be Difficult!
39 INNOVA Optimization & Innovation INNOVATION ATION
40
41 work expands to fit the available time
42
43 What s The Frequency, Kenneth?
44 What s The Frequency, Kenneth?
45 Save the Titanic 2224 people on board Enough lifeboat seats for 1178 people 2 hours to sink 4 hours until rescue arrives 4 minutes in the North Atlantic at that time of year will cause death
46
47 Progress Comes Fastest When Focus Is On The Unknowns
48 And What s The Frequency, Kenneth?
49 Reduce Waste Reduce Variation
50 How wonderful that we have met with a paradox. Now we have some hope of making progress.
51 Contradiction Finder
52
53 Don t 1) The Problem Just Do Something, 2) Three Why s Stand There 3) Solutions? 4) Two How s 5) One Way Forward Darrell Mann
54 What s The Frequency, Kenneth?
55 For every complex problem there are thousands of clear, simple, wrong answers. For every complex problem there is a clear, simple, right one. If we understand and affect the first principles. What s The Frequency, Kenneth?
56 Better Questions Pulse Rates First Principles Contradictions Between s
57 Innovation Most Difficult Game In The World? trendna Understanding Populations Better Than They Understand Themselves Customer Need Darrell Mann Darrell Mann Yekta Özözer Matrix 2010 Innovation Capability Maturity Model: An Introduction Darrell Mann