Extensive Games with Imperfect Information

Size: px
Start display at page:

Download "Extensive Games with Imperfect Information"

Transcription

1 Extensive Games with Imperfect Information Jeff Rowley Abstract This document will draw heavily on definitions presented in Osborne; An Introduction to Game Theory and, for later definitions, Jehle & Reny; Advanced Microeconomic Theory. This is done mainly for accuracy of definition rather than clarity of presentation. Examples will reference Jehle & Reny by a if they are taken from that textbook, but if no reference is made, assume that the example is from Osborne. The document will first define an extensive game with imperfect information. A more intuitive explanation of what each feature included in the definition means will then be given, and an example included. The reader will then be given formal definitions for Nash equilibrium and subgame perfect equilibrium. An example will be used to demonstrate why subgame perfect equilibrium loses much of its bite when an extensive game is modified such that a player has imperfect information, and why it is necessary to introduce a new equilibrium concept. Up to this point, most of the definitions introduced will involve, or could be extended to involve, mixed strategies. For games with imperfect information it is useful to introduce a new strategy profile: a behavioural strategy. It will be stated that, where every player exhibits perfect recall, the two concepts are a dual approach to the same problem but that behavioural strategies are relatively easier to work with. Sequential rationality and consistency will be defined and imposed as necessary conditions for the existence of a weak sequential equilibrium. The final part of the document will work through some illustrative examples. 1 Extensive Games A significant problem in economics is that of imperfect information, and of particular note, asymmetric information. In the language of games, information is imperfect if some player i is unable to distinguish between two histories h,h of the game. This definition does not exclude a player from possessing imperfect information over two states ω,ω of the world; rather, consider ω,ω to be two 1

2 1.1 Terminal Histories 1 EXTENSIVE GAMES histories of the game which follow a move by nature 1. Now, if h,h cannot be distinguished by i, then they lie in the same information partition I i 2. A consequence of this is that the actions availableto i after the histories h,h must be the same. Formally, if h,h I i then A i (h) = A i (h ) = A i (I i ) 3. Extensive Games with Imperfect Information. An extensive game with imperfect information is formally defined as consisting of A set of players I = {1,...,H}. A set of sequences (terminal histories) having the property that no sequence is a proper subhistory of any other sequence. A function (the player function) that assigns either a player or nature to every sequence that is a proper subhistory of some terminal history. Standard convention dictates that the player function is denoted P( ). A function that assigns to each history h such that P(h) = Υ a probability distribution over the actions available after that history, where each such distribution is independent of every other such distribution. Less formally, there exists a state space Ω with an accompanying probability distribution. For each player, a partition (the player s information partition) of the set of histories assigned to that player by the player function such that for every history h in any given member of the partition, the set A i (h) of actions available is the same. For each player, preferences over the set of lotteries over terminal histories. The payoff function is Bernoulli, u i : ωk ΩS(ω k ) R. For completeness, an alternative description of the game replaces the notion of information partitions with a signal function τ i : Ω I i and any signals t i (ω) which i receives. The analogous interpretation arises when ω,ω I i if and only if t i (ω) = t i (ω ). Replacing ω with h and Ω with H allows for the possibility of this system being used more generally to describe extensive games with imperfect information. The notion of information sets may be easier to understand and formulate. This definition is complete but demanding. To benefit the understanding of the reader it will be necessary to decompose this definition into each of its required elements and express them in less formal language. Presentation of an extensive game with imperfect information will be illustrative of how the formal description is applied in practice. 1.1 Terminal Histories A terminal history is simply a possible outcome of the game. It is a description of what actions are played at each node of the whole game Γ( ) such that a terminal node is reached, including actions made by nature. For this reason, a terminal history is often referred to as a sequence. 1 I shall denote nature as Υ. This is my own convention and not standard notation. 2 The word partition is used rather than set to highlight the possibility of player i being unable to distinguish between multiple sets of histories which are partitions of the information set 3 Otherwise player i could distinguish between h,h as the set of actions available to her would be different which clearly violates the assumption of h,h I i. 2 Jeff Rowley, 2012

3 1.2 Player Function 1 EXTENSIVE GAMES 1.2 Player Function Consider some history h h t where h t is any terminal history of Γ( ). Then the player function assigns either nature Υ or a player i I to move at the node Γ(h). That is, the player function prescribes the order of play. Formal notation of the player function P(h) = i when player i is required to move (to be replaced by Υ when nature is required to move). 1.3 States Wherever nature is required to move, it assigns some probability distribution p(ω h ) over its availableactions at that history of the game. States are randomly selected according to this distribution. This simplification is sufficient to grasp an understanding the concept of how states are selected with any elaboration merely confusing. 1.4 Information Partition The defining characteristic of games of imperfect information is that a player doesn t know exactly where they are in the game. That is, they do not know which sequence of actions has been played to date. The history h consisting of a sequence of actions a 1,a 2 might not be differentiable from the history h = (ã 1,a 2 ). In contrast, the history h = (a 1,ã 2 ) might be differentiable from h and h. For this example, h,h I while h J; h,h are a partitioned set of the entire information set while h is a singleton contained within the entire information set. 1.5 Preferences Each player has preferences over each outcome of the game. There will exist a utility function which maps these preferences to R such that there is ordinal comparability between any two outcomes. The condition that preferences are Bernoulli is simply a technical assumption on the form of the utility function over different states. Example A card game in which nature deals a high or a low card to a gambler who then decides whether to raise (R) or see (S). Her opponent then decides whether to pass (P) or meet (M). Players I = {1,2}. Terminal Histories (H,S), (H,R,P), and (H,R,M); (L,S), (L,R,P), and (L,R,M). Player Function P( ) = Υ, P(H) = P(L) = 1, and P(R) = 2. States Ω = (H,L); p (H) = 1 2 and p (L) = 1 2. Information Partitions Player 1 observes nature s move: she can distinguish 3 Jeff Rowley, 2012

4 2 EQUILIBRIUM STRATEGIES between the state H and the state L. Player 2 cannot distinguish between the history h H = (H,R) and the history h L = (L,R) as h R,h L belong to the same information partition. Preferences Preferences are according to the following table. P M R,R 1, 1 0,0 R,S 0,0 1 2, 1 2 S,R 1, 1 1 2, 1 2 S,S 0,0 0,0 2 Equilibrium Strategies Let the set of all actions available to some player i following the history h be denoted by A i (h). Recall, that for any histories h,h belonging to the same information partition I i, it must be the case that A i (h) = A i (h ) = A i (I i ). A consequence is that, upon reaching the information set I i, player i can only specify a single action (or mixture of actions) to be played, regardless of whether the history is h,h. This last fact is hopefully intuitive to the reader and yet places some caveats on what constitutes a strategy. Strategy in an Extensive Game. A (pure) strategy of player i in an extensive game is a function that assigns to each of i s information set I i an action in A i (I i ). That is, a strategy for an extensive game is a prescription of what actions player i will take wherever she thinks she is in the game every time she is required to move, regardless of whether that information set is reached or not. Convention is to write a pure strategy as s and a mixed strategy as α. Nash Equilibrium of an Extensive Game. The mixed strategy profile α in an extensive game is a (mixed strategy) Nash equilibrium if, for each player i and every mixed strategy α i of player i, player i s expected payoff to α is at least as large as her expected payoff to (α i,α i ) according to a payoff function whose expected value represents player i s preferences over lotteries. u i (α ) u i (α i,α i ) Generally, to solve for the Nash equilibria of an extensive game, one can reduce the game to normal form and solve for the Nash strategies. However, Nash equilibria need not be credible. Example Imagine an entry game in which a challenger can choose to enter a market or to stay out of the market (Out). Prior to entering, the challenger can either make preparations (Ready) or rush in (U nready). The incumbent then has the choice of whether to acquiesce (A) or to fight (F). Fighting is costly for both firms, and preparing is costly for an entering firm. For now, assume that there 4 Jeff Rowley, 2012

5 2 EQUILIBRIUM STRATEGIES is perfect information. Players I = {Challenger, Incumbent}. Terminal Histories (Ready,A), (Ready,F), (Unready,A), (Unready,F), (Out,A), and (Out,F). Player Function P( ) = Challenger, and P(Ready) = P(Unready) = Incumbent. Preferences Preferences are according to the following table. A F Ready 3, 3 1, 1 Unready 4,3 0,2 Out 2,4 2,4 There are two Nash equilibrium strategies for this game: (U nready, A) and (Out,F). Clearly, the latter is not credible in so much as, if the challenger enters, the optimal strategy of the incumbent is to acquiesce. For games with perfect information, the notion of subgame perfect equilibrium was introduced. Subgame Perfect Nash Equilibrium. The strategy profile s in an extensive game with perfect information is a subgame perfect Nash equilibrium if, for every player i, every history h after which it is player i s turn to move (P(h) = i), and for every strategy s i of player i, the terminal history O h (s ) generated by s after the history h is at least as good according to player i s preferences as the terminal history O h (s i,s i ) generated by the strategy profile (s i,s i ) in which player i chooses s i while every other player j chooses s j. Equivalently, for every player i and every history h after which it is player i s turn to move, u i (O h (s ) u i (O h (s i,s i)) for every strategy s i of player i, where u i is the payoff function that represents player i s preferences and O h (s) is the terminal history consisting of h followed by the sequence of actions generated by s after h. This is a rather involved definition. A concise summary of subgame perfect equilibrium is that the strategy profile s be a Nash equilibrium, and also that the sequence of actions s (h) following the history h be a Nash equilibrium of the proper subgame Γ(h). A necessary condition for subgame perfect equilibrium is that the candidate equilibrium is a Nash equilibrium. This is a useful condition since the set of subgame equilibria must be a subset of the Nash equilibria which have already been found. For Example 317.1, only the Nash equilibrium (U nready, A) is subgame perfect. Unfortunately, when a game is modified such that there is imperfect information, subgame perfect equilibrium can lose much of its bite. The reason is that Γ(h) is a proper subgame of the whole game Γ( ) if and only if the information partition to which h belongs is a singleton set. Formally, I(x) = {x} 5 Jeff Rowley, 2012

6 3 BEHAVIOURAL STRATEGIES for some node x. Where a history h belongs to a nonsingleton information partition, that history does not constitute the initial node of a proper subgame. In some cases the number of subgames is restricted such that only the whole game remains as an improper subgame of itself. In this extreme case, subgame perfect equilibrium converges to Nash equilibrium. Example (Again) Let the game be modified such that the incumbent cannot distinguish between a prepared challenger and an unprepared challenger. States There is a single state which occurs with certainty. Information Partition The challenger has a single information set and is perfectly informed. The incumbent cannot distinguish between the history Ready and the history U nready as these histories belong to the same information partition. Both Nash equilibrium strategies for the game, (Unready,A) and (Out,F), are also subgame perfect equilibrium strategies as the only subgame of Γ( ) is the game itself. 3 Behavioural Strategies It is here that the notion of beliefs is introduced. For games with perfect information, such a concept was implicit in so much as a player s belief about her opponent s strategy was simply equal to the strategy itself. When dealing with extensive games with imperfect information a player s beliefs need not be determined solely by her opponent s strategy. For example, in a variant of the entry game considered in Example where the incumbent optimally prefers to acquiesce to a prepared challenger but fight an unprepared one, the Nash equilibrium of the game is (Out,F). However, for F to be the optimal action for the incumbent when the information set containing the histories Ready, U nready is reached, her belief must be that an entering challenger is more likely to be unprepared. As the optimal strategy for the challenger is Out, the challenger has no basis on which to form this belief. The optimal strategy of the challenger is now explicitly dependent upon her beliefs. Belief System. A belief system in an extensive game is a function that assigns to each information set a probability distribution over the histories in that information set. With this definition to hand, it is now that a distinction can be drawn between mixed strategies α and behavioural strategies β. The principal difference between the two strategy profiles is that mixed strategies are defined ex-ante whilst behavioural strategies are determined interim. This is a slightly incorrect statement but one that effectively captures the distinction between the concepts. A more rigorous description is as follows. Let S i be the set of all pure strategies available to player i. A mixed strategy profile assigns a probability distribution overall s i S i where α i (s i ) is the probability that any one strategy s i is played. 6 Jeff Rowley, 2012

7 4 WEAK SEQUENTIAL EQUILIBRIUM It must be that α i (s i ) [0,1] for all s i, and s i S i α i (s i ) = 1. In contrast, a behavioural strategy specifies a probability distribution over the actions available to some player at one of their information sets. Formally, β i (a i,i i ) [0,1] for all a i A i (I i ), and a i A i(i i) β i(a i,i i ) = 1. Behavioural Strategy in an Extensive Game. A behavioural strategy of player i in an extensive game is a function that assigns to each of i s information sets I i a probability distribution over the actions A(I i ), with the property that each probability distribution is independent of every other distribution. In the above definition, if the reader is more comfortable with the terminology information partition then they may replace information set with information partition. Technically, set is the more correct terminology to use; a partitioned set is a collection of proper subsets (or partitions) that forms the original set. In most cases, mixed strategy profiles and behavioural strategy profiles amount to a primal and dual approach to the same problem; that is, they are equivalent. The necessary condition for this to be true is that all players exhibit perfect recall. Perfect Recall. An extensive form game has perfect recall if whenever two nodes x and y = (x,a,a 1,...,a k ) belong to a single player, then every node in the same information set as y is of the form w = (z,a,a 1,...,a k ) for some node z in the same information set as x. The reader will notice that y and w contain the common member a. Perfect recall demands that each player always remembers what he knew in the past about the history of play. In particular, any two information sets which a player s information set do not allow her to distinguish between can differ only in the actions taken by other players 4. In other words, perfect recall fails when the player takes some action a at x and some action a at z and yet y,w lie in the same information set. 4 Weak Sequential Equilibrium The dependency between a player s strategy and her beliefs means that listing the sequence of actions that she will choose at any point in the game is no longer sufficient to completely describe her play; a complete description of her strategy will necessarily include her beliefs. Assessment. An assessment in an extensive game is a pair consisting of a profile of behavioural strategies and a belief system. Prior to defining the conditions of sequential rationality and consistency under which an assessment is an equilibrium, it will be a useful exercise for the reader to think of an appropriate equilibrium concept. For extensive games with perfect information, subgame perfect equilibrium imposed additional caveats on candidate equilibria by requiring that strategy profiles were Nash equilibria for every subgame of the game. The problem when subgame perfection was applied to games with imperfect information was that 4 Jehle & Reny. 7 Jeff Rowley, 2012

8 4.1 Sequential Rationality 4 WEAK SEQUENTIAL EQUILIBRIUM 1 L M R [µ] 2 [1 µ] 0,5 l m r l m r 4,0 1,1 0,4 0,4 1,1 4,0 Figure 1: The game presented in example 7.27 of Jehle & Reny. There is one Nash equilibrium (L, m). This is also the unique subgame perfect equilibrium. However, this equilibrium does not satisfy sequential rationality. nodes belonging to nonsingleton information sets could not be considered subgames. To summarise, subgame perfection places no restriction on the strategy following nonsingleton information sets as these cannot be considered subgames. A natural extension would therefore be to impose optimal behaviour following every information set. To incorporate the importance of beliefs in determining behavioural strategies, some notion of optimality given beliefs must also be incorporated. 4.1 Sequential Rationality Sequential Rationality. Each player s strategy is optimal in the part of the game that follows each of her information sets, given the strategy profile and her belief about the history in the information set that has occurred. Precisely, for each player i and each information set I i of player i, player i s expected payoff to the probability distribution O Ii (β,µ) over terminal histories generated by her belief µ i at I i and the behaviour prescribed subsequently by the strategy profile β is at least as large as her expected payoff to the probability distribution O Ii ((γ i,β i ),µ) generated by her belief µ i at I i and the behaviour prescribed subsequently by the strategy profile (γ i,β 1 ), for each of her behavioural strategies γ i. Simply put, sequential rationality imposes that for any arbitrary belief system µ, each player is maximising their expected payoff given the other players strategies, after every information set. Example 7.27 The game tree is presented in Figure 1. There is one Nash equilibrium (L,m). This is also the unique subgame perfect equilibrium. However, this equilibrium does not satisfy sequential rationality. Suppose that player 2 s information set is reached with positive probability. Sequential rationality states that the action m should be optimal given her belief about how the information set was reached 5. Clearly, regardless of which value is assigned to µ, such that µ [0,1], either 5 The belief µ corresponds to the probability with which player 2 thinks the history is M. 8 Jeff Rowley, 2012

9 4.2 Consistency 4 WEAK SEQUENTIAL EQUILIBRIUM (1) 1 (0) 2 (1 ( 2 3 ) 3 ) [µ] 3 [1 µ] Figure 2: The game presented in example 7.29 of Jehle & Reny. Given the behavioural strategy of player 1, player 3 s information set is never reached. Nonetheless, consistency still places some restrictions on her beliefs. the action l or the action r is optimal. Hence, the subgame perfect equilibrium is not sequentially rational. 4.2 Consistency Beliefs are obviously pivotal to the optimality of behavioural strategies; if beliefs are altered slightly, it might be that a Nash profile that was previously sequentially rational is no longer. Yet no restriction has been placed upon how beliefs are formed, or their accuracy. Consistency. For every information set I i reached with positive probability given the strategy profile β, the probability assigned by the belief system to each history h in I i is given by Pr(h ) = Pr(h β) h I i Pr(h β) (Bayes rule). Consistency imposes quite strong restrictions on beliefs for those information sets that are reached with positive probability. To see this, the reader should look at Bayes rule and think what it means. The numerator is the probability of some history h being reached given the behavioural strategy profile β. What should immediately be apparent is that consistency imposes that beliefs be realistic in the sense that they reflect play. The denominator is the probability that the information set that contains h is reached given the behavioural strategy profile β Trembling Hand The question then is how beliefs should be derived such that they satisfy consistency when an information set is not reached given the behavioural strategy profile β. It is here that the idea of a trembling hand is introduced. Suppose that, in Figure 2, the behavioural strategy of player 1 was instead to play left with probability 1 ǫ and right with probability ǫ. Then, the information set would be reached with positive probability. µ,1 µ are then 9 Jeff Rowley, 2012

10 4.2 Consistency 4 WEAK SEQUENTIAL EQUILIBRIUM 1 (0) (0) (1) [µ] [1 µ] 2 Figure 3: A game in which Bayes rule does not uniquely define the beliefs µ,1 µ. A trembling hand can be used but does not place strict constraints on the formation of the beliefs. uniquely defined by Bayes rule. µ = 1 µ = ǫ 1 3 ǫ 1 3 +ǫ 2 3 ǫ 2 3 ǫ 1 3 +ǫ 2 3 Bayes rule thus uniquely defines µ = 1 3,1 µ = 2 3. Using the idea of a trembling hand which assigns positive probability to every information set being reached is useful in determining consistent beliefs if an information set is never reached under an arbitrary behavioural strategy profile β. This is not to say that the notion of a trembling hand can be used in every circumstance; in many games, the trembling hand demonstrates that some arbitrary beliefs can be assigned to some histories contained in an information set that is never reached. Consider the game in Figure 3. If probabilities ǫ 1,ǫ 2 are assigned to left and middle, then the beliefs µ,1 µ depend on the relative magnitudes of ǫ 1,ǫ 2. To proceed further, the exact constraints placed upon the beliefs by consistency must be formalised. Consistent Assessments. An assessment (β, µ) for a finite extensive form game Γ is consistent if there is a sequence of completely mixed behavioural strategies, β n, converging to β, such that the associated sequence of Bayes rule induced systems of beliefs, µ n, converges to µ. According to this definition, whenever a trembling hand is applied to some behavioural strategy profile β and the trembles ǫ 0 such that β n β, then the beliefs µ n derived using Bayes rule for the behavioural strategy profile β n will be consistent for µ. To illustrate, consider again Figure 3. Suppose that the ǫ 1,ǫ 2 are the probabilities assigned by player 1 to the actions left and middle as part of some behavioural strategy profile β n. µ = ǫ 1 ǫ 1 +ǫ 2 1 µ = ǫ 2 ǫ 1 +ǫ 2 10 Jeff Rowley, 2012

11 4.3 Weak Sequential Equilibrium 5 INTUITIVE CRITERION In this case, any arbitrary beliefs can be assigned to the events left and middle. To see this, suppose that ǫ 1 = ǫ 2. Then as ǫ 1,ǫ 2 0, µ n,1 µ n 1 2, 1 2. Alternatively, if ǫ 1 = ǫ 2 2 then µ n,1 µ n 0,1. The reader is invited to try other combinations of ǫ 1,ǫ 2 such that any belief system can be generated. To summarise, consistency requires that beliefs be derived using Bayes rule wherever possible. Wherever an information set is not reached, Bayes rule is undefined. A trembling hand can be applied to a behavioural strategy profile β such that Bayes rule is defined as the trembles ǫ 0. In some cases, the trembling hand does indeed define consistent beliefs but in others merely illustrates the point that beliefs can be arbitrarily assigned whenever an information set is not reached according to the behavioural strategy profile β. 4.3 Weak Sequential Equilibrium As sequential rationality and consistency have been defined, it is now possible to define a weak sequential equilibrium of an extensive game with imperfect information. Weak Sequential Equilibrium. An assessment (β, µ) (consisting of a behavioural strategy profile β and a belief system µ) is a weak sequential equilibrium if it satisfies sequential rationality and weak consistency of beliefs with strategies. 5 Intuitive Criterion Consider the Beer-Quiche game set out in Figure 4. This type of game is a signalling game as the receiver forms her beliefs over which type of the sender she based upon what type of breakfast she has eaten (the message she receives). An assessment for the receiver will thus consist of a strategy following the signal Beer and a strategy following the signal Quiche, and a belief system over the probability that the sender is Strong given the signal she receives. This is consistent with the definition previously given that a player must specify a strategy at every information set, and the beliefs she forms over histories in each information set. There are two broad types of equilibria that could exist for this game: pooling equilibria in which both types of sender consume the same breakfast, and separating equilibria in which each type of sender consumes a different breakfast. In the latter, the receiver has the advantage of knowing exactly which type of her opponent she faces based on the breakfast they consume. It is claimed that there exist no separating equilibria for this game. The receiver would always choose to Fight a weak opponent and to Acquiesce to a strong opponent. For any separating equilibria, the W eak type would always prefer to consume whatever breakfast the Strong type is consuming as she would derive a strictly higher payoff, regardless of the suggested separating equilibrium. Let p > 0.5 so that the probability of asender being strong is greater than the probability of an opponent being weak. There are two candidate pooling equilibria. The first is where both types of sender drink Beer and the second is where both types of sender eat Quiche. It should be obvious that Bayes 11 Jeff Rowley, 2012

12 5 INTUITIVE CRITERION 1,1 F B S Q F 1,0 0,3 N p N 0,2 1,0 F 2 Υ 1 p 2 F 1,1 0,2 N B W Q N 0,3 Figure 4: A Beer-Quiche game in which the receiver prefers to Fight a weak opponent but Acquiesce to a strong one. Each type of her opponent has a favourite breakfast but she would forgo that breakfast if it meant not fighting. The receiver s payoffs are listed first. rule uniquely determines that, for any information set reached with positive probability, the belief of the receiver that the sender is Strong is simply equal to p. It is claimed that there exist two pooling equilibria for this game: ((B,B;N,F),(p,1 p;λ,1 λ)), ((Q,Q;F,N),(λ,1 λ;p,1 p)). Here, the first pair list the strategies of the two types of sender, the second pair list the strategies of the receiver following the signals Beer and Quiche, the third pair list the belief of the receiver that the sender is Strong or Weak given the signal Beer, and the fourth pair list the belief of the receiverthat the sender is Strong or Weak given the signal Quiche. Consistency demands that λ It is left up to the reader to show that these assessments do indeed constitute weak sequential equilibria. Careful examination of these pooling equilibria will reveal that one of them is not entirely credible; the pooling equilibrium in which both types of sender eats Quiche demands that µ be such that the receiver thinks it more likely a sender drinking Beer is W eak. A further mechanism with which to impose credibility on equilibria is required. The notion of an intuitive criterion is introduced. Prior to defining the intuitive criterion, some discussion must be entered into to determine what constitutes an incredible equilibrium. Consider again the Quiche pooling equilibrium. What makes this equilibrium incredible? Put simply, given the equilibrium behavioural strategy profile β, the belief that a 6 Note that a trembling hand does nothing to tighten the constraint on these beliefs. 12 Jeff Rowley, 2012

13 5 INTUITIVE CRITERION W eak type will be more likely to play Beer seems unrealistic. In equilibrium, the Weak type getsapayoffof3. IfaWeak type wereeverto deviate to sending the message Beer, the most she could ever hope to get would be a payoff of 2. The belief system which supports this equilibrium is thus incredible. Any intuitive criterion must incorporate some means of ruling out such equilibria. Equilibrium Dominance. A message m can be eliminated for some sender type θ if U (θ) > maxu(m,a,θ) a where U (θ) is the equilibrium payoff to θ from playing m. This definition formalises the argument presented in the paragraph above. A message m is equilibrium dominated for a sender type θ if the payofffrom sending m always yields less utility than the payoff from sending the equilibrium message m. Applying this to the game in Figure 4: the possible messages are Beer, Quiche, the possible sender types are Strong, W eak, and the possible actions for the receiverare Fight,Acquiesce. Fixing θ = Weak, the messagebeer is equilibrium dominated by the message Quiche as, regardless of whether the receiver chooses to F ight or to Acquiesce, Quiche always yields a higher payoff given that the receiver opts to Acquiesce when she sees the sender consumes Quiche. Intuitive Criterion. No message m which is equilibrium dominated will ever be sent by a type θ. The belief system µ must be consistent with the probability that the message m being sent is zero. 13 Jeff Rowley, 2012

Graham Romp Dynamic Game Theory.

Graham Romp Dynamic Game Theory. Graham Romp Dynamic Game Theory. In the previous chapter we focused on static games. However for many important economic applications we need to think of the game as being played over a number of time

More information

EconS Asymmetric Information

EconS Asymmetric Information cons 425 - Asymmetric Information ric Dunaway Washington State University eric.dunaway@wsu.edu Industrial Organization ric Dunaway (WSU) cons 425 Industrial Organization 1 / 45 Introduction Today, we are

More information

Copyright (C) 2001 David K. Levine This document is an open textbook; you can redistribute it and/or modify it under the terms of version 1 of the

Copyright (C) 2001 David K. Levine This document is an open textbook; you can redistribute it and/or modify it under the terms of version 1 of the Copyright (C) 2001 David K. Levine This document is an open textbook; you can redistribute it and/or modify it under the terms of version 1 of the open text license amendment to version 2 of the GNU General

More information

Market mechanisms and stochastic programming

Market mechanisms and stochastic programming Market mechanisms and stochastic programming Kjetil K. Haugen and Stein W. Wallace Molde University College, Servicebox 8, N-6405 Molde, Norway E-mail: Kjetil.Haugen/Stein.W.Wallace@himolde.no 18.12.01

More information

Spontaneous Cooperation under Anarchy

Spontaneous Cooperation under Anarchy Spontaneous Cooperation under Anarchy 1 International Cooperation Cooperation, as you should recall, is part and parcel with our distributive games (the mixed motive games) between pure coordination and

More information

Refinements of Bayesian Nash Equilibrium

Refinements of Bayesian Nash Equilibrium Refinements of Bayesian ash Equilibrium Joseph Tao-yi Wang /7/0 (Lecture, Micro Theory I) Market Entry Game w/ Incomplete Information Example of many BE; some are less plausible than others: If Entrant

More information

University of California, Davis Date: June 24, PRELIMINARY EXAMINATION FOR THE Ph.D. DEGREE. Answer four questions (out of five)

University of California, Davis Date: June 24, PRELIMINARY EXAMINATION FOR THE Ph.D. DEGREE. Answer four questions (out of five) University of California, Davis Date: June 24, 203 Department of Economics Time: 5 hours Microeconomics Reading Time: 20 minutes PREIMINARY EXAMINATION FOR THE Ph.D. DEGREE Answer four questions (out of

More information

Credence goods. Even when the success of the service is observable to the consumer ex post, consumers typically

Credence goods. Even when the success of the service is observable to the consumer ex post, consumers typically Credence goods Credence goods: products and services purchased from informed experts such as auto mechanics, home improvement contractors, appliance service-persons, physicians, lawyers... The provider

More information

Multilateral negotiations with private side deals: a multiplicity example. Abstract

Multilateral negotiations with private side deals: a multiplicity example. Abstract Multilateral negotiations with private side deals: a multiplicity example Sandeep Baliga Northwestern University and Institute for Advanced Study Roberto Serrano Brown University Abstract We study a multilateral

More information

In the Name of God. Sharif University of Technology. Microeconomics 2. Graduate School of Management and Economics. Dr. S.

In the Name of God. Sharif University of Technology. Microeconomics 2. Graduate School of Management and Economics. Dr. S. In the Name of God Sharif University of Technology Graduate School of Management and Economics Microeconomics 2 44706 (1394-95 2 nd term) - Group 2 Dr. S. Farshad Fatemi Chapter 13: Adverse Selection,

More information

Econ 101A Solutions for Final exam - Fall 2006

Econ 101A Solutions for Final exam - Fall 2006 Econ 101A Solutions for Final exam - Fall 2006 Problem 1. Shorter problems. (35 points) Solve the following shorter problems. 1. Consider the following (simultaneous) game of chicken. This is a game in

More information

FACULTY WORKING PAPER NO. 985

FACULTY WORKING PAPER NO. 985 r^ ir) 3 FACULTY WORKING PAPER NO. 985 THE LIBRARY OF. IHB DEC 5«ois A Note on the Role of Investment in Entry-Deterrence Lanny Arvan College of Commerce and Business Administration Bureau of Economic

More information

INDUSTRIAL ECONOMICS, WITH APPLICATIONS TO E-COMMERCE An Option for MSc Economics and MSc E-Commerce Autumn Term 2003

INDUSTRIAL ECONOMICS, WITH APPLICATIONS TO E-COMMERCE An Option for MSc Economics and MSc E-Commerce Autumn Term 2003 School of Economics, Mathematics and Statistics INDUSTRIAL ECONOMICS, WITH APPLICATIONS TO E-COMMERCE An Option for MSc Economics and MSc E-Commerce Autumn Term 2003 1. Strategic Interaction and Oligopoly

More information

WEAK AND STRICT DOMINANCE: A UNIFIED APPROACH

WEAK AND STRICT DOMINANCE: A UNIFIED APPROACH WEAK AND STRICT DOMINANCE: A UNIFIED APPROACH JOHN HILLAS AND DOV SAMET Abstract. Strict-dominance rationality is a non-bayesian notion of rationality which means that players do not chose strategies they

More information

Econ 302: Microeconomics II - Strategic Behavior. Problem Set #8 July 5, 2016

Econ 302: Microeconomics II - Strategic Behavior. Problem Set #8 July 5, 2016 Econ 302: Microeconomics II - Strategic Behavior Problem Set #8 July 5, 2016 1. True/False/Uncertain? Repeated interaction allows players to condition their actions on past behaviour, which facilitates

More information

INTERMEDIATE MICROECONOMICS (EC201)

INTERMEDIATE MICROECONOMICS (EC201) INTERMEDIATE MICROECONOMICS (EC201) Course duration: 54 hours lecture and class time (Over three weeks) Summer School Programme Area: Economics LSE Teaching Department: Department of Economics Lead Faculty:

More information

Buyer Heterogeneity and Dynamic Sorting in Markets for Durable Lemons

Buyer Heterogeneity and Dynamic Sorting in Markets for Durable Lemons Buyer Heterogeneity and Dynamic Sorting in Markets for Durable Lemons Santanu Roy Southern Methodist University, Dallas, Texas. October 13, 2011 Abstract In a durable good market where sellers have private

More information

ECONS 424 STRATEGY AND GAME THEORY MIDTERM EXAM #2

ECONS 424 STRATEGY AND GAME THEORY MIDTERM EXAM #2 ECONS 424 STRATEGY AND GAME THEORY MIDTERM EXAM #2 DUE DATE: MONDAY, APRIL 9 TH 2018, IN CLASS Instructions: This exam has 6 exercises, plus a bonus exercise at the end. Write your answers to each exercise

More information

Part III: Big Applications

Part III: Big Applications Part III: Big Applications Repetition Asymmetric Information Signaling Long-Run Relationships Auctions & Market Design Credibility & Reputation Classes 12-14 Classes 15-18 Classes 19-21 MIT Sloan 15.025

More information

Game theory and strategic complexity

Game theory and strategic complexity Game theory and strategic complexity Kalyan Chatterjee Hamid Sabourian May 16, 2008 Author affiliations: Chatterjee, Department of Economics, The Pennsylvania State University, University Park, Pa. USA.

More information

Summer 2003 (420 2)

Summer 2003 (420 2) Microeconomics 3 Andreas Ortmann, Ph.D. Summer 2003 (420 2) 240 05 117 andreas.ortmann@cerge-ei.cz http://home.cerge-ei.cz/ortmann Week of June 2, lecture 8: Game theory: Wrapping up the previous week

More information

Lecture 3: Further static oligopoly Tom Holden

Lecture 3: Further static oligopoly Tom Holden Lecture 3: Further static oligopoly Tom Holden http://io.tholden.org/ Game theory refresher 2 Sequential games Subgame Perfect Nash Equilibria More static oligopoly: Entry Welfare Cournot versus Bertrand

More information

Online shopping and platform design with ex ante registration requirements

Online shopping and platform design with ex ante registration requirements Online shopping and platform design with ex ante registration requirements O A Florian Morath Johannes Münster June 17, 2016 This supplementary appendix to the article Online shopping and platform design

More information

Chapter Fourteen. Topics. Game Theory. An Overview of Game Theory. Static Games. Dynamic Games. Auctions.

Chapter Fourteen. Topics. Game Theory. An Overview of Game Theory. Static Games. Dynamic Games. Auctions. Chapter Fourteen Game Theory Topics An Overview of Game Theory. Static Games. Dynamic Games. Auctions. 2009 Pearson Addison-Wesley. All rights reserved. 14-2 Game Theory Game theory - a set of tools that

More information

Sponsored Search Markets

Sponsored Search Markets COMP323 Introduction to Computational Game Theory Sponsored Search Markets Paul G. Spirakis Department of Computer Science University of Liverpool Paul G. Spirakis (U. Liverpool) Sponsored Search Markets

More information

SCHOOL OF MATHEMATICS AND STATISTICS Attempt all the questions. The allocation of marks is shown in brackets.

SCHOOL OF MATHEMATICS AND STATISTICS Attempt all the questions. The allocation of marks is shown in brackets. SCHOOL OF MATHEMATICS AND STATISTICS Game Theory Autumn Semester 2017 18 2 hours and 30 minutes Attempt all the questions. The allocation of marks is shown in brackets. Please leave this exam paper on

More information

Advanced Microeconomics Theory. Chapter 8: Game Theory and Imperfect Competition

Advanced Microeconomics Theory. Chapter 8: Game Theory and Imperfect Competition Advanced Microeconomics Theory Chapter 8: Game Theory and Imperfect Competition Outline Game Theory Tools Bertrand Model of Price Competition Cournot Model of Quantity Competition Product Differentiation

More information

KEELE UNIVERSITY MOCK EXAMINATION PAPER ECO MANAGERIAL ECONOMICS II

KEELE UNIVERSITY MOCK EXAMINATION PAPER ECO MANAGERIAL ECONOMICS II KEELE UNIVERSITY MOCK EXAMINATION PAPER ECO 20015 MANAGERIAL ECONOMICS II Candidates should attempt TWO questions. marks. Each question carries equal When presenting numerical results, please give a complete

More information

A Walrasian Theory of Commodity Money: Paradoxical Results *

A Walrasian Theory of Commodity Money: Paradoxical Results * Walrasian Theory of Commodity Money: Paradoxical Results * Xavier Cuadras-Morató Department of Economics Universitat Pompeu Fabra Ramon Trias Fargas, 25-27 08005 BRCELON e-mail: xavier.cuadras@econ.upf.es

More information

Symmetric Information Benchmark Begin by setting up a comparison situation, where there is no information asymmetry. Notation:

Symmetric Information Benchmark Begin by setting up a comparison situation, where there is no information asymmetry. Notation: ECO 37 Economics of Uncertainty Fall Term 009 Notes for Lectures 7. Job Market Signaling In this market, the potential employee s innate skill or productive capability on the job matters to an employer

More information

UNIVERSITY OF CAPE COAST CAPE COAST - GHANA BASIC OLIGOPOLY MODELS

UNIVERSITY OF CAPE COAST CAPE COAST - GHANA BASIC OLIGOPOLY MODELS UNIVERSITY OF CAPE COAST CAPE COAST - GHANA BASIC OLIGOPOLY MODELS Overview I. Conditions for Oligopoly? II. Role of Strategic Interdependence III. Profit Maximization in Four Oligopoly Settings Sweezy

More information

Modeling of competition in revenue management Petr Fiala 1

Modeling of competition in revenue management Petr Fiala 1 Modeling of competition in revenue management Petr Fiala 1 Abstract. Revenue management (RM) is the art and science of predicting consumer behavior and optimizing price and product availability to maximize

More information

5/2/2016. Intermediate Microeconomics W3211. Lecture 25: Recap 2. The Story So Far. Organization for the Week. Introduction

5/2/2016. Intermediate Microeconomics W3211. Lecture 25: Recap 2. The Story So Far. Organization for the Week. Introduction 1 Intermediate Microeconomics W3211 Lecture 25: Recap 2 Introduction Columbia University, Spring 2016 Mark Dean: mark.dean@columbia.edu 2 The Story So Far. 3 The Story So Far. 4 Topic Topic 1 The Consumer

More information

Umbrella Branding Can Leverage Reputation, but only with Market Power. May 19, Eric B. Rasmusen

Umbrella Branding Can Leverage Reputation, but only with Market Power. May 19, Eric B. Rasmusen Umbrella Branding Can Leverage Reputation, but only with Market Power May 19, 2012 Eric B. Rasmusen Dan R. and Catherine M. Dalton Professor, Department of Business Economics and Public Policy, Kelley

More information

Controlling Information to Influence Consumer Beliefs

Controlling Information to Influence Consumer Beliefs Controlling Information to Influence Consumer Beliefs Quyen Nguyen University of Arizona November 14, 2015 Abstract Access to product information changes a consumer s initial belief about the product s

More information

Principles of Economics: Seminar 1 - Game Theory

Principles of Economics: Seminar 1 - Game Theory Principles of Economics: Seminar 1 - Game Theory July 18, 2017 Principles of Economics: Seminar 1 - Game Theory July 18, 2017 1 / 20 What is a game? Definition: A game is any situation involving two or

More information

Advertising when experts choose and insurers pay: Selling drugs to patients

Advertising when experts choose and insurers pay: Selling drugs to patients Advertising when experts choose and insurers pay: Selling drugs to patients Rhema Vaithianathan University of Auckland CAER Workshop 28 January 2004 1 The Issue NZ and US permit Direct-to-consumer advertising

More information

Bandwagon and Underdog Effects and the Possibility of Election Predictions

Bandwagon and Underdog Effects and the Possibility of Election Predictions Reprinted from Public Opinion Quarterly, Vol. 18, No. 3 Bandwagon and Underdog Effects and the Possibility of Election Predictions By HERBERT A. SIMON Social research has often been attacked on the grounds

More information

First-Price Auctions with General Information Structures: A Short Introduction

First-Price Auctions with General Information Structures: A Short Introduction First-Price Auctions with General Information Structures: A Short Introduction DIRK BERGEMANN Yale University and BENJAMIN BROOKS University of Chicago and STEPHEN MORRIS Princeton University We explore

More information

CS 486/686 Lecture 17 2-Player Normal-Form Games 1. Determine dominant-strategy equilibria of a 2-player normal form game.

CS 486/686 Lecture 17 2-Player Normal-Form Games 1. Determine dominant-strategy equilibria of a 2-player normal form game. CS 486/686 Lecture 17 2-Player Normal-Form Games 1 Learning goals: By the end of the lecture, you should be able to Determine dominant-strategy equilibria of a 2-player normal form game. Determine pure-strategy

More information

Industrial Organization Field Examination Department of Economics, Michigan State University May 9,2008

Industrial Organization Field Examination Department of Economics, Michigan State University May 9,2008 Industrial Organization Field Examination Department of Economics, Michigan State University May 9,2008 This examination is four hours long. There are Three Parts in the exam. Note that you have choices

More information

Oligopoly: How do firms behave when there are only a few competitors? These firms produce all or most of their industry s output.

Oligopoly: How do firms behave when there are only a few competitors? These firms produce all or most of their industry s output. Topic 8 Chapter 13 Oligopoly and Monopolistic Competition Econ 203 Topic 8 page 1 Oligopoly: How do firms behave when there are only a few competitors? These firms produce all or most of their industry

More information

Games in Extensive Form and Repeated Games Benjamin E. Hermalin University of California, Berkeley

Games in Extensive Form and Repeated Games Benjamin E. Hermalin University of California, Berkeley Games in Extensive Form and Repeated Games Benjamin E. Hermalin University of California, Berkeley Contents 1 Introduction 1 2 Games in Extensive Form 1 3 Solving Games in Extensive Form 3 3.1 ANoteonStrategies...

More information

Analyze different types of non zero sum games. Hawk vs. Dove game. Advertising problem. Problem of companies polluting the environment.

Analyze different types of non zero sum games. Hawk vs. Dove game. Advertising problem. Problem of companies polluting the environment. Unit 3 GME THEORY Lesson 31 Learning Objective: nalyze different types of non zero sum games Hawk vs. game. dvertising problem. Problem of companies polluting the environment. Rationalizability or Iterative

More information

PERFORMANCE, PROCESS, AND DESIGN STANDARDS IN ENVIRONMENTAL REGULATION

PERFORMANCE, PROCESS, AND DESIGN STANDARDS IN ENVIRONMENTAL REGULATION PERFORMANCE, PROCESS, AND DESIGN STANDARDS IN ENVIRONMENTAL REGULATION BRENT HUETH AND TIGRAN MELKONYAN Abstract. This papers analyzes efficient regulatory design of a polluting firm who has two kinds

More information

Static (or Simultaneous- Move) Games of Complete Information

Static (or Simultaneous- Move) Games of Complete Information Static (or Simultaneous- Move) Games of Complete Information Dominated Strategies Nash Equilibrium F.Valognes - Game Theory - Chp 2 1 Outline of Static Games of Complete Information Introduction to games

More information

Economics II - October 27, 2009 Based on H.R.Varian - Intermediate Microeconomics. A Modern Approach

Economics II - October 27, 2009 Based on H.R.Varian - Intermediate Microeconomics. A Modern Approach Economics II - October 7, 009 Based on H.R.Varian - Intermediate Microeconomics. A Modern Approach GAME THEORY Economic agents can interact strategically in a variety of ways, and many of these have been

More information

LECTURE NOTE 2 PREFERENCES

LECTURE NOTE 2 PREFERENCES LECTURE NOTE 2 PREFERENCES W & L INTERMEDIATE MICROECONOMICS PROFESSOR A. JOSEPH GUSE The classic model of consumer decision making runs something as follows: Consumers make themselves as well off as they

More information

Simple Market Equilibria with Rationally Inattentive Consumers

Simple Market Equilibria with Rationally Inattentive Consumers Simple Market Equilibria with Rationally Inattentive Consumers Filip Matějka and Alisdair McKay January 16, 2012 Prepared for American Economic Review Papers and Proceedings Abstract We study a market

More information

Ph.D. MICROECONOMICS CORE EXAM January 2019

Ph.D. MICROECONOMICS CORE EXAM January 2019 Ph.D. MICROECONOMICS CORE EXAM January 2019 This exam is designed to test your broad knowledge of microeconomics. There are three sections: one required and two choice sections. You must complete both

More information

GAME THEORY: Analysis of Strategic Thinking Exercises on Repeated and Bargaining Games

GAME THEORY: Analysis of Strategic Thinking Exercises on Repeated and Bargaining Games GAME THEORY: Analysis of Strategic Thinking Exercises on Repeated and Bargaining Games Pierpaolo Battigalli Università Bocconi A.Y. 2006-2007 Exercise 1. Consider the following Prisoner s Dilemma game.

More information

Chapter 9: Static Games and Cournot Competition

Chapter 9: Static Games and Cournot Competition Chapter 9: Static Games and Cournot Competition Learning Objectives: Students should learn to:. The student will understand the ideas of strategic interdependence and reasoning strategically and be able

More information

Chapter 8: Exchange. 8.1: Introduction. 8.2: Exchange. 8.3: Individual A s Preferences and Endowments

Chapter 8: Exchange. 8.1: Introduction. 8.2: Exchange. 8.3: Individual A s Preferences and Endowments Chapter 8: Exchange 8.1: Introduction In many ways this chapter is the most important in the book. If you have time to study just one, this is the one that you should study (even though it might be a bit

More information

Ph.D. MICROECONOMICS CORE EXAM August 2012

Ph.D. MICROECONOMICS CORE EXAM August 2012 Ph.D. MICROECONOMICS CORE EXAM August 2012 This exam is designed to test your broad knowledge of microeconomics. There are three sections: one required and two choice sections. You must complete both problems

More information

Cryptoeconomics of the Loki network

Cryptoeconomics of the Loki network The problem of incentivising service nodes in the Loki Blockchain network Brendan Markey-Towler 1 11 July 2018 Abstract Loki is a Blockchain network oriented toward the provision of privacypreserving services

More information

TOPIC 4. ADVERSE SELECTION, SIGNALING, AND SCREENING

TOPIC 4. ADVERSE SELECTION, SIGNALING, AND SCREENING TOPIC 4. ADVERSE SELECTION, SIGNALING, AND SCREENING In many economic situations, there exists asymmetric information between the di erent agents. Examples are abundant: A seller has better information

More information

Analytic Preliminaries for Social Acceptability of Legal Norms &

Analytic Preliminaries for Social Acceptability of Legal Norms & Analytic Preliminaries for Social Acceptability of John Asker February 7, 2013 Yale Law School Roadmap Build on case studies of environments where extra-legal norms are at least as important as formal

More information

Information Acquisition and Price Discrimination

Information Acquisition and Price Discrimination Information Acquisition and Price Discrimination Farshad Fatemi Sharif University of Technology ffatemi@sharif.edu We consider a Hotelling model of price competition where firms may acquire costly information

More information

Bidding Clubs in First-Price Auctions Extended Abstract

Bidding Clubs in First-Price Auctions Extended Abstract Bidding Clubs in First-Price Auctions Extended Abstract Kevin Leyton-Brown, Yoav Shoham and Moshe Tennenholtz Department of Computer Science Stanford University, Stanford, CA 94305 Email: {kevinlb;shoham;moshe}@cs.stanford.edu

More information

General Examination in Microeconomic Theory

General Examination in Microeconomic Theory HARVARD UNIVERSITY DEPARTMENT OF ECONOMICS General Examination in Microeconomic Theory Fall 2015 You have FOUR hours. Answer all questions Part A(Glaeser) Part B (Maskin) Part C (Hart) Part D (Green) PLEASE

More information

Notes on Intertemporal Consumption Choice

Notes on Intertemporal Consumption Choice Paul A Johnson Economics 304 Advanced Topics in Macroeconomics Notes on Intertemporal Consumption Choice A: The Two-Period Model Consider an individual who faces the problem of allocating their available

More information

Online shopping and platform design with ex ante registration requirements. Online Appendix

Online shopping and platform design with ex ante registration requirements. Online Appendix Online shopping and platform design with ex ante registration requirements Online Appendix June 7, 206 This supplementary appendix to the article Online shopping and platform design with ex ante registration

More information

Chapter 5. Market Equilibrium 5.1 EQUILIBRIUM, EXCESS DEMAND, EXCESS SUPPLY

Chapter 5. Market Equilibrium 5.1 EQUILIBRIUM, EXCESS DEMAND, EXCESS SUPPLY Chapter 5 Price SS p f This chapter will be built on the foundation laid down in Chapters 2 and 4 where we studied the consumer and firm behaviour when they are price takers. In Chapter 2, we have seen

More information

Refinements of Nash equilibrium

Refinements of Nash equilibrium The New Palgrave Dictionary of Economics, 2 nd Edition Entry by authors Srihari Govindan and Robert Wilson JEL classification: C72, C62 Abstract: This entry describes ways that the definition of an equilibrium

More information

Lecture 1: Preference Relations and Utility Functions

Lecture 1: Preference Relations and Utility Functions Microeconomics I: Game Theory Lecture 1: Preference Relations and Utility Functions (see Osborne, 2009, Sect 1.2) Dr. Michael Trost Department of Applied Microeconomics October 25, 2013 Dr. Michael Trost

More information

Existence of a Pareto optimal social interaction outcome with non-binary preferences

Existence of a Pareto optimal social interaction outcome with non-binary preferences MPRA Munich Personal RePEc Archive Existence of a Pareto optimal social interaction outcome with non-binary preferences Arian Berdellima and Nadeem Naqvi American University in Bulgaria 13. January 2011

More information

Ph.D. MICROECONOMICS CORE EXAM January 2018

Ph.D. MICROECONOMICS CORE EXAM January 2018 Ph.D. MICROECONOMICS CORE EXAM January 2018 This exam is designed to test your broad knowledge of microeconomics. There are three sections: one required and two choice sections. You must complete both

More information

The Need for Information

The Need for Information The Need for Information 1 / 49 The Fundamentals Benevolent government trying to implement Pareto efficient policies Population members have private information Personal preferences Effort choices Costs

More information

The Need for Information

The Need for Information The Need for Information 1 / 49 The Fundamentals Benevolent government trying to implement Pareto efficient policies Population members have private information Personal preferences Effort choices Costs

More information

Boston Library Consortium Member Libraries

Boston Library Consortium Member Libraries Digitized by the Internet Archive in 2011 with funding from Boston Library Consortium Member Libraries http://www.archive.org/details/howeffectiveispooofarr HB31.M415 woticmg paper department of economics

More information

Dynamic Pricing in Experience Good Markets with Demand Uncertainty

Dynamic Pricing in Experience Good Markets with Demand Uncertainty Dynamic Pricing in Experience Good Markets with Demand Uncertainty Yu-Hung Chen and Baojun Jiang January 2015 Abstract This paper develops a dynamic model to examine how a firm with a new, non-durable

More information

Università degli Studi di Siena DIPARTIMENTO DI ECONOMIA POLITICA NICOLA DIMITRI. Cooperation with Strategy-Dependent Uncertainty Attitude

Università degli Studi di Siena DIPARTIMENTO DI ECONOMIA POLITICA NICOLA DIMITRI. Cooperation with Strategy-Dependent Uncertainty Attitude Università degli Studi di Siena DIPARTIMENTO DI ECONOMIA POLITICA NICOLA DIMITRI Cooperation with Strategy-Dependent Uncertainty Attitude n. 457 - Luglio 2005 Abstract - The paper shows that in a Prisoner

More information

Game Theory and Economics Prof. Dr. Debarshi Das Department of Humanities and Social Sciences Indian Institute of Technology, Guwahati

Game Theory and Economics Prof. Dr. Debarshi Das Department of Humanities and Social Sciences Indian Institute of Technology, Guwahati Game Theory and Economics Prof. Dr. Debarshi Das Department of Humanities and Social Sciences Indian Institute of Technology, Guwahati Module No. # 03 Illustrations of Nash Equilibrium Lecture No. # 01

More information

Universidad Carlos III de Madrid GAME THEORY List of exercises for repeated games. Reduced session # Session Problems 1, 2, 3, 4, 5, 6

Universidad Carlos III de Madrid GAME THEORY List of exercises for repeated games. Reduced session # Session Problems 1, 2, 3, 4, 5, 6 Universidad Carlos III de Madrid GAME THEORY List of exercises for repeated games Reduced session # Session Problems 1, 2, 3, 4, 5, 6 1 (no ENPS calculating) 2 7, 8, 9, 10, 11 3 12, 13, 14, 15, 16 4 17,

More information

Competition: Boon or Bane for Reputation Building. Behavior. Somdutta Basu. October Abstract

Competition: Boon or Bane for Reputation Building. Behavior. Somdutta Basu. October Abstract Competition: Boon or Bane for Reputation Building Behavior Somdutta Basu October 2014 Abstract This paper investigates whether competition aids or hinders reputation building behavior in experience goods

More information

OF THE FIRM A NOTE ON THE THEORY OF INVESTMENT

OF THE FIRM A NOTE ON THE THEORY OF INVESTMENT A NOTE ON THE THEORY OF INVESTMENT OF THE FIRM Friedrich and Vera Lutz s recent book on The Theory of Investment of the Firm I is an attempt, and within its self-imposed limits a highly successful attempt,

More information

University Question Paper Two Marks

University Question Paper Two Marks University Question Paper Two Marks 1. List the application of Operations Research in functional areas of management. Answer: Finance, Budgeting and Investment Marketing Physical distribution Purchasing,

More information

Games with Time Inconsistent Players

Games with Time Inconsistent Players Games with Time Inconsistent Players Yianis Sarafidis February 22, 2006 PRELIMINARY DRAFT Comments are more than welcome Abstract We embed time inconsistent agents (players) in non-cooperative games. To

More information

CMSC 474, Introduction to Game Theory Analyzing Normal-Form Games

CMSC 474, Introduction to Game Theory Analyzing Normal-Form Games CMSC 474, Introduction to Game Theory Analyzing Normal-Form Games Mohammad T. Hajiaghayi University of Maryland Some Comments about Normal-Form Games Only two kinds of strategies in the normal-form game

More information

Lecture Notes, Econ G30D: General Equilibrium and the Welfare Theorems

Lecture Notes, Econ G30D: General Equilibrium and the Welfare Theorems Lecture Notes, Econ G30D: General Equilibrium and the Welfare Theorems Martin Kaae Jensen November 30, 2008 Correspondence: Martin Kaae Jensen, University of Birmingham, Department of Economics, Edgbaston,

More information

Supplimentary material for Research at the Auction Block: Problems for the Fair Benefits Approach to International Research

Supplimentary material for Research at the Auction Block: Problems for the Fair Benefits Approach to International Research Supplimentary material for Research at the Auction Block: Problems for the Fair Benefits Approach to International Research Alex John London Carnegie Mellon University Kevin J.S. Zollman Carnegie Mellon

More information

not to be republished NCERT Chapter 6 Non-competitive Markets 6.1 SIMPLE MONOPOLY IN THE COMMODITY MARKET

not to be republished NCERT Chapter 6 Non-competitive Markets 6.1 SIMPLE MONOPOLY IN THE COMMODITY MARKET Chapter 6 We recall that perfect competition was theorised as a market structure where both consumers and firms were price takers. The behaviour of the firm in such circumstances was described in the Chapter

More information

14.03 Exam 3 Fall 2000 DO NOT OPEN THIS EXAM UNTIL TIME IS ANNOUNCED!

14.03 Exam 3 Fall 2000 DO NOT OPEN THIS EXAM UNTIL TIME IS ANNOUNCED! 14.03 Exam 3 Fall 2000 DO NOT OPEN THIS EXAM UNTIL TIME IS ANNOUNCED! There are 95 points on this exam and you have 120 minutes to complete it. The points can be used as a guideline for how many minutes

More information

INTERMEDIATION ACROSS IMPERFECTLY COMPETITIVE MARKETS. By Leonidas C. Koutsougeras

INTERMEDIATION ACROSS IMPERFECTLY COMPETITIVE MARKETS. By Leonidas C. Koutsougeras INTERMEDIATION ACROSS IMPERFECTLY COMPETITIVE MARKETS By Leonidas C. Koutsougeras School of Social Sciences University of Manchester Oxford Road Manchester M13 9PL United Kingdom 1 2 Running Title: Imperfectly

More information

Experience goods and provision of quality. Kultti, Klaus Kalervo

Experience goods and provision of quality. Kultti, Klaus Kalervo https://helda.helsinki.fi Experience goods and provision of quality Kultti, Klaus Kalervo 2017-04-28 Kultti, K K 2017, ' Experience goods and provision of quality ', Economics. Discussion papers, vol.

More information

American Association for Public Opinion Research

American Association for Public Opinion Research American Association for Public Opinion Research Bandwagon and Underdog Effects and the Possibility of Election Predictions Author(s): Herbert A. Simon Source: The Public Opinion Quarterly, Vol. 18, No.

More information

Price competition in a differentiated products duopoly under network effects

Price competition in a differentiated products duopoly under network effects Price competition in a differentiated products duopoly under network effects Krina Griva Nikolaos Vettas February 005 Abstract We examine price competition under product-specific network effects, in a

More information

Lecture Notes, Econ 320B. Set # 5.

Lecture Notes, Econ 320B. Set # 5. Lecture Notes, Econ 320B. Set # 5. Martin Kaae Jensen February 15, 2009 Correspondence: Martin Kaae Jensen, University of Birmingham, Department of Economics, Edgbaston, Birmingham B15 2TT, UK. E-mail:

More information

Solutions to Final Exam

Solutions to Final Exam Solutions to Final Exam AEC 504 - Summer 2007 Fundamentals of Economics c 2007 Alexander Barinov 1 Veni, vidi, vici (30 points) Two firms with constant marginal costs serve two markets for two different

More information

A Theory of Discrimination based on Signalling and Strategic Information Acquisition +

A Theory of Discrimination based on Signalling and Strategic Information Acquisition + A Theory of Discrimination based on Signalling and Strategic Information Acquisition + Ajit Mishra * I would like to thank Martin Chalkley and Monojit Chatterji for detailed comments. The paper has benefited

More information

Uniform and Targeted Advertising with Shoppers and. Asymmetric Loyal Market Shares

Uniform and Targeted Advertising with Shoppers and. Asymmetric Loyal Market Shares Uniform and Targeted dvertising with Shoppers and symmetric Loyal Market Shares Michael rnold, Chenguang Li and Lan Zhang October 9, 2012 Preliminary and Incomplete Keywords: informative advertising, targeted

More information

The party with: greater information high quality of her goods/services Produces a SIGNAL

The party with: greater information high quality of her goods/services Produces a SIGNAL SIGNALS The informed individuals would improve their situation revealing their information to the other (not informed) party. Examples: The owner of a good used car; A potential worker of high ability;

More information

Collusion. Sotiris Georganas. February Sotiris Georganas () Collusion February / 31

Collusion. Sotiris Georganas. February Sotiris Georganas () Collusion February / 31 Collusion Sotiris Georganas February 2012 Sotiris Georganas () Collusion February 2012 1 / 31 Outline 1 Cartels 2 The incentive for cartel formation The scope for collusion in the Cournot model 3 Game

More information

On the mode of Competition as a Collusive Perspective in Unionized Oligopoly

On the mode of Competition as a Collusive Perspective in Unionized Oligopoly On the mode of Competition as a Collusive Perspective in Unionized Oligopoly Minas Vlassis * Maria Varvataki Department of Economics, University of Crete, Gallos University Campus, Rethymnon 74100, Greece

More information

Chapter 13 Outline. Challenge: Intel and AMD s Advertising Strategies. An Overview of Game Theory. An Overview of Game Theory

Chapter 13 Outline. Challenge: Intel and AMD s Advertising Strategies. An Overview of Game Theory. An Overview of Game Theory Chapter 13 Game Theory A camper awakens to the growl of a hungry bear and sees his friend putting on a pair of running shoes. You can t outrun a bear, scoffs the camper. His friend coolly replies, I don

More information

Do not open this exam until told to do so. Solution

Do not open this exam until told to do so. Solution Do not open this exam until told to do so. Department of Economics College of Social and Applied Human Sciences K. Annen, Fall 003 Final (Version): Intermediate Microeconomics (ECON30) Solution Final (Version

More information

Agility in Repeated Games: An Example

Agility in Repeated Games: An Example THE PINHAS SAPIR CENTER FOR DEVELOPMENT TEL AVIV UNIVERSITY Agility in Repeated Games: An Example Ran Spiegler 1 Discussion Paper No. -14 February 014 The paper can be downloaded from: http://sapir.tau.ac.il

More information

1.. Consider the following multi-stage game. In the first stage an incumbent monopolist

1.. Consider the following multi-stage game. In the first stage an incumbent monopolist University of California, Davis Department of Economics Time: 3 hours Reading time: 20 minutes PRELIMINARY EXAMINATION FOR THE Ph.D. DEGREE Industrial Organization June 27, 2006 Answer four of the six

More information

Game Theoretic Modeling of WiFi Pricing

Game Theoretic Modeling of WiFi Pricing Game Theoretic Modeling of WiFi Pricing John Musacchio & Jean Walrand Electrical Engineering and Computer Sciences University of California Berkeley, CA USA {musacchj,wlr}@eecs.berkeley.edu Abstract In

More information

LECTURE NOTE 2 UTILITY

LECTURE NOTE 2 UTILITY LECTURE NOTE 2 UTILITY W & L INTERMEDIATE MICROECONOMICS PROFESSOR A. JOSEPH GUSE In the last note Preferences we introduced the mathematical device of a preference relation. Let it be said first that

More information