DESIGN MINDSET SOLUTIONS

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1 DESIGN MINDSET SOLUTIONS WEEK 09: CLASS 01 Steve Sclarow Fall 2018 MIS 3580 Sec 002

2 READING ASSIGNMENT DISCUSSION: Key Takeaways Part 2 Design Research Inspires imagination and informs intuition. Innovation: 3 Different Questions via research Generative - human centered, people s needs Evaluative or Formative continual learning Predictive related to data research Develop Questions based on your end users needs Young Professional: Hannah Family/Parent: Stephanie PERSONAS Teen/Young Adult: Josh Senior/Older Adult: John

3 WORKING SESSION

4 DESIGN MINDSET SOLUTIONS WEEK 09: CLASS 02 Steve Sclarow Fall 2018 MIS 3580 Sec 002

5 DISCUSSION: Adaptation a model for creation Design for Context! Design for Flattery Design to fit the need Model for creation

6 Team Project: Problem Seeking 5 Step Process 1. Establish Goals 2. Collect and Analyze Facts 3. Uncover and Test Concepts 4. Determine Needs 5. State the Problem Peña, William, Problem Seeking, An Architectural Programming Primer, Third Edition, AIA Press, Washington, D.C., ISBN:

7 GATHERING OF DATA: Problem Seeking Core Questions 1. Establish Goals (qualitative) What do we want to achieve Why? 2. Collect and Analyze Facts (quantitative) What is this all about? 3. Uncover and Test Concepts (qualitative) How do we achieve the goals? Peña, William, Problem Seeking, An Architectural Programming Primer, Third Edition, AIA Press, Washington, D.C., ISBN:

8 GATHERING OF DATA: Problem Seeking Core Questions 4. Determine Needs (quantitative) What are the Cost, scope, quality and time constraints? Distinguish needs from wants 5. State the Problem (qualitative) What are the significant conditions and general directions our concept should take? Consider the components of the Whole Problem when formulating problem statements Peña, William, Problem Seeking, An Architectural Programming Primer, Third Edition, AIA Press, Washington, D.C., ISBN:

9 STUDIO CONCEPTS: The Whole Problem 4 Considerations Function People Activities Relationships Economy Initial budget Operating costs Life cycle costs Time Past Present Future Form See & Feel Physical Environment Quality Peña, William, Problem Seeking, An Architectural Programming Primer, Third Edition, AIA Press, Washington, D.C., ISBN:

10 INFORMATION INDEX: Idea Matrix key word considerations Function People Activities Relationships Form See & Feel Physical Environment Quality Goals Facts Concepts Needs Problem Mission Maximum/Minimum Number Security Efficiency Priority of Relationships Efficiency of Format Projected Image Sustainability Client Expectations Statistical Data User Characteristics Organizational Structure Behavioral Patterns Value of Potential Loss As-Is Analysis Rules & Regulations Review Service Grouping People Grouping Activity Grouping Security Controls Flow Functional Relationships Enhancements Accessibility Character Organizational Considerations Functional Needs System Design Criteria Uniqueand important performance requirements that will shape design Interaction considerations that will shape design Economy Initial budget Operating costs Life cycle costs Extent of Funds Cost-Effectiveness Return on Investment Cost Parameters Maximum Budget Market Analysis Economic Data Cost Control Efficient Allocation Multifunction / Versatility Cost Reduction Budget Estimate Analysis Attitude towards the initial budget and its influence on the basic design Time Change Growth Schedule Change Growth Schedule Significance Projections Escalation Factors Convertibility Expansibility, throw away or incremental Phasing TimeSchedule Implication of change/growth on longrange performance Adapted from: Peña, William, Problem Seeking, An Architectural Programming Primer, Third Edition, AIA Press, Washington, D.C., ISBN:

11 WORKING SESSION