AGILE BASICS. All slides copyright Philip Japikse

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1 AGILE BASICS Philip Japikse Microsoft MVP, ASPInsider, MCSD, MCDBA, CSM, CSP Consultant, Teacher, Writer

2 Phil.About() Consultant, Coach, Author, Teacher Lynda.com ( Apress.com ( Microsoft MVP, ASPInsider, MCSD, MCDBA, CSM, CSP Founder, Agile Conferences, Inc. President, Cincinnati.NET User s Group

3 The Cincinnati Day of Agile/Cincy.Develop() The annual Cincinnati Day of Agile builds on successful events from past years to present a conference to both introduce those new to Agile and encourage stimulating conversation for those more advanced in the subject. Event takes place Friday, July 28, 2017 in West Chester, OH Sponsors If you are interested in sponsoring, please contact Phil at admin@dayofagile.org for more information. Mailing List If you would like to be added to our mailing list, please us at admin@dayofagile.org with subscribe as the subject.

4 AGILE MANIFESTO We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value: Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan That is, while there is value in the items on the right, we value the items on the left more.

5 SCRUM

6 SCRUM Scrum is a framework for developing complex products and systems based on: Transparency Inspection Adaption

7 OPENING A RESTAURANT?

8 THE TEAM

9 SCRUM MASTER

10 PRODUCT OWNER

11 PROJECT MANAGER

12 PRODUCT BACKLOG THINK REQUESTAMENTS

13 ITERATIONS/SPRINTS

14 SCRUM LIFE CYCLE

15 SPRINT PLANNING

16 SPRINT BACKLOG

17 DAILY STANDUP

18 BUG TRIAGE

19 TRACK WORK TRANSPARENTLY

20 SPRINT REVIEW IT S NOT JUST A MEETING

21 SPRINT RETROSPECTIVE

22 EXTREME PROGRAMMING (XP)

23 EXTREME PROGRAMMING extreme Programming improves software development through: Communication Simplicity Feedback Respect Courage

24 THE TECHNICAL SIDE OF SCRUM Four core Activities Coding, Testing, Listening, and Designing Four core Values Communication, Simplicity, Feedback, Courage, and Respect Three core Principles Feedback, Assume simplicity, Embrace change, Twelve core Practices

25 XP PRACTICES Fine scale feedback Pair Programming Planning game Test driven development Whole team includes customer Continuous Process Continuous Integration Design improvement - Refactoring Small releases Shared Understanding Coding standards Collective code ownership Simple design System metaphor Programmer Welfare Maintain a sustainable pace

26 AGILE SOFTWARE ENGINEERING

27 THE PLANNING GAME Release Planning Exploration List all of the requestaments (stories) Commitment Commit to big rocks and release date Steering adjusting the release plan through the life of the project Iteration Planning Exploration Requestaments distilled into tasks Commitment Estimates determined Steering adjusting to match the original story

28 TDD/BDD

29 CONTINUOUS INTEGRATION / CONTINUOUS DEPLOYMENT Code Integrate Build Test [Deploy]

30 LEAN / KANBAN

31 KANBAN Translated means signboard or billboard Inspired by Lean and the Toyota Production System Leverages Work In Progress (WIP) limited pull system Four basic principles Start with existing process Agree to pursue incremental, evolutionary change Respect the current process, roles, responsibilities, and titles Leadership at all levels

32 PRINCIPLES Lean Eliminate Waste Amplify Learning Decide Late Deliver Early Team Empowerment Build Quality In See the whole Kanban Start with existing process Pursue Incremental, Evolutionary change Respect the current process, roles, responsibilities, titles Leadership at all Levels

33 KEY TERMS Work In Progress (WIP) Limits Max number of items in any one column E.g. Testing When column is full Team swarms to clear road blocks Limits can be adjusted Lead/Cycle Time Lead time Time from request to delivery Cycle time Time from work started to deployment

34 Questions?

35 Contact Me

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