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Global Information Systems: Cultural Aspects (3) Prof. Dr. Jan M. Pawlowski 10.11.2009

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Contents Definitions of culture Culture models Hofstede Trompenaars & Hampden-Turner Henderson Pawlowski / Richter Requirements Analysis Implications for Global Information Systems

The Open Unified Process Disciplines Architecture Architecture Notebook Configuration and Change Management Development Design Build Developer Test Implementation Project Management Iteration Plan Project Plan Work Items List Risk List [Source: http://www.epfwiki.net/wikis/openup/] Requirements Supporting Requirements Specification Vision Use Case Glossary Use-Case Model Test Test Case Test Log Test Script Roles Artefacts / Support

Definitions of Culture Culture is the collective programming of the mind which distinguishes the members of one category of people from another. (Hofstede, 1984) Most social scientists today view culture as consisting primarily of the symbolic, ideational, and intangible aspects of human societies. The essence of a culture is not its artifacts, tools, or other tangible cultural elements but how the members of the group interpret, use, and perceive them. It is the values, symbols, interpretations, and perspectives that distinguish one people from another in modernized societies; it is not material objects and other tangible aspects of human societies. People within a culture usually interpret the meaning of symbols, artifacts, and behaviors in the same or in similar ways (Banks et al. 1989)

Definitions of Culture Culture is defined as the [ ] definitive, dynamic purposes and tools (values, ethics, rules, knowledge systems) that are developed to attain group goals (Mabawonku, 2003) Culture includes [..]every aspect of life: know-how, technical knowledge, customs of food and dress, religion, mentality, values, language, symbols, socio-political and economic behavior, indigenous methods of taking decisions and exercising power, methods of production and economic relations, and so on." (Verhelst, 1990) The system of shared beliefs, values, customs, behaviours, and artifacts that the members of society use to cope with their world and with one another, and that are transmitted from generation to generation through learning (Bates, Plog, 1990)

How does culture influence GSD / GLIS? Impact on Working style Group behavior Communication Design How to represent culture / which aspects should be analyzed? How do these aspects influence design and development processes?

More perspectives on culture Organizational or corporate culture: Management style, rewards, working atmosphere Professional culture: Formal education within a group of professionals Functional culture: functional roles within the organization Team culture: common work experiences

Culture Levels Regional / National Organizational Individual Individual Organizational Individual Individual Organizational Professional

Eastern vs. Western Management (Haghirian, 2007) Western Management Hierarchical, egalitarian command, segmented concern Professional managers, position related to function Particularism, specialized career path possibly with rapid evaluation and promotion, individually oriented Decentralization of power Mobility Stability Direct approach Systematic analysis, standardization, categorization, classification, conceptualization, precision Long-term set planning Explicit control mechanisms Organizations and systems adapt for change Eastern Management Free-form command, roles loosely defined, holistic concern Social leaders often with high sounding titles for low ranking jobs Non-specialized career paths, slow evaluation, regimented promotion, socially oriented Centralization of power Diversity Unity Indirect approach Ambiguity, reaction, adaptation Often lack of formal set planning, high flexibility in adjustment Implicit control mechanisms Leaders/managers adapt to change Adapted from: Haghirian, P.: Management in Japan The kaisha in the 21st Century, Keio University, Japan, 2007

Hofstede s Dimensions of Culture (1) Model to compare cultures Culture as a set of typical attributes / behaviours (manifestations of culture) Values Rituals Heroes Symbols Based on a study for IBM in 64 countries / follow-up studies http://www.geerthofstede.com/hofstede_dimensions.php Symbols Heroes Rituals Values Practice

Hofstede s Dimensions of Culture (2) Analysis dimensions Power distance index (PDI): Common position to diversities within a country and the people s position towards authorities. individualism-index (IVD): Degree, to which individuals in a country wish to be free from dependencies to other persons and the authorities masculinity index (MAS): Degree to represent gender-roles as part of common norm, school, family and workplace as well as politics Uncertainty avoidance index (UAI): How do individuals feel threatened by uncommon or insecure situations Long term orientation (LTO): Time-orientation of a society (e.g., planning horizon)

Hofstede s Dimensions of Culture ountry/region Score Rank Germany 26 70 Austria 11 74 France 68 27-29 Spain 57 45-46 Portugal 63 37-38 South Korea 60 41-42 Brazil 69 26 Guatemala 95 3-4 Values for Power Distance Index (PDI) Country/Region Score Rank Germany 65 43 Austria 70 35-38 France 86 17-22 Spain 86 17-22 Portugal 104 2 South Korea 85 23-25 Brazil 76 31-32 Guatemala 101 3 Country/Region (3) Score Rank Germany 67 18 Austria 55 27 France 71 13-14 Spain 51 30 Portugal 27 49-51 South Korea 18 63 Brazil 38 39-40 Guatemala 6 74 Values for Individualism Index (IDV) Country/Region Score Rank Germany 31 25-27 Austria 31 25-27 France 39 19 Spain 19 35-36 Portugal 30 28-30 South Korea 75 6 Brazil 65 7 Guatemala n.a. n.a. Country/Region Score Rank Germany 66 11-13 Austria 79 4 France 43 47-50 Spain 42 51-53 Portugal 31 65 South Korea 39 59 Brazil 49 37 Guatemala 37 61-62 Values for Masculinity Index (MAS) Values for Uncertainly Avoidance Index (UAI) Values for Long-Term Orientation Index (LTO) [Source: http://www.geert-hofstede.com/hofstede_dimensions.php]

Critical Analysis Empirical study in a corporate culture Results were evaluated in hundreds of settings Relative values seem to be stabile (while absolute values are changing) Not applicable to all contexts Interpretations for GSD and specific components (e.g., communication) are questionable

7 Dimensions of Trompenaars and Hampden-Turner universalism versus particularism Rules vs. relationships Ideas can be applied anywhere or regarding certain circumstances individualism versus collectivism IDV neutral versus affective Emotional involvement specific versus diffuse proximity between people, involvement in activities achievement versus ascription relationship to other people Is reputation based on people s objective achievement or there position past, present, or future and sequential or synchronous relationship to time and sequencing internal- or external-oriented dealing with the environment

14 Dimensions of Henderson (in the field of education / learning) Epistemology: Objectivism Constructivism Pedagogical Philosophy: Instructivist Constructivist Underlying Psychology: Behavioral Cognitive Goal Orientation: Sharply-focused Unfocused Experiential Value: Abstract Concrete Teacher Role: Didactic Facilitative Program Flexibility: Teacher-Proof Easily Modifiable Value of Errors: Errorless Learning Learning Motivation: Extrinsic Intrinsic Accommodation of Individual Differences: Non-Existent Multi- Faceted Learner Control: Non-Existent Unrestricted User Activity: Mathemagenic Generative Initiated by a certain instructional activity or created by the learners Cooperative Learning: Unsupported Integral Cultural Sensitivity: Non-Existent Integral

Context Metadata (Pawlowski, Richter, 2007) Internet security Culture Demographical development Companies Learner satisfaction Geography & education infrastructure Rules, standards and agreements Information & Knowledge Systems Religion Technical infrastructure Rights History Human actors Politics Financial aspects Media richness State of development

Requirements: Aspects and Relations (Damian, Zowghi, 2003)

Requirements Engineering Planning Identifying user needs Formalizing user needs Development intention document (OpenUP) Conception: Requirement analysis Refining vision and project objectives Identifying functional and non-functional aspects Architecture Risks Use cases Review / Negotiation

Requirements: Specifics in GLIS Participants: Involvement of people in remote teams Common modeling language / tools (e.g., UML) to avoid misunderstandings Separate versions in case of distributed user groups (UI requirements) Non-functional requirements regarding cultural aspects Focus on clear review process

At the end of this phase, the following results should be ready: Requirements planning Analysis Process Review / negotiation Requirements report Architecture requirements Use cases Cultural awareness Culture profiles for countries, organizations Culture specific requirements

Culture Profiles IMS LIP Identification Goals Qualifications Activities Culture Profile Specification General Reference Educational Culture Communication RCDEO Competency description Evidence Instantiation Defined Culture Competencies Culture Profile Instance (Nation / Region) Culture Profile Instance (Group) Culture Profile Instance (Actor) Experience 1: Study Netherlands Experience 2: Project Korea Native Culture: Germany Presentation Contains Characteristic E-Portfolio Organizations Identification Resources Products Contains Product

Culture Awareness Process Culture Awareness Process Self reflection Culture Profiling Profile Comparison Defining similarities and differences Understanding / Integration Goal statement Problem statement Problem elaboration Conflict identification & resolution Experience sharing Collaborative Work Process

Tools Process Design Coordination Tools Awareness Tools Specific Tools (Translation) Simple support mechanisms! Culture Clouds

Summary Models to represent culture Have been developed for different purposes and context Vary in their level of abstraction Can be used as a guideline to identify influence factors No model is validated to cover all influence factors for a design and development process Besides: Other requirements have to be taken into account!

The Open Unified Process Disciplines Architecture Architecture Notebook Configuration and Change Management Development Design Build Developer Test Implementation Project Management Iteration Plan Project Plan Work Items List Risk List [Source: http://www.epfwiki.net/wikis/openup/] Requirements Supporting Requirements Specification Vision Use Case Glossary Use-Case Model Test Test Case Test Log Test Script Roles Artefacts / Support

Questions Define culture as a generic term including different perspectives. What are the differences between the model of Hofstede and Henderson? How would you describe your own culture? Which aspects should be in the focus when designing a knowledge management systems?

References Myers, M.D., Tan, F.B.: Beyond Models of National Culture in Information Systems Research, In: Advanced topics in global information management, IGI Publishing, Hershey, PA, USA, 2003. Dafoulas, G., Macaulay, L.: Investigating Cultural Differences in Virtual Software Teams, The Electronic Journal on Information Systems in Developing Countries EJISDC 7(4), 2001 Damian, D.E., Zowghi, D.: Requirements Engineering challenges in multi-site software development organizations, Requirements Engineering Journal, 8, 2003.

Contact Information ITRI Prof. Dr. Jan M. Pawlowski jan.pawlowski@titu.jyu.fi Skype: jan_m_pawlowski Office: Telephone +358 14 260 2596 Fax +358 14 260 2544 http://users.jyu.fi/~japawlow