Introduction to Lean CAPTURE AND LEVERAGE THE LEAN ADVANTAGE. Introduction to Lean. Learning Objectives

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Plus / Delta Key Take-Aways: 1. High value for full day class 2. A lot of material was covered 3. CoP will address Last Planner & Target Value Design by holding workshops in 2017 Austin CoP Event: ; Presented by: Aaron Pitt & Bernita Beikmann; 4.6.2017

CAPTURE AND LEVERAGE THE LEAN ADVANTAGE A must-attend design industry event REGISTER NOW! Bernita Beikmann & Aaron Pitt April 6, 2016 LEARN MORE: lcicongress.org/2017 WYNDHAM GRAND CHICAGO RIVERFRONT 71 East Wacker Drive Chicago, Illinois 60601 LEARN MORE: leanconstruction.org/events/2017-design-forum Introductions Name and Profession What do you know/any experience with Lean or Integrated Project Delivery? What you hope to learn today? First concert you attended? Learning Objectives Define Lean and the principles associated with a Lean operating system. Identify the principles and tools relevant to Lean design and construction processes. Recognize various types of waste in design and construction and apply tools to reduce, minimize and/or eliminate waste. Increase collaboration and communication on projects through application of structured planning systems and processes. What is Lean? Producing what is needed, when it is needed, with the minimum amount of time, materials, equipment, labor and space. 5 6 Lean is not about: Background The Opportunity. Cost cutting Slashing prices Workforce reductions Lean is about: Focusing on value Eliminating waste Continuous improvement Based on the Toyota Production System. According to a Construction Industry Institute (CII) Study in 2004, 54% of assignments that were scheduled were completed by the end of the week. Steven Spear The High Velocity Edge Manufacturing Design/Construction Source: Construction Industry Institute (2004) 7 8 9

Discussion Question What are your dissatisfactions with the way projects are currently designed and constructed? Within your control. Outside of your control. Why Lean? Construction productivity is declining. Construction costs are skyrocketing. Injuries are too high. Traditional planning systems are unable to produce predictable workflows. Source: Davis Langdon OSHPD Report 2006 The Problem With Traditional Construction Culture Risk is high. 70% of projects are delivered late. 73% of projects are over budget. Rework and waste is high. Teamwork is unreliable. Workflow reliability directly affects speed and cost of projects. Customers are not satisfied. Profit margins are shrinking. Source: Census.gov Business & Industry Time Series / Trend Charts 10 11 12 Lean Manufacturing Principles Define value. Map shortest path to determine value. Establish workflow. Utilize pull rather than push. Pursue perfection, and strive for continuous and incremental improvement. Goals of Lean Design & Construction Achieve reliable workflow. Maximize value to the customer. Minimize waste. Optimize the whole, not the parts. Develop a discipline of learning and continuous improvement. Benefits of Lean Safer working environment. Fewer incidents and injuries. Projects being completed more efficiently. Increased productivity. Satisfied stakeholders. 13 14 15 A New and Coherent Way to Manage Work in Projects Three Connected Opportunities Impeccable Project Elements Discussion Question Make a Card Game Coordination Production System Design Collective Commercial Identify processes that are not Lean and describe how they can be changed to embrace the Lean culture. Enterprise 16 17 18

You are a factory worker with a team of 7. This is how your team is set up: WS-7 We are here to work. No more talking. Work Station 1 starts with a Blank Card. Goal is to produce a card that looks like this WS-6 WS-1 WS-5 WS-2 WS-4 WS-3? Work Station 1 -- Performs any necessary layout for installation Work Station 2 -- Responsible for assuring batch size Batches of 5 must be punched and secured with a paper clip Work Station 3 Responsible for installing the yellow dot Work Station 4 -- Responsible for installing the star on yellow dot Work Station 5 -- Responsible for installing 3 red dots

Work Station 7 Responsible for inspection to assure conformance to the following specifications: Work Station 6 -- Responsible for installing the green dot batches are properly bundled per rules no dots touch each other star is within yellow dot Phase 1 Logistics Workstations in work flow sequence Materials located at workstation WS-7 WS-6 WS-1 WS-5 WS-2 Phase 1 Policies Workers perform only their assigned tasks - NO THINKING Maintain Batch integrity - BUILD IT IF YOU CAN and PASS IT ON IF YOU CAN T. Performance Metrics Production: the number of good cards produced in each 6 minute phase. Time: the time it takes the first good card to get through the system. Workstations 2-7 have an incoming queue space WS-4 WS-3 QC Problems only detected by Inspector -NO FEEDBACK - NO TALKING Defects: the number of cards set aside to indicate errors in configuration or fit. Completed Batches of 5 placed in queue space of next station Batches remain together until final inspection All QC problems set aside by inspector as rework - TURN UPSIDE DOWN QC Inspector announces first good product. Work-in-Progress Inventory (WIP): the number of subassemblies on the table at the end of the 6 minute phase. Assemblers are paid by the piece, period. Your Hypotheses How long will it take for you to produce the first good card? Results gathering How many goodcards will your team produce in Phase I? How could this system be redesigned for better performance? How much rework will you generate (defects)? How much WIP will you generate (subassemblies left on the table)?

Phase 2 Logistics Workers may have only one assembly at their workstation Only 1 assembly allowed in queue space between stations (Batch size of 1) Assembly can only be placed in queue when it is empty (pull mechanism). Workstations in Work Flow Sequence Phase 2 Policies QC Problems may be verbalized by any worker SOME THINKING and TALKING ALLOWED All QC problems set aside as rework at station discovered. TURN UPSIDE DOWN Everyone is paid hourly wages plus a bonus for team performance. Workers perform only their assigned tasks Your Hypotheses How many good cards will your team produce in Phase II? How long will it take for you to produce the first good card? How much rework will you generate (cards turned upside down)? How much WIP will you generate (subassemblies left on the table)? Materials located at station Workers cannot fix QC problems from upstream Stations 2-7 have an incoming queue space Inspector announces first good card Phase 3 Logistics Workload may be re-sequenced and/or rebalanced by the team Phase 3 Policies Workers may have only one assembly at their workstation Only 1 assembly allowed in queue space between stations (Batch size of 1) Workers perform ANY step in the production process. QC problems can be fixed by any worker -Fix it when you find it. Components can only be placed in queue when it is empty (pull mechanism). No restrictions on talking. Workstations in Work Flow Sequence Everyone is paid hourly wages plus a bonus for team performance. Materials located at station Inspector announces first good card. Stations 2-7 have an incoming queue space Fundamental Principles 1. Dependence and variation affect system performance 2. Batch size affects system performance 3. Optimizing throughput often requires some part to slow down 1. What are the key points or lessons for you? 2. How does this apply to the design process? 3. How does this apply to construction? 4. We can influence performance by how we design the production system

Respect for People Generating Value Break Please be back by 10:45 Reducing Waste Process & Flow Continuous Improvement lunch Optimizing the Whole 47 48 Generating Value Discussion Question What is value? If it is not something the client is willing to pay for, it is non-value added. Everything else is waste, and therefore should be eliminated, simplified or reduced. - The Toyota Way by J. Liker What defines waste? Activity does not change the information or product It is not done right the first time Customer does not care about it or is not willing to pay for it 49 Source: On Point Lean 50 Eight Types of Waste Discussion Question What is Waste? Discussion Question Toast Kaizen List examples of waste you see in design and on construction sites. List examples of waste you see in design and on construction sites. 52 53

Lean Delivery Lean Delivery Project Conditions of Satisfaction (CoS) Conditions of Satisfaction The Value of Reliable Workflow Developed by the Team Tools & Processes that Drive Lean in Design Could include: Construction, Design, and Operational Goals Can be Long and/or Short term. This is a VALUE Proposition for the team. Supports the facilities Vision and Mission. 55 56 Conditions of Satisfaction If IPD/ ILPD or bonus structure type contract these could affect compensations so make sure they are SMART goals. What is more important? Speed or Reliability? Make improvements based on the results ADJUST Plan-Do-Check-Adjust (PDCA) PLAN Grasp the Situation Predict the outcome DO Really Reflect & Study CHECK Perform the work What s the Design effect? What is the Construction effect? 2015 LCI & On Point Lean 60 Tools Integrated Project Delivery (IPD) Integrated Lean Project Delivery (ILPD) IPD Contracts (IFoA) Reliable Promises Target Value Design Choosing by Advantages Prototyping (2P/ 3P) Value Stream Mapping Process Mapping A3 Thinking Standard Work 5S Last Planner System 61 Target Value Design (TVD) A collaborative team managed design process that is used throughout all stages of design and construction to ensure that projects are delivered within the allowable budget, that projects meet the operational needs and values of the users and that projects promote innovation to increase value and eliminate waste. Traditional Cost as an output of design Wait till I m finished; don t bother me mentality Time consuming manual quality take-off Early commitment to design solutions Design, then calculate cost of design Tabular cost estimates and reports for owners DESIGN, THEN ESTIMATE VS. TVD Integrated Cost as an input to design Share information early and often Rapid model based estimating Carry multiple solutions sets forward as long as possible Provide cost feedback to concepts rather than drawings Graphical display posted for all to see 62 Target Value Design (TVD) Focuses on value to the end customer through the design process and recognizes the importance of constraints (cost, schedule) Design based on detailed estimate, what is constructible, and in a pair or group

Choosing By Advantage (CBA) A decision-making system developed by Jim Suhr for determining the best decision by looking at the advantages of each option. Prototyping Prototyping is creating a demo of what is being designed or built. It is essential for clarifying required information. A prototype is generally a small-scale model of what you intend to build. 2015 LCI & On Point Lean 64 66 What does it look like? Rapid Prototyping Staff Ownership of Decisions Staff Engagement and this. What does it look like? Value Stream Maps The steps needed to provide a service, make a product, facilitate contracting process from beginning to end. Usually contains data and information about each step- helps focus team on what to improve. like this Process Maps Steps within a single process Shows where decisions are made Shows how many steps are involved. No concept of timing or steps/ quality/ proportions (no data) A3s Decision making tool with all of the information at hand A3s in design allow the team to investigate design options, materials, capture mockup iterations in a way that tells the story of the project and how the team solved the problem. Shows not just the what, but the why as well. Standard Work Instructions Allows us to capture the best methods and coach and mentor people on those methods Benefits include easier new employee training and reductions in variability from team to team CURRENT STATE FUTURE STATE Requires Collaboration

5S Sort, Set in Order, Shine (Sweep), Standardize, Sustain (Self-Discipline) Right Stuff, Right Place, Right Time Parade of Trades through Floor 35 1.The building has 35 floors. 2. There are seven trades. 3.Each trade has work on every floor. 4.The work must be done in sequence, with each trade only able to work on those floors that have been given to them by the previous trade. 5.The trades mobilize to site one week apart. etc... Floor 14 Floor 13 Floor 12 Floor 11 Floor 10 Floor 9 Floor 8 Floor 7 Floor 6 Floor 5 Floor 4 Floor 3 Floor2 Floor 1 Move 35 pieces of work through 7 tasks. Work is completed at the end of the week and passed to next trade. Place materials on table as shown. Distribute score sheets as directed Chips to the left of Rough Plumbing Chips Establish queue spaces 35 Give die to Casework Rough Electrical Casework Drywall Dice Paint # Week 1 Pass the Die to the LEFT, Pass Chips to the RIGHT! Rough Plumbing 3 Chips Week 2 Dice 3 Rough Plumbing 1 1+0 Rough Electrical 32 3 4 3 0 Rough Electrical Chips 30 Casework Pass the Die to the Left! Drywall Casework Drywall Dice Paint 1 1 3 1 Paint

Week 3 Plumbing 2 3 Dice 3 Rough Plumbing Chips 2 Rough Electrical Drywall Paint 1 29 Casework Casework It s your job to keep everyone at the table on the same week. Announce the week as you get the dice (and to start the game) You will finish first. Please tally the results on the reverse of this page and report results. Rough Plumbing Chips EVERYONE 35 1. Distribute score sheets as Rough Electrical directed 2. 35 Chips to the left of Casework 3. Establish queue space to hold Drywall available work Dice 4. Give die to Casework Paint When Work is Complete Record the week each Trade finishes. Sum and record the Available Capacity for all Trades. Sum and record the total Remaining Inventory for all Trades except. Note the highest amount of Inventory in any week for each trade. Bring die and score sheet to the front. Trade Rough Plumbing Rough Electrical Drywall Week Complete Sum of Available Capacity Total Column 1 Sum of Remaining Inventory Total Column 3 Maximum Inventory in any week Column 3 Summary Week Complete Week Project Complete Total Used Capacity Total Remaining Inventory Max Inventory in any Week Green 10 18 259 39 3 Blue 11 25 313 150 10 Black 11 21 333 123 12 Red 10 19 293 65 8 Paint Casework Sum Parade of Trades Results 1.1.1.6.6.6 1.2.2.5.5.6 1.2.3.4.5.6 2.2.3.4.5.5 2.3.3.4.4.5 3.3.3.4.4.4 Blue Black Red Green Worst Best Discussion How do we cope with unpredictable workflow now? Who manages the coping? How would more predictable workflow benefit your company? How would more predictable workflow benefit Projects? What obstacles do you see to making the workflow more predictable? Key Points Reducing variability Improves overall system performance Makes project outcomes more predictable Simplifies coordination Reveals new opportunities for improvement Point speed and productivity don t matter throughput does Reduce variation THEN go for speed to increase throughput

Break High Variability and High Capacity Utilization Decrease System Throughput Last Planner System 93 Last Planner System (Should-Can-Will-Did Planning) Milestones Master Master Schedule As Needed Planning Establishes promise of project Should Phase Schedule Pull Collaboratively built Planning plan Focus on handoffs Make- Look-ahead Plan Can Ready Make work ready Identify constraints Planning Commitments to remove constraints Weekly Weekly Constraint Log Will Work Weekly work plan Planning Reliable promising Purposes Design Criteria Project Definition Applying Lean Thinking Lean Project Delivery System Design Concepts Process Design Product Design Lean Design Fabrication & Logistics Detailed Engineering Lean Supply PRODUCTION CONTROL WORK STRUCTURING Commissioning Installation Lean Assembly Alteration & Decommissioning Operations & Maintenance Use How to Implement Lean Discussion Question How can using Lean design and construction practices improve the way projects are managed? Daily Did Learning Daily coordination Percent Plan Complete (PPC) Rapid Learning LEARNING LOOPS 2012 Lean Project Consulting, Inc. 94 95 96 Plus/Delta Summary What is Lean? Lean Opportunities Principles of Lean Thinking Lean Delivery Last Planner System Target Value Design (TVD) Implementing Lean 97 98