THE POWER OF DESIGN THINKING. G2 Innovation Pty Ltd

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THE POWER OF DESIGN THINKING G2 Innovation Pty Ltd

INTRODUCTION Problem-solving is an inherent part of life, both inside and outside of a business, and businesses that truly prosper are those who ve learnt to tackle problems and arrive at agile, intelligent and creative solutions. Whilst problems can be a source of frustration, be they small hurdles or colossal obstructions, they also provide critical insight and stimulus into your business and inform the innovation process as whole. So, imagine if there was a protocol for uncovering and solving problems which made discovering opportunities and indeed innovating, much simpler and more effective. Well, this is where Design Thinking emerges as a powerful process... Design Thinking is a structured series of steps that forces you to dig deeper, define and refine, ask the difficult questions, and go beyond the obvious to understand the real challenge to be solved. It is an approach that always puts the user at the centre, encouraging you to get right into the nitty gritty of their experience and perspective to ensure that your ultimate solution adds value to the user. At G2, Design Thinking is a fundamental part of the Innovation Journey. You can have an innovation strategy and know exactly what your risk tolerance is, how radical you re willing to be or not be, and how you plan to prioritise your projects, but if you don t have an effective process for understanding problems and developing solutions that everyone in the business knows and understands, then your strategy will become redundant and your culture will suffer as a result. Design Thinking is a concept that can form the foundation for driving a brand or business forward. There are a variety of Design Thinking methodologies being used in organisations throughout the world. For ease of use and to ensure results, at G2 Innovation we have broken Design Thinking down into four easily implementable steps: Discover, Design, Develop, Deliver. 2

THE PROCESS 1 DISCOVER DELIVER 4 2 DESIGN DEVELOP 3 3

DISCOVER Always ask Why? The Discover phase is ultimately about really getting to grips with the underlying problem or need and defining it. This can sound simple, especially if you ve been given a brief from above, but Design Thinking requires you to question the brief and the actual problem to be solved. For example, a product development team may be tasked with designing a new light switch, but if you look more deeply into the problem, what may emerge is that the real problem is actually in finding a way of communicating to an existing light fitting. To answer questions like these, observation and/or immersion is key - you need to involve yourself in the process, product, purchasing experience and operation of your product or service, and observe how people interact with it. Focus groups, surveys, user heat maps and video diaries are all useful techniques here, but what is crucial is that your business carefully observes your end users, and you don t make decisions and assumptions solely based on old reports, or what you think your end user wants and needs. Experiential Design is a favourite tool amongst Design Thinkers in this Discover By opening this out, you may actually phase. This follows the user s path design a way of turning on and off lights using sound, a simple tap, arm movement or a phone for example, as well as the through every step of their journey with a product or service, from being outside the store to opening the door, to meeting possibility of discovering new a customer service member and so on. It opportunities. explores what the user s thoughts are, what their first impressions and The same concept exists for service expectations are, how these are met and providers. For example, an insurance so forth. This journey is usually mapped company may want to increase the on a board and followed up with further number of first home buyers purchasing home insurance, but the real challenge may actually be understanding why first home buyers do or don t believe they why? questions, giving the business an opportunity to synthesise and understand the needs that are important to the end user. need protection from loss? By opening out the question, the problem becomes During this Discover phase your real less about the increase in sales and more problem will be defined, or indeed an about meeting the actual needs of the existing brief will be questioned, user, which will ultimately achieve the challenged and refined. former. 4

DESIGN Don t solve a problem the same way every time At this point you need to analyse and process the data and findings identified in the Discover stage to begin generating ideas. Now it s time to use the stimulus and insight discovered as a springboard to address your users problems, needs and challenges. Go wide and varied with the ideas, ensuring you go beyond the obvious solutions. No idea is too ridiculous or unachievable at this stage. solution may provide longer term or wider opportunities. The ideation process should also involve numerous viewpoints. It is better to work on a problem for one day with 5 people than one person over 5 days. Whilst this may be easier for some businesses than others, the involvement of multiple perspectives helps ensure that a variety of outlooks are considered. If asked to create a sum that equals four, how would you do it? By breaking We also encourage businesses to invite external participants into the process - it down into its smaller parts whether that is people from another 1+1+1+1=4 or 2+1+1=4, or would you department, trusted clients or someone just skip to the obvious solution, from your target audience - although 2+2=4? A 5 year-old may break it into its smallest parts, but as adults we are you do need to take care to have the correct legal frameworks in place. programmed to solve problems quickly and most often in the same way every time. Design Thinking requires us to find a number of ways to solve a problem regardless of how easy the solution appears to be. 1+1+1+1=4 may be more long-winded, but it has its advantages in that it allows the reader to understand the many parts that make up the number four. The same goes for business. A solution which is obvious might be cheaper and quicker to deliver but another, less obvious 5

DEVELOP The development stage has three main elements: selection, experimentation and repetition. without risking your entire budget, and you can easily go back and refine the solutions again and again and again... Keep the end user in the frame throughout the testing process Once you have a range of potential solutions, the next step is choosing which one(s) to take forward. As in the Design stage, the selection process shouldn t focus on the obvious, it needs to make sure that the solutions are addressing what the real problem is, as well as aligning with your strategic aims. On the face of it, this can appear to take the fun out of the innovation process, especially if people are emotionally invested in a particular idea that isn t taken forward. However, many of our clients actually find this stage one of the most cathartic, as it reduces the uncertainty of innovation and removes the I from the idea, which will now have become personal to those involved - placing the value back on the problem, rather than the solution. Then it s time for experimentation. This should be done cheaply, quickly and efficiently. Low-fidelity prototyping and testing will give you quick results Remember to keep that end user involved. Don t focus solely on whether widget A is a perfect fit with widget B for example, without first testing whether the concept as a whole is likely to solve the problem for the end user. Likewise, don t make the mistake of rejecting the feedback, or even the lack of feedback you receive from end users. If you don t like the answers they give, don t dismiss them or keep trying until someone says what you want. This is a trap that many hopeful innovators fall into. And finally - repeat! So the solutions you selected aren t what you had hoped? That s fine. Design Thinking isn t a linear process, it encourages you to go back to the Design stage and either review those ideas you didn t select, or endeavour to uncover new ideas. Eventually the right answers will surface. 6

DELIVER This is the time to commit resources and focus on the opportunities So you ve got to the stage where your prototype is ticking the majority of the boxes for your strategy, your problem and your end user. You should now be looking at the marketing messaging around it, the business model, price points, and widening your testing of it with more end users - perhaps in different geographical locations or a broader range of demographics. This is where you might want to run a soft launch, for example, as a preview for the general public. This is the time to fine tune your solution. It s important here to continue asking Why and keep the end-user at the centre of your attention. Similar to the Develop stage - where an idea might not be taken forward in the selection process - you might feel a bit protective of your nearly-finished product and therefore anxious or reluctant to ask for more feedback in case it means having to make changes. Yes, changes aren t always convenient but remember who is going to be using the product or service at the end of the day. It s important to take note of their comments and present them with an intuitive final solution. Commit to the task at hand and invest those resources in getting it right. By the end of the Deliver stage, you should have addressed a specific need and can therefore be very confident in the opportunity that has now been created. 7

How we can help? Whilst understanding the 4 stages of Design Thinking is a great step forward, we know that implementing a new innovation process can be tricky, especially if you have competing priorities, dynamic personalities and other organisational constraints working against you. Finding the time to commit, action and integrate Design Thinking may feel more aspirational than implementable. That s why our clients turn to us and our specialised innovation training programs: Inspire, Develop and Embed. program include Insight and Stimulus training, Future Forecasting, Ideation and Selection, Design Thinking and the Innovation Process. Embed: 6+ weeks The Embed programs are all about creating long term change and driving future growth. We'll help your organisation Accelerate, Master and Maintain innovation. Perfect for those looking to build a Culture of Innovation, embed an effective innovation strategy, portfolio and process, and who want a guiding hand to ensure that the right insights and new ideas consistently develop into commercial success and disruptive innovation. Inspire: ½ to 1 day workshops These are fast, fun and informative workshops that engage your team in the principles of Design Thinking and usercentric innovation and provide new tools to inspire creative thinking. Ideal for teams looking for an introduction to innovation and Design Thinking or for those looking to refresh their approach to innovation and encourage greater impact from idea generation. These programs aim to turn you and your team into innovation specialists with tangible grounding in the principles of Design Thinking, as well as other key innovation skills that support business growth and development. You can be rest assured that you and your team will be gaining the future proof skills to move your business forward and compete both with existing competitors and new market entries. We are here to help you reap the rewards of Develop: 1 3 days moving innovation from your to do list, to Perfect for teams looking to encourage a your doing everyday list deeper understanding of innovation methodologies and to genuinely improve Just ask us how! their innovation skills. Areas of focus in this 8

g2innovation.com.au 17/31 Queen St, Melbourne, 3000 Level 2, Suite 13, 10 Moorabool Street, Geelong, 3220 03 9005 6432 info@g2innovation.com.au @G2Aus