Software Agents and Electronic Commerce CS Business Plans

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Software Agents and Electronic Commerce CS486-21 Business Plans Chris Brooks Department of Computer Science University of San Francisco

21-0: Value Proposition The value proposition defines how a business will meet customers needs. Why should/will customers buy from your business? Do you provide a new service, a better deal, or a new combination of services? Difficulty answering this indicates that it may be tough to find business.

21-1: Revenue Model Revenue is income - cash coming into your business. This should explain how your business will make money. Things to think about: You need to make more than you spend, which means estimating expenses You need to make enough to compensate for capital loans.

21-2: Types of Revenue Models Advertising. You offer free content/services, and charge advertisers for placement. Returns depend upon traffic Need to show that customers will have loyalty Subscription, You charge users a fee to access your content Content must be worth paying for and hard to get elsewhere. Example: Consumer Reports, stock quotes

21-3: Types of Revenue Models Transaction Fees. You create or enable a marketplace and take a percentage. Examples: ebay, monster.com, etrade. Percentage taken must be small enough to not impact customer, but large enough to turn a profit. Sales Revenue. You sell directly to consumers or businesses. Amazon, Doubleclick, consulting services. Affiliate Model. You steer business to a partner and are compensated by the partner. e.g. Travelocity.

21-4: Market Opportunity The market opportunity is your expected customers. Who will be interested in your product/service? Is the market segmented into niches? How large do you expect the market to be (both buyers and $$)?

21-5: Competitive Environment Competitive Environment is an assessment of your potential competitors. Things to consider: How large are they? How will you differentiate yourself? How is the market currently divided? (One large player or many small players?)

21-6: Competitive Environment You should consider direct competitors (people selling the same thing) and indirect competitors (competing for a fixed resource) An online bookstore s direct competitors are Barnes & Noble, Border s, etc. A bookstore s indirect competitors are CDNow, movie theaters, amusement parks, and other businesses that compete for a consuemrs entertainment dollar.

21-7: Competitive Advantage What will allow your business to succeed over the competition? Low costs, large resources Specialized Knowledge First Mover Advantage Access to specialized resources

21-8: Market Strategy How will you attract customers? Spam, advertising, word of mouth, bundling, partners Will you target a broad or a narrow customer base? How quickly do you want/need to grow?

21-9: Organizational Development How will your business be set up? Do you need layers of management, or will things be more informal? How many employees will you have? Will you have separate divisions for shipping, marketing, engineering, customer support, etc? Will employees be generalists, able to do many tasks, or specialists, who only have one job?

21-10: Managment Team What sorts of skills will you want your managers to have? Finance, marketing, operations, etc. Do you want a strong outside presence, or do you plan to guide the business in-house? Size will play a role here.

21-11: Executive Summary This is the abstract of your business plan Summarizes your ideas in a couple of pages Easy to read; lists, bullet points, tables are useful here.

21-12: Categorizing E-commerce Models by Sector B2C - Business to Consumer Most familiar - Amazon, Yahoo, NYT, etc. Business try to reach individual consumers Models include: Portals (Yahoo, AOL, MSN, Slashdot) Online retail (Amazon, Circuit City, etc) Content Provider (Salon, NYT, ESPN)

21-13: Categorizing E-commerce Models by Sector B2C - Business to Consumer Models include: Service Providers (Hotmail, AOL) Transaction Broker (etrade, Orbitz) Market Creator (ebay, Priceline) Community Creator (Well, AOL, Blogger)

21-14: Categorizing E-commerce Models by Sector B2B - Business to Business Businesses reach other businesses. Large, growing sector. Models include: Marketplace/exchange (e-steel.com) Distribution/supply chains (Grainger) Service Providers (Manpower) Information Services (DoubleClick, NetNielsens)

21-15: Categorizing E-commerce Models by Sector C2C - Customer to Customer Connect Individuals Directly Nascent market - potential still being explored Models include: Individual Buying/Selling (ebay, half.com) File Sharing (Napster, KaZaa) Community Formation (Well, Match.com, Everquest)

21-16: Mobile Commerce Mobile Commerce (M-commerce) is a hot new buzzword. Provide services over PDAs, cell phones. Challenge: how to make money? Ads are difficult Consumers are already paying for network access, so services must provide significant value.

21-17: Mobile Commerce Challenge: Heterogeneous technology Have to manage different types of devices, displays. Manage intermittent connections low-power/computation applications.

21-18: Technological Issues Does your business have significant technological problems it must overcome? For example, preventing piracy, reliable delivery of content, usage tracking. If so, you should identify whether you plan to address these problems yourself, or use a third-party solution. You should also estimate the effectiveness of this solution.

21-19: Other Issues Be sure to consider real-world costs Shipping, Delivery Copyright, Royalties System Maintenance Have a vision for your intended growth. 2 year, 5 year, 10 year. Enabling technology - what will you need to make your business succeed? Define your goals

21-20: Other Issues Exit Strategy. Potential investors may want to know how they will recoup their money. Some possibilities include: Profit-sharing IPO with buy options Potential buyout by a larger firm.