CPU Scheduling. Basic Concepts Scheduling Criteria Scheduling Algorithms. Unix Scheduler

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CPU Scheduling Basic Concepts Scheduling Criteria Scheduling Algorithms FCFS SJF RR Priority Multilevel Queue Multilevel Queue with Feedback Unix Scheduler 1

Scheduling Processes can be in one of several states: 5 state model : short-term scheduling organising transitions between states on page-fault, waiting for or getting semaphores, I/O transfer completions etc. deciding order in which ready processes should be run priorities etc. and queue handling 2

Scheduling Processes can be in one of several states : 5 state model : short-term scheduling organising transitions between states on page-fault, waiting for or getting semaphores, I/O transfer completions etc. deciding order in which ready processes should be run priorities etc. and queue handling 3

Basic Concepts Maximum CPU utilization obtained with multiprogramming CPU I/O Burst Cycle Process execution consists of a cycle of CPU execution and I/O wait CPU burst distribution 4

Alternating Sequence of CPU And I/O Bursts 5

CPU Scheduler Selects from among the processes in memory that are ready to execute, and allocates the CPU to one of them CPU scheduling decisions may take place when a process: 1. Switches from running to waiting state 2. Switches from running to ready state 3. Switches from waiting to ready 4. Terminates Scheduling under 1 and 4 is nonpreemptive All other scheduling is preemptive 6

Dispatcher Dispatcher module gives control of the CPU to the process selected by the short-term scheduler; this involves: switching context switching to user mode jumping to the proper location in the user program to restart that program Dispatch latency time it takes for the dispatcher to stop one process and start another running 7

Scheduling Criteria CPU utilization keep the CPU as busy as possible Throughput # of processes that complete their execution per time unit Turnaround time amount of time to execute a particular process Waiting time amount of time a process has been waiting in the ready queue Response time amount of time it takes from when a request was submitted until the first response is produced, not output (for time-sharing environment) 8

Optimization Criteria Maximize CPU utilization Maximize throughput Minimize turnaround time Minimize waiting time Minimize response time 9

First-Come, First-Served (FCFS) Scheduling Process BurstTime P 1 24 P 2 3 P 3 3 Suppose that the processes arrive in the order: P 1, P 2, P 3 The Gantt Chart for the schedule is: P 1 P 2 P 3 0 24 27 30 Waiting time for P 1 = 0; P 2 = 24; P 3 = 27 Average waiting time: (0 + 24 + 27)/3 = 17 10

FCFS Scheduling (Cont.) Suppose that the processes arrive in the order P 2, P 3, P 1 The Gantt chart for the schedule is: P 2 P 3 P 1 0 3 6 30 Waiting time for P 1 = 6;P 2 = 0 ; P 3 = 3 Average waiting time: (6 + 0 + 3)/3 = 3 Much better than previous case Convoy effect short process behind long process 11

Shortest-Job-First (SJR) Scheduling Associate with each process the length of its next CPU burst. Use these lengths to schedule the process with the shortest time Two schemes: nonpreemptive once CPU given to the process it cannot be preempted until completes its CPU burst preemptive if a new process arrives with CPU burst length less than remaining time of current executing process, preempt. This scheme is know as the Shortest-Remaining-Time-First (SRTF) SJF is optimal gives minimum average waiting time for a given set of processes 12

Example of Non- Preemptive SJF Process Arrival Time Burst Time P 1 0.0 7 P 2 2.0 4 P 3 4.0 1 P 4 5.0 4 SJF (non-preemptive) P 1 P 3 P 2 P 4 0 3 7 8 12 16 Average waiting time = (0 + 6 + 3 + 7)/4 = 4 13

Example of Preemptive SJF Process Arrival Time Burst Time P 1 0.0 7 P 2 2.0 4 P 3 4.0 1 P 4 5.0 4 SJF (preemptive) P 1 P 2 P 3 P 2 P 4 P 1 0 2 4 5 7 11 16 Average waiting time = (9 + 1 + 0 +2)/4 = 3 14

Priority Scheduling A priority number (integer) is associated with each process The CPU is allocated to the process with the highest priority (smallest integer highest priority) Preemptive nonpreemptive SJF is a priority scheduling where priority is the predicted next CPU burst time Problem Starvation low priority processes may never execute Solution Aging as time progresses increase the priority of the process 15

Round Robin (RR) Each process gets a small unit of CPU time (time quantum), usually 10-100 milliseconds. After this time has elapsed, the process is preempted and added to the end of the ready queue. If there are n processes in the ready queue and the time quantum is q, then each process gets 1/n of the CPU time in chunks of at most q time units at once. No process waits more than (n-1)q time units. Performance q large FIFO q small q must be large with respect to context switch, otherwise overhead is too high 16

Example of RR with Time Quantum = 20 Process Burst Time P 1 53 P 2 17 P 3 68 P 4 24 The Gantt chart is: P 1 P 2 P 3 P 4 P 1 P 3 P 4 P 1 P 3 P 3 0 20 37 57 77 97 117 121134 154162 Typically, higher average turnaround than SJF, but better response 17

Time Quantum and Context Switch Time 18

Turnaround Time Varies With The Time Quantum 19

Multilevel Queue Ready queue is partitioned into separate queues: foreground (interactive) background (batch) Each queue has its own scheduling algorithm foreground RR background FCFS Scheduling must be done between the queues Fixed priority scheduling; (i.e., serve all from foreground then from background). Possibility of starvation. Time slice each queue gets a certain amount of CPU time which it can schedule amongst its processes; i.e., 80% to foreground in RR 20% to background in FCFS 20

Multilevel Queue Scheduling 21

Multilevel Feedback Queue A process can move between the various queues; aging can be implemented this way Multilevel-feedback-queue scheduler defined by the following parameters: number of queues scheduling algorithms for each queue method used to determine when to upgrade a process method used to determine when to demote a process method used to determine which queue a process will enter when that process needs service 22

Example of Multilevel Feedback Queue Three queues: Q 0 RR with time quantum 8 milliseconds Q 1 RR time quantum 16 milliseconds Q 2 FCFS Scheduling A new job enters queue Q 0 which is served FCFS. When it gains CPU, job receives 8 milliseconds. If it does not finish in 8 milliseconds, job is moved to queue Q 1. At Q 1 job is again served FCFS and receives 16 additional milliseconds. If it still does not complete, it is preempted and moved to queue Q 2. 23

Multilevel Feedback Queues 24

Real-Time Scheduling Hard real-time systems required to complete a critical task within a guaranteed amount of time Soft real-time computing requires that critical processes receive priority over less fortunate ones 25

UNIX Scheduling Round Robin with Multilevel feedback queues 128 priorities possible (0-127) 1 Round Robin queue per priority Every scheduling event the scheduler picks the lowest priority non-empty queue and runs jobs in round-robin Scheduling events: Clock interrupt Process does a system call Process gives up CPU,e.g. to do I/O 26

All processes assigned a baseline priority based on the type and current execution status: swapper 0 waiting for disk 20 waiting for lock 35 user-mode execution 50 At scheduling events, all process s priorities are adjusted based on the amount of CPU used, the current load, and how long the process has been waiting. Most processes are not running, so lots of computing shortcuts are used when computing new priorities. 27

Range of Process Priorities Kernel Mode Priority Not Interruptible Interruptible Swapper Waiting for Disk I/O Waiting for Buffer Waiting for Inode -------------------------------------------- Waiting for TTY Input Waiting for TTY output Waiting for child exit Threshold Priority ------------------- User level 0 User level 1 User level n ser Mode Priorities 28

Priority calculation Every 4 clock ticks a process s priority is updated: utilizatio n P = BASELINE + + 2NiceFactor 4 The utilization is incremented every clock tick by 1. The nicefactor allows some control of job priority. It can be set from 20 to 20. Jobs using a lot of CPU increase the priority value. Interactive jobs not using much CPU will return to the baseline. 29

Unix Priority calculation Very long running CPU bound jobs will get stuck at the highest priority. Decay function used to weight utilization to recent CPU usage. A process s utilization at time t is decayed every second: = ( u ut ( t 1) / 2) 30