LetItPlay audio layer of The Internet

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LetItPlay audio layer of The Internet The Crisis of Visual Perception Visual perception is exhausted! Youtube and TV, books and blogs, facebook and video games have overtaxed our sight. And yet grows more larger and better and we do not have the time to appreciate it. Good old audio The majority of can be heard rather than seen without any information loss: news, blogs, books, articles, etc. On average people have 3 hours per day for audio. How about you? Let s say you are driving and ask LetItPlay "Give me a 30-ute digest of the latest news" or "Suggest movies playing this weekend". LetItplay then compiles a 30-ute playlist based on your request and personal preferences. And your time spent driving is never wasted time. 60 45 30 60 30 90 40 30 Yet audio is scarce Less than 1% of information is available as audio: podcasts, audioguides and audiobooks. While the remaining 99% of the Internet is silent: news, blogs, books, articles, etc. Can be made available as audio without any info loss Siri has been around for years yet she has so little to say since audio is so rare. To make audio truly ubiquitous we need an ecosystem which will provide hassle-free and affordable audio production and distribution. Blockchain LetItPlay will solve this problem with the help of the attention economy. 1

Ecosystem The LetItPLay ecosystem brings everyone participating in audio production and consumption together. As a result any news portal or individual blogger can afford an audio version. It is as easy as choosing a studio and a narrator for your text. Content Providers Content Providers owners and creators are the key players in the LetItplay ecosystem they create tons of quality. Content Distributors Distributors create services which deliver to consumers such as mobile apps, web sites, social networks, in-car multimedia systems, SmartTV apps, etc. Content Consumers Anyone who wants to get a quality audio version of Internet. Letitiplay ecosystem ensures that consumers get user-experience tailored to their wants and needs: from compiling an AI-enhanced playlist to voice-controlled playback. Service Providers Businesses and individuals who provide services for audio production. Narrators, audio production studios, editors, translators and even software speech synthesizers can be found via LetItPlay marketplace and paid with Play tokens. vertisers Businesses and individuals who want to deliver their to target audience. vertisers pay consumers for their attention with Play tokens. DAO A decentralized autonomous organization (DAO) that manages blockchain development and ecosystem growth. The DAO is comprised of delegates chosen for their contribution and competence. Having consumers, producers and service providers within one ecosystem will drastically change audio market: New freelance opportunities will be created for narrators, editors and translators Service Providers will get a stable commission source Service Providers will get access to global market The cost of audio production will decrease by an order of magnitude (falling below $1 per ute) Audio-version creation time will decrease down to 30 Content Providers will get an affordable and fast way of audio production Consumers will get tons of quality Distributors will get a unified source of to use in their apps 2

Attention economy To make audio- production profitable we employ the attention economy (which was proved successful by Steem). Content Providers will be rewarded for consumer attention: listens, likes, comments and reposts. The size of this reward will depend on the combined Play Power of consumer and provider. Typical scenario of consug and reward emission convert Play to Play Power STAKE CONSUMER USER action action reward new Play token reward new Play token CONTENT hold sell Typical scenario of advertising distribution convert Play to Play Power STAKE buy ad ad ad hold ADVERTIZER pay for ad pay for ad with Play token with Play token Play token for attention CONSUMER USER sell Typical scenario of creation with help of Service Provider convert Play to Play Power STAKE draft draft pay WEB PLATFORM pay hold CONTENT audio audio SERVICE sell 3

Architecture LAYER USERS SERVICE LAYER STORAGE NODE CORE LAYER CONSUMER USER WEB LICATIONS Users & Accounts Services IPFS DISTRIBUTOR Distribution Policy Actions : CONTENT upload production publish profit exchange IPFS WEB-ADMIN SERVICE Production Services: recording refactoring translation copywriting Accounts Content Rules Rightes Crypto Analysis Stats IPFS ADVERTIZER Target vertisements Playback Services Publishing Services Integration Services + API Transactions Concensus Communications Crypto Blockchain Data API NODE STORAGE NODE DAO Media AI SERVICE SOFT MINTERS MINERS 4

Community Content consumers and providers are the cornerstones of the LetItPlay ecosystem. We can analyze and segment both groups to better understand needs and gains of all participants. Main Consumers Main Content Providers Young people Life is full of action and entertainment. Self-development and study often are the first victims of the constant lack of time. Yet educational can be consumed on the go or while playing (video games). Family people Driving, commuting, cleaning, dishwashing and a myriad of other everyday tasks leave so little time for yourself. Audio- can help transform this routine into self-development. NEWS News portals Produce articles on various subjects. Often these articles lose relevance within days or even hours after being created. News portals need instant access to Services Providers to get high quality audio fast. Bloggers Create text and video. Bloggers can voice their on their own. Often is relevant for couple of weeks but requires a high-quality delivery. They can entrust the processing of audio to Service Providers. Business people Get the most out of every ute. Utilize their time efficiently. While driving to the next meeting or appointment they can listen to pertinent information: news, analytics, reports, quotes, etc. Businesses and governments Inform people about important events or advertise their services. They seek the best possible coverage of the target audience. They have to pay Consumers for their attention to advertisements. Elderly and visually impaired Communities Balanced development Due to physical limitations they have trouble reading and largely listen rather than watch video. The audio version of day-to-day will open up a world of information for them N Create on relevant events, best practices, hands-on experience. Content often remains relevant for a long time, yet rarely merits constant support. The ecosystem allows to deliver to the target audience faster and open up a new way of organizing via DAO. For ecosystems with various types of participants balanced growth across all types of participants is very important. To preserve balance we will sponsor creators in exchange for active promotion of LetItPlay services. This will guarantee an influx of new users and relevant for them. Content providers Consumers T Healthy ecosystem development will be ensured through a DAO-based self-organization DAO Is comprised of community-elected Delegates. Enables self-regulation in the ecosystem. Defines the direction of development. Creates Agent roles to execute its decisions. Agents Have powers and responsibilities defined by Agent s tasks. Agents regulate copyright, legality, execute other DAO decisions. 5

N T LET IT Roadmap A two-year roadmap is designed to facilitate balanced and gradual development of three main directions: platform, blockchain, community and. A number of important events is omitted from the roadmap i.e. integration with in-car multimedia systems and Smart-TV because they heavily depend on third parties and their timelines are hard to predict. Stage Platform Blockchain Community and Mobile application with podcast feed Web panel for Content Providers Audio web widget ERC20 token Account page and wallet Aggregation of existing podcasts Sponsorship for audio creation for popular aptive audio feed to support typical consumption scenarios in mobile app Web panel for Service Providers Statistics gathering and fine-tuning attention economy implementation on testnet Payment service for Service Provider Local adepts across the globe Service Providers attraction WEB Audio-feed with flexible filtering and AI-based recommendation system Marketplace for Service Providers Web panel for Distributors Original blockchain with attention economy support ERC20 Play tokens convertion Blockchain integration of partnered distributors Attracting new developers for creating new specialized apps: audio guides, audio books, etc. API for Distributors API Pre-publish bufferization Agent roles for users Web panel for Agents Internal exchange for Play tokens Agent network development for ecosystem support Natural interface based on voice recognition for mobile app Web panel for Communities DAO elements for Communities Fiat gateway for Play tokens exchange Extending support to new types of : video, music, etc. Attracting Communities AI-based spam and copyright protection Web panel for vertiser Content storage and delivery optimization vertisers attraction AI 6

Tokensale Name Total supply Pre-ICO 1 000 000 000 6 500 000 Pre-ICO target Pre-ICO dates Pre-ICO bonus 500 ETH 25 DEC 2017 28 FEB 2018 +30% Stage 1 Stage 2 Stage 3 Stage 4 Tokens for Crowdsale 60 000 000 110 000 000 157 500 000 266 000 000 ICO dates Bonus stage 1 Bonus stage 2 Bonus stage 3 Bonus stage 4 2 APR 2018 1 JUN 2018 +20% +10% +5% NO BONUS UP TO 15 APR 2018 UP TO 29 APR 2018 UP TO 13 MAY 2018 Token distribution 60% For sale 36% Product development 15% Ecosystem fund 35% Community development 15% Founders 12% Reserve fund 5% Team 7% Marketing 3% visers 7% istrative 2% Bounty 3% Legal Team Andrey Durakov CEO Kirill Yurkov СTO Grisha Klimov WEB and Cloud Expert Alexander Drem Business Development mobile developement Discover Permian! Kremlin's Armoury Chamber DMHS Professionals Projects accomplished The Best Russian museum project in 2014 according to Potanin Fund Number one among free Russian museum applications in 2017 according to Russia Beyond Life savior application for Canadian Medical Center DMHS 7