Based on Software Engineering, by Ian Sommerville Coherent sets of activities for specifying, designing, implementing and testing software systems

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Software Processes Based on Software Engineering, by Ian Sommerville Coherent sets of activities for specifying, designing, implementing and testing software systems Slide 1 Objectives To introduce software process models To describe a number of different process models and when they may be used To describe outline process models for requirements engineering, software development, testing and evolution Slide 2

Topics covered Software process models Process iteration Software Software design and implementation Software validation Software evolution Slide 3 The software process A structured set of activities required to develop a software system Specification Design Implementation Validation Evolution A software process model is an abstract representation of a process. It presents a description of a process from some particular perspective Slide 4

Generic software process models The waterfall model Separate and distinct phases of and development Prototyping Evolutionary development Iterative and Incremental Development Formal systems development A mathematical system model is formally transformed to an implementation Reuse-based development The system is assembled from existing components Agile development Slide 5 Waterfall model Requirements definition System and software design Implementation and unit testing Integration and system testing Operation and maintenance Slide 6

Waterfall model phases Requirements analysis and definition System and software design Implementation and unit testing Integration and system testing Operation and maintenance Slide 7 Waterfall model problems The main drawback of the waterfall model is the difficulty of accommodating change after the process is underway and so real projects rarely follow it difficult to establish all requirements explicitly, no room for uncertainty (customer uncertainty, ambiguous requirements, evolving requirements) customer must have patience as it may be near end of process before software is delivered, not fast enough for delivery of modern internet based software Slide 8

Waterfall model problems major mistake can be disastrous (software works but does wrong thing, not reaaly what customer needed etc) inflexible partitioning of the project into distinct stages difficult to trace requirements from analysis model to code this makes it difficult to respond to changing customer requirements therefore, this model is only appropriate when the requirements are well-understood Slide 9 Prototyping Slide 10

Prototyping to help elicit requirements developer & customer define overall objectives, identify areas needing more investigation risky requiremnets quick design focusing on what will be visible to user input & output formats use existing program fragments, program generators to throw together working version prototype evaluated and requirements refined Slide 11 Prototyping process iterated until customer & developer satisfied then throw away prototype and rebuild system to high quality alternatively can have evolutionary prototyping start with well understood requirements Slide 12

Prototyping Drawbacks customer may want to hang onto first version, may want a few fixes rather than rebuild. First version will have compromises developer may make implementation compromises to get prototype working quickly. Later on developer may become comfortable with compromises and forget why they are inappropriate Slide 13 Evolutionary development Exploratory development Objective is to work with customers and to evolve a final system from an initial outline. Should start with well-understood requirements Throw-away prototyping Objective is to understand the system requirements. Should start with poorly understood requirements Slide 14

Evolutionary development Concurr ent activities Specification Initial version Outline description Development Intermediate versions Validation Final version Slide 15 Evolutionary development Problems Lack of process visibility Systems are often poorly structured Special skills (e.g. in languages for rapid prototyping) may be required Applicability For small or medium-size interactive systems For parts of large systems (e.g. the user interface) For short-lifetime systems Slide 16

Formal systems development Two distinct activities: Formal Specification and Formal Verification Formal verification based on the transformation of a mathematical through different representations to an executable program Transformations are correctness-preserving so it is straightforward to show that the program conforms to its Embodied in the IBM Cleanroom approach to software development Slide 17 Formal systems development Related to Design by Contract and OCL Bertrand Meyer Object Constraint Language (OCL) part of UML Well known formal method languages Z, VDM, B for state based systems CSP, pi-calculus, petri-nets for concurreny Slide 18

Formal systems development Requirements definition Formal Formal transformation Integration and system testing Slide 19 Formal transformations Formal transformations T1 T2 T3 T4 Formal R1 R2 R3 Executable program P1 P2 P3 P4 Proofs of transformation correctness Slide 20

Formal systems development Problems Need for specialised skills and training to apply the technique Difficult to formally specify some aspects of the system such as the user interface Applicability Critical systems especially those where a safety or security case must be made before the system is put into operation Slide 21 Reuse-oriented development Based on systematic reuse where systems are integrated from existing components or COTS (Commercial-off-the-shelf) systems Process stages Component analysis Requirements modification System design with reuse Development and integration This approach is becoming more important but still limited experience with it Slide 22

Reuse-oriented development Requirements Component analysis Requirements modification System design with reuse Development and integration System validation Slide 23 Process iteration System requirements ALWAYS evolve in the course of a project so process iteration where earlier stages are reworked is always part of the process for large systems Iteration can be applied to any of the generic process models Two (related) approaches Incremental development Spiral development Slide 24

Incremental development Rather than deliver the system as a single delivery, the development and delivery is broken down into increments with each increment delivering part of the required functionality User requirements are prioritised and the highest priority requirements are included in early increments Once the development of an increment is started, the requirements are frozen though requirements for later increments can continue to evolve Slide 25 Incremental development Define outline requirements Assign requirements to increments Design system architecture Develop system increment Validate increment System incomplete Integrate increment Validate system Final system Slide 26

Incremental development advantages Customer value can be delivered with each increment so system functionality is available earlier Early increments act as a prototype to help elicit requirements for later increments Early increment can give customer confidence to proceed Lower risk of overall project failure The highest priority system services tend to receive the most testing Slide 27 Spiral development Slide 28

Spiral development customer communication tasks required to establish effective communication between developer and customer planning tasks required to define resources, timelines and other project related information risk analysis tasks required to assess both technical and management risks engineering tasks required to build one or more representations of the application construction and release tasks required to construct, test, install and provide user support (e.g. documentation & training) customer evaluation tasks required to get customer feedback on evaluation of the software representations created during the engineering stage and implemented during the installation stage Slide 29 Spiral development Process is represented as a spiral rather than as a sequence of activities with backtracking Couples iteratve nature of prototyping with controlled and systematic stepwise approach of the linear sequential model Allows for the fact that some software evolves On each iteration, plans, costs, risks and schedules updated and project manager get more accurate estimate of number of required iterations Slide 30

Spiral development Each loop in the spiral represents a phase in the process. No fixed phases such as or design - loops in the spiral are chosen depending on what is required Risks are explicitly assessed and resolved throughout the process Difficult to convine customers that process will end Demands considerable risk assessment expertise Slide 31 Spiral model of the software process Determine objectives alternatives and constraints Plan next phase REVIEW Requirements plan Life-cycle plan Development plan Integration and test plan Risk analysis Risk analysis Risk analysis Prototype 2 Risk analysis Prototype 1 Concept of Operation S/W requirements Requirement validation Design V&V Service Acceptance test Evaluate alternatives identify, resolve risks Prototype 3 Operational protoype Simulations, models, benchmarks Product design Code Unit test Integration test Detailed design Develop, verify next-level product Slide 32

Spiral model sectors Objective setting Specific objectives for the phase are identified Risk assessment and reduction Risks are assessed and activities put in place to reduce the key risks Development and validation A development model for the system is chosen which can be any of the generic models Planning The project is reviewed and the next phase of the spiral is planned Slide 33 Agile Methods and Extreme Programming Popular since late 90s Kent Beck & Ward Cunningham New approach to development based on the development and delivery of very small increments of functionality Move away from process to code, bureaucracy to creativity Slide 34

Agile Methods and Extreme Programming Relies on constant code improvement (refactoring) strong emphasis on testing customer involvement in the development team, feedback pairwise programming Adaptive rather than predictive More people oriented than process centric. Slide 35 Software Specification The process of establishing what services are required and the constraints on the system s operation and development Requirements engineering process Feasibility study Requirements elicitation and analysis Requirements Requirements validation Slide 36

The requirements engineering process Feasibility study Feasibility report Requirements elicitation and analysis System models Requirements User and system requirements Requirements validation Requirements document Slide 37 Software design and implementation The process of converting the system into an executable system Software design Design a software structure that realises the Implementation Translate this structure into an executable program The activities of design and implementation are closely related and may be inter-leaved Slide 38

Design process activities Architectural design Abstract Interface design Component design Data structure design Algorithm design Slide 39 The software design process Requirements Design acti vities Architectur al design Abstract Interface design Component design Data structur e design Algorithm design System architectur e Software Interface Component Data structur e Algorithm Design pr oducts Slide 40

Design methods Systematic approaches to developing a software design The design is usually documented as a set of graphical models Possible models Data-flow model Entity-relation-attribute model Structural model Object models Slide 41 Programming and debugging Translating a design into a program and removing errors from that program Programming is a personal activity - there is no generic programming process Programmers carry out some program testing to discover faults in the program and remove these faults in the debugging process Slide 42

The debugging process Locate error Design error repair Repair error Re-test program Slide 43 Software validation Verification and validation is intended to show that a system conforms to its and meets the requirements of the system customer Involves checking and review processes and system testing System testing involves executing the system with test cases that are derived from the of the real data to be processed by the system Slide 44

The testing process Unit testing Module testing Sub-system testing System testing Acceptance testing Component testing Integration testing User testing Slide 45 Testing stages Unit testing - individual components are tested Module testing - related collections of dependent components are tested Sub-system testing - modules are integrated into sub-systems and tested. The focus here should be on interface testing System testing - testing of the system as a whole. Testing of emergent properties Acceptance testing - testing with customer data to check that it is acceptable Slide 46

Testing phases Requirements System System design Detailed design Acceptance test plan System integration test plan Sub-system integration test plan Module and unit code and tess Service Acceptance test System integration test Sub-system integration test Slide 47 Software evolution Software is inherently flexible and can change. As requirements change through changing business circumstances, the software that supports the business must also evolve and change Although there has been a demarcation between development and evolution (maintenance) this is increasingly irrelevant as fewer and fewer systems are completely new Slide 48

System evolution Define system requirements Assess existing systems Propose system changes Modify systems Existing systems New system Slide 49 Automated process support (CASE) Computer-aided software engineering (CASE) is software to support software development and evolution processes Activity automation Graphical editors for system model development Data dictionary to manage design entities Graphical UI builder for user interface construction Debuggers to support program fault finding Automated translators to generate new versions of a program Slide 50