A Quick & Easy Start for Operations. A Clinic for Beginners

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Transcription:

A Quick & Easy Start for Operations A Clinic for Beginners

Operations: Meaning and Myths Operation includes: Purposeful movement of rail cars and trains Simulation of some aspects of real railroading Fun and (a selectable degree of) challenge Copyright 2016 Byron Henderson

Operations: Meaning and Myths Operation is not : Joyless and stressful A chance to make fun of the newbie Only for elitists Defined by anyone s standards but your own Dictated by a single set of universal rules, requirements, and regimens e.g., Fast Clock, TT&TO, etc., etc. Copyright 2016 Byron Henderson

Today s Topics Distribution, Transportation, Control Examples from different layouts Prep the layout: simple supplies & tools Ideas for the first session Questions Adding complexity over time: suggestions for more fun and challenge Copyright 2005 Byron Henderson

Distribution (and Collection) Moving cars to- and from specific industries and spots Major cost factor on the prototype Major fun factor on the model Purposeful movement is more than pick up two, set out two Systems and tools generate this movement Copyright 2016 Byron Henderson

Classification Takes place between distribution and transportation Organizes cars for efficient delivery or handling over-the-road Often in yards, occasionally elsewhere Copyright 2005 Byron Henderson

Distribution -- Moving Cars Simulates flow of loads and empties Typical flow Empty car to on-layout Industry ( loaded between sessions) Loaded car to somewhere else Staging or another industry And vice-versa, with loads being delivered and empties taken away Copyright 2005 Byron Henderson

Sample Pattern for a Car 1. Load from somewhere else to onlayout Industry A 2. Empty from Industry A to somewhere else 3. Empty from somewhere else to Industry B 4. Load from Industry B to somewhere else Imagine loaded or unloaded between sessions Copyright 2005 Byron Henderson

Somewhere else may be Staging Industry B West Staging East Staging Industry A Visible layout Copyright 2005 Byron Henderson

Staging: Function, not a Place Dedicated yards (hidden or visible) Interchange tracks Tracks within visible yard Moveable sections (cassettes, et al) Many track segments possiblities Staging is in how you use it Copyright 2011 Byron Henderson

Systems and Tools Simple rules e.g., Evens and Odds On-car indicators Tabs or tacks Sequence systems Car card with check-off list Car cards and waybills Switchlists Manual Automated Self-correcting? SP 17534 East GN 23455 West Industry A West Staging Industry B East Staging et al Copyright 2005 Byron Henderson

Movement on a Switching Layout Copyright 2005 Byron Henderson Somewhere else

Transportation Moving trains of railcars over-the-road from place to place Types of trains (many variations) Locals -- deliver to-and-from industries Through trains -- move between locations with fewer or no stops en route Passenger trains --moving people with few or many stops en route Systems and tools to create and control train movement Copyright 2005 Byron Henderson

Transportation -- Adding Trains Locals to deliver and collect cars May be point-to-point or turns On a small layout, these may be the only trains Through trains swap blocks of cars Moving cars somewhere else May swap in yard or along the line To begin, add a small number of each Add passengers trains for atmosphere, interaction Copyright 2005 Byron Henderson

Ops on a 4X8 5X9 or so John Armstrong s Pennsylvania and Potomac; #26 from 101 Track Plans Copyright 2011 Byron Henderson

At Start RDC (passenger) Interchange Local or Yard Crew working industries East Block Through Train East Copyright 2011 Byron Henderson

Through Train Arrives RDC (passenger) Interchange Through train picks-up and sets-out cars for local Copyright 2011 Byron Henderson

Passenger Meets Freight Interchange Copyright 2011 Byron Henderson Passenger takes a lap or two, making station stops, ending at Skillman

Through Freight Reverses, Becomes Westbound Interchange Copyright 2011 Byron Henderson Reversing freight holds at Skillman for another meet with Passenger Passenger makes another lap in opposite direction (optional) Local in clear for meets

Meets Done, Local s Back to Work Interchange Local sets up Wests in siding Eastbound has become Westbound Copyright 2011 Byron Henderson

Westbound Works Interchange Interchange Local sets up Wests in siding Copyright 2011 Byron Henderson

Westbound Works w/ Local Interchange Copyright 2011 Byron Henderson Local ready to grab inbound cars Through Freight sets-out interchange and other local cars, picks up Wests

Both Trains Clear for Meet Interchange Copyright 2011 Byron Henderson Passenger makes a lap or two with station stops, reverse loop move

Westbound Departs Interchange Copyright 2011 Byron Henderson Local may keep working Note: A quick back-up reversing move or end-for-end swap between sessions resets for next time!

Control and Communications Define in what order trains move Manage interaction (meets, passes, etc.) Prioritize traffic Means for crews and leader to communicate Crew instructions Orientation guides on and around layout Wide variety of systems and tools Copyright 2005-16 Byron Henderson

Control and Communications Not a status symbol Start with something simple! Holler and hope / Mother, may I? Sequence Timetable (like 4X8 example) Yard Limits everywhere Later, if you want Track Warrant / Direct Traffic Control (DTC) Timetable and Train Order Centralized Traffic Control (CTC) Copyright 2005 Byron Henderson Start simply and quickly, add complexity

Track Warrant Proto Inspired Copyright 2005 Byron Henderson

Track Warrant Verbose Copyright 2011 Byron Henderson

Preparing the Layout Access and reach Uncoupling, mishaps Reliability (#1) if they don t run, it s no fun Orientation on the layout Names, maps, signs Crew instructions, blocking charts, etc. Places for paper and space to work Copyright 2005 Byron Henderson

The Operator s Questions Who am I? Where am I? What am I supposed to do? Where do I go next? Which way is East? Answer these -- only where and when needed Copyright 20016 Byron Henderson

Orientation and Controls Copyright 2008 Byron Henderson

Maps and Guides Copyright 2005-8 Byron Henderson

Maps and Guides East Old Chico Sambone West Los Molinos S.E. Rykoff to yard Copyright 2005-8 Byron Henderson SLC Graphics Rykoff South Main Sheetrock Gypsum Drywall SN McCluskey Mfg Del Norte 2 Mack Track Del Norte 1 North Main < Aisle > Biscontini Biscontini Dist Del Norte Canning

Maps and Guides West to Blairsden to Staging Portola Bypass Switch to Delleker Portola No. 3 Main No. 2 No. 1 West Passing Station Ice House East Bypass to Merlin Copyright 2005-8 Byron Henderson

Spotting Guide Spots at Simpson Paper Door #s 5 6 7 8 Track 1 14 15 Track 2 Tank & Cvd Hopper Box Chip Hopper Copyright 2005-8 Byron Henderson

As Needed, Where Needed Copyright 2005-8 Byron Henderson

Yard -- a Four-Letter Word? Yard productivity will often determine op session flow For early sessions, don t overload yard Chose car-routing method with yard in mind Manual or automated switchlists sometimes a challenge Stage when you can, yard if you must Copyright 2005 Byron Henderson

Reset Realities Must be considered in designing session More personality and interaction usually means more reset work Issues Staging configuration (space vs. flexibility) Active (mole) vs. passive Car-routing method What about mistakes? Copyright 2005 Byron Henderson

First Session Ideas Start with a few trains and an uncrowded layout (i.e., fewer than max # of cars) It won t be perfect the first time Bring in a group -- preferably with some experience Orientation before De-brief after (this info is gold) Make some decisions beforehand Rerailing equipment, notes for bad orders, etc. Copyright 2005 Byron Henderson

More First Session Ideas Keep it light and fun Have a helper to run interference Taking notes Solving non-train problems (where s the coffee?) Fixing some basic electrical / equipment issues Stop the first session early, if it makes sense When you have enough data If everyone looks a little pooped (or you are!) Add new trains, jobs, procedures over time Try not to forget -- the journey is the reward Copyright 2005 Byron Henderson

Questions

When You are Ready to Add more fun and challenge Personality Interaction Balance Sharpening Theme and Concept Fine Scale operations Copyright 2005 Byron Henderson

Personality Trains Consist and activity Signature industries / scenes Town character Unique operator roles Layout theme / concept e.g., Class 1 vs. terminal vs. shortline Copyright 2005 Byron Henderson

Interaction Between trains e.g., local with through trains Beyond the layout Interchange and competition Interplay of job roles Copyright 2005 Byron Henderson

Balance Traffic with staging capacity Through vs. local Yard vs. road Mix of towns, trains, job roles Fun and challenge Copyright 2005 Byron Henderson

Theme and Concept What story are you telling? How will the crew experience it? Formality, sense of purpose, intensity Where is the focus? e.g., over the road, terminal, locals? Though it is tempting, you can t have everything Copyright 2005 Byron Henderson

Fine-Scale Ops Examples Based on prototype practices & situations Timing and sequence of moves Shifts and access to private tracks Perishables / icing Intra-plant moves Repair-in-place (RIP) Weighing cars Cleaning cars & testing ladings Seasonal and time-of-day variations Copyright 2005 Byron Henderson

Fine-Scale Ops Examples Sure spots Positioning cars to doors, spouts, dumps Re-spots, off-spots Simulating crew roles Positions on the ground Uncoupling, throwing switches Cutting train for grade crossings Less time-focused Copyright 2005 Byron Henderson

Same Building Blocks Theme and concept Trains Schedule Job roles & crew size Car routing Traffic control / communication Reset realities None of these are permanent -- start, try, refine Copyright 2005 Byron Henderson