Lecture 4: User and Task Analysis. February 3

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Transcription:

Lecture 4: User and Task Analysis February 3 1

Recap UCD Three principles: 1. Early focus on users and tasks 2. Iterative design with prototypes 3. Empirical measurement on prototypes 2

TV for the food court Problem: Where should we put TV screens in the Stamp foot court? 3

Lecture 4: User and Task Analysis February 3 4

Why early focus on users? Our guesses are often not good enough Users are almost always right. We are not users. User are not us. 5

Two Goals 1. Understand users, their tasks, and the context of those tasks 2. Produce a set of requirements 6

1. Users 2. Tasks 3. Context 4. Requirements 7

Users Spring 2010 CMSC 434 Introduction to Human Computer Interaction 8

There is no ideal users Focus on who they are not what they should be 9

Overview 1. Find users 2. Gather data from users 3. Characterize users 4. Identify classes of users 5. Create persona 10

Where can we find users early? Clients Existing customers Potential customers Friends Students Colleagues User representatives 11

Where can we find users early? Clients Existing customers Potential customers Friends Students Colleagues User representatives 12

Where can we find users early? Clients Existing customers Potential customers Friends Students Colleagues User representatives 13

Where can we find users early? Clients Existing customers Potential customers Friends Students Colleagues User representatives 14

Where can we find users early? Clients Existing customers Potential customers Friends Students Colleagues User representatives 15

Where can we find users early? Clients Existing customers Potential customers Friends Students Colleagues User representatives 16

Where can we find users early? Clients Existing customers Potential customers Friends Students Colleagues User representatives 17

Be aware of limitations Sample bias Friends are too nice Cost (money and time) Recruiting subjects is expensive 18

Characterize users Age Gender Language Cultural convention Education Physical limitations Technical experiences Motivation Attitude Usage pattern 19

Example Age Gender Language Cultural convention Education Physical limitations Technical experiences Motivation Attitude Usage pattern 20

Identify user classes Simplify problems Instead of paying attention to many individuals, we can focus on a small number of representative user types. 21

Identify other stakeholders Stakeholders include not only primary users but also secondary users who may be affected indirectly by usability problems experienced by primary users Examples: X-ray technicians (primary) and caner patients (secondary) Pilots (primary) and passengers (secondary) 22

Create persona Create a fictional representative for each user class Specify typical characteristics Assign a name Identify the key goal 23

Persona: Example: ATM Name: Tom Yeh Characteristics: 31 years old Government employee Ph.D. in CS Use ATM once a week Forgetful Goal Withdrawal cash 24

Persona: Example: ATM Name: Jason Garcia Characteristics: 25 years old Manager of a small local business College degree Use ATM every day Very very busy Goal Deposit loads of cash 25

Persona: Pros and Cons Advantages: Provides a convenient handle for talking about user classes Focuses on a typical user, rather than an extreme Encourages sympathy Disadvantages: May be misleading May be stereotyping 26

Data gathering techniques Interview Focus group Questionnaires Direct observation Indirect observation Studying documentation Researching similar products 27

Example: Class presentation system Interview Focus group Questionnaires Direct observation Indirect observation Studying documentation Researching similar products 28

Example: ATM Interview Go talk to bank tellers, customers, managers, one-on-one Focus groups Get a small groups of bank tellers to meet together Questionnaires Conduct surveys on site, phone, or letters Direct observation Visit the bank to watch 29

Example: ATM Indirect observation Watch surveillance videos Analyze logs and diaries Studying documentation Study employee manuals Study customer FAQs Researching similar products Study other banks ATM 30

Tasks 31

Task: Three components Goal What does the user need to accomplish? Preconditions What does the user must have already done? What does the user must already know? Subtasks How the task can be decomposed? 32

Needs Don t focus on what users do Focus on why. Dig deep to reveal users true motivation and goals Express at the right level of motivation Somewhere between moving a finger (too low) and living a happy life (too high) 33

Interpret user needs I need another monitor. I need a touch-screen. I need the text to be bigger. I need a keyboard. I need a website. I need a mobile app. 34

Why bus? Why walk to the bus stop? Why stop at the bus stop? Why wait at the bus stop? Why get on the bus? Why take the bus? Why go home? Why eat? Why sleep?. 35

Why keyboard? I need a keyboard. I need to type. I need to write a letter. I need to send a letter. I need to file my tax return. I need to receive my tax return. I need to make a down payment. I need to buy a new car. 36

Why keyboard? I need a keyboard. I need to type. I need to write a letter. I need to send a letter. I need to file my tax return. I need to receive my tax return. I need to make a down payment. I need to buy a new car. 37

Tasks: Example: ATM List all the tasks Withdrawal cash Deposit cash and cheques Transfer money Check account balance 38

Task: Example: ATM Goal Get some cash Preconditions User must have applied for an ATM card User must know the password Subtasks The user must identify him or herself The user must be authenticated The user must select the account The user must specify the amount 39

Task: Example: Email Goal Send an email Preconditions User must have logged in to the account User must know the recipient s address Subtasks The user must enter the content of the email The user must enter the recipient s address The user must indicate the email is ready to be sent 40

Preconditions Conditions that need to be satisfied Two types: Knowledge: what must be known Action: what must be done Errors can occur when these conditions are not satisfied. (e.g., users do not know the password) 41

Scenarios Tell a story What should be in the story? Goal Task Context Error Emotion Drama 42

Scenarios: Tom needs $$$ Valentine s day is tomorrow. Tom wants to buy an artwork as a gift for his wife from a local art dealer who only takes cash. Tom needs some cash because there s not enough cash left in the wallet. On the way to school to teach CMSC 434, he decides to stop by a local convenience store and withdrawal some cash from the ATM in the store. He pulls out his wallet and takes out his ATM card. He swipes the card and is asked to enter the password. He takes out his glove from his right hand because the touch screen does not respond to glove that well. A tattooed man standing nearby seems to be looking in the direction of the ATM. Tom worries that that person may be peeking at the passwords. So he covers the screen with his body. Tom finally gets the cash and starts walking away. But some strange noises coming from behind.. He forgot about his card. Goal Context Task Drama Emotion Error 43

Context 44

Environment outdoor, indoor, loud places Social context Who else is around? What social etiquette is expected? (e.g., cellphone use in theaters) Relationships and communication patterns Can users talk to each other? Ask each other for help? Ask someone for help? 45

Requirements 46

Requirements What should the users be able to do? How should the users do it? 47

Categories of requirements Functional Data Environment Physical Social Organizational Technical User characteristics 48

Categories of requirements Functional Data Environment Physical Social Organizational Technical User characteristics 49

Example: Requirements: ATM Functional Must allow users to get cash Data Must enable users to check balance information Environment Physical Must allow uses in noisy outdoor environment Social Must not allow users standing in the back to see private information Organizational Must enable users to get in touch with tech support Technical Must be able to communicate to the central server via phone lines User characteristics Must help forgetful users remembering taking cards away 50

Activity: Stamp Union Problem: Stamp Union is too far 1. Questionnaire 2. Focus group 3. Analysis 51

Questionnaire 1. How many times do you go to the Stamp in a typical week? (0, 1, 2 or more) 2. What is the distance you have to walk in a typical trip to the Stamp? (5, 10, 15 minutes, or more) More 52

Focus group Four focus groups Pick a facilitator and a note taker Questions to focus on: Possible destinations: Where does each member go? Most frequent destinations: Where does each person go the most frequently? Reason: Why does each person go? 53

Analysis Two by two Identify at least two distinct user classes among the students in your own focus group Identify 1 major task in each group Describe the task by Goal Preconditions Subtasks 54