The Global Sports Media Consumption Report 2014 US Overview
Published May 2014 without the permission of the publisher. ii
Contents Project partners.................................................................... iv Foreword........................................................................... v Market Insights..................................................................... vi Introduction......................................................................... 3 US Sports Consumption Overview.....................................................4 Size of sports following 8 9 Top 10 sports followed in the US 10 Methods used by fans to follow sports 11 Time spent per week consuming sports 12 Consuming Sports On TV............................................................. 3 Paying to watch sports on TV 4 How fans have paid to watch sports on TV 15 Consuming sports on connected TV 16 Using a second screen connected device while watching sports on TV 17 Consuming Sports Online............................................................ 19 Devices used to access sports content online 20 21 Time spent per week consuming sports online 22 23 Paying to watch sports online 24 Watching sports content online 25 Devices used to watch sports content online 26 Reading sports content online 27 Websites or applications used to access sports content online 28 Use of websites and applications to follow sports on mobile devices 29 Consuming Sports Via Social Networking Platforms.................................... 31 32 Social networking platforms used to access sports content 33 Sports content accessed on social networking platforms 34 Sports content shared on social networking platforms 35 Understanding football fans in the US.................................................37 38 Methods used by fans to follow football in the US 39 iii
About the project partners market research services that help clients make more informed decisions about how sports and success. commentary. This enables us to create the clearest and most coherent picture of the entire sports business iv
on tablets and smartphones is a What if one day people were no channels when they only ever watch to crave data in the same way as an what if many of the assumptions we And what if every commercial decision in sports was made with the thrown out the window. apparent lack of awareness about permeates the lives of everyday Americans could have real with such issues this term as industry. broken out. and even from country to country. This keeps media markets across the provide unprecedented commercial opportunities for those who dare to consumption of content on new any obvious erosion of the value of the last 12 months. They include: the Ten networks for Cricket Australia future uncertainties. be sure of: the depth of passion we that we experience with no other form of entertainment or media content. It creates an appetite for in a bar or via a pithy comment on Twitter. in the sports media industry should Sports Media Consumption Report 2014. Frank Dunne Editor v
MARKET INSIGHT Frank Dunne, Editor of TV Sports Markets, part of SportBusiness Group, discusses the development of digital media and looks at some of the trends which emerged in Know the Fan The Global Sports Media Consumption Report 2014, with Simon Greenberg, Global Head of Rights at News Corp, and Jörg Daubitzer, Managing Director of DFL Sports Enterprises, the commercial arm of the German Bundesliga. O in 2011 is that every year the take-up and interest in all forms of content screen remains the number one device for the consumption of sports. It is natural to conclude from this a major role in the future of sports penetration is still relatively low in users who believe they have access content available online is available on a free app and website available in clips of top soccer from around the world with editorial content from medium. which is on devices enabled by the cleared up in some shape or form. It sticks out like a sore thumb and explanation as to why it is there. The protected video to be played successfully on all Android mobile phones is still a problem. vi
market insight attractive both for the passive fan who is happy with a sit-back interactive. for sports fans. these three areas takes time. A second trend which has stood out in all four editions of the report is content of all kinds on the internet second most popular way to access century and the internet was not not a development to underestimate. completely rethink what a newspaper which also uses sports clips as part of this. one of the key verticals which can clips complement the written word said. all of the markets where we operate attempted to combine short form word. And the written word is as important as the video content. That the two that we believe will be a very potent product in the future. been in the consumption of sports content via social media platforms. In increased in all markets that were previously surveyed (except Turkey The number of hours spent by people sites has reached remarkable levels when compared with the time spent has to be underlined that we are to work social into the overall Social media is absolutely fundamental and at the heart Simon Greenberg Global Head of Rights, News Corp Previously he was an Executive in July 2011 from his position as its related issues. Cup bid and Communications and Jörg Daubitzer Managing Director, DFL Sports Enterprises He has been a key member of to transform the commercial brands. department of the national soccer vii
market insight IN TERMS OF GROwING your audience and GETTING THEM TO STICK with you IN FUE, SOCIaL MEDIa IS a VERy GOOD and TaRGETED MaRKETING TOOL. IT IS FaR MORE EFFECTIVE THaN TRaDITIONaL advertising like for Cristiano Ronaldo in Indonesia is far more effective than traditional companies in the sports media value upwards. to recruit people that understand it. considered. And I think that this is a differences can be in certain behaviors from market to market. The reasons the question of whether any sports- a market-by-market basis merely to Tender document which allows for bids for exactly the same content market basis. the idiosyncrasies of each individual viii the global sports media Consumption report 2014
the next time and pay the same or markets and the capabilities of those country basis so this is not a criticism think that maybe some more research could be done into it. to consume sports in various differences but this also depends on the technical development in each of data around media content to stadiums will increase because it offers be developed. In terms of responsiveness to the responsibility is not down only need to come to the party a little bit content are strait-jacketed by failures the case with video on Android. The Android issue for platforms who are without the use of an app to deliver dominant mobile device experience in app based. ix
us sports consumption overview
INTRODUCTION Introduction This fourth annual report into sports media consumption aims to provide a further snapshot of how sports across all sixteen markets surveyed. commentary all popular. 3
US SPORTS CONSUMPTION OVERVIEW 70% of the adult population in the US, 168 million fans, claim to follow sports Top 3 sports followed in US (%) Baseball Basketball 31 28 49 55% of sports fans are male 42% of fans consume sports content via a mobile device 77 hours per week are spent by fans conuming sports content 4
96% of fans consume sports via television, remaining the most popular method used to consume sports 34% 38% of fans have paid to watch sports on TV in the last 12 months of fans that access sports content via a computer do so at least once a day 5
us sports consumption overview 31% of online fans watch sports video highlights online 57% of online fans read sports news content online 45% of fans use a second screen device while watching sports on TV 68% of fans consume sports online 19% of social fans share short clips of games on social networks 6 the Global sports media consumption report 2014
us sports consumption overview 70 sports on social networks (%) 40 ENGAGED 43% of engaged football fans attend games YouTube 24 Twitter 16 Google + 1in2 engaged football fans read online via a computer 92% of engaged football fans watch on television 7
us sports consumption overview Sports Consumption Overview content. 70% 71% 74% 73% of adult population claiming to follow sports in 2014 of adult population claiming to follow sports in 2013 of adult population claiming to follow sports in 2012 of adult population claiming to follow sports in 2011 Follow 8
US SportS consumption overview Gender Age 18-24 1in ARE BETWEEN THE Income More than 9
us sports consumption overview 1in2 Top 10 sports followed in the US retain their positions as the second and third most popular sports while 2011 2012 2013 2014 Soccer Tennis Soccer Hockey Tennis Tennis Tennis Soccer 10
US SportS consumption overview Methods used by fans to follow sports in the US % of sports fans using each method to consume sports in 2011 2012 2013 2014 COMPARED TO 63% IN 2013 Print Online Mobile 21 42 42 44 41 NETWORKING Attend Platforms Print: Online: Mobile: mobile device Attend: Radio: 11
us sports consumption overview HOURS PER WEEK CONSUMING SPORTS CONTENT Time spent per week consuming sports 62 81 83 77 2011 2012 2014 Please note: and online were 2 separate activities. 12
CONSUMING SPORTS ON TV
Consuming sports on tv Consuming Sports On TV SPORTS ON TV Paying to watch sports on TV 14
Consuming sports on tv months 28 subscription TO WATCH SPORTS VIA A PAY TV SUBSCRIPTION IN THE to an internet or set top box application internet connected application 1 2011 2012 2014 Please note: application 15
Consuming sports on tv SPORTS VIA A CONNECTED TV Consuming Sports On Connected TV 2011 2012 2014 Please note: 16
Consuming sports on tv Using a second screen connected device while watching sports on TV approximately 2 different activities. SECOND SCREEN SCORES AT THE SAME TIME AS WATCHING SPORTS ON TV 44 Talk to friends via second screen device 21 20 14 played earlier in the day 12 12 12 17
18
CONSUMING Global Sports Media Consumption Report 2013 19
Consuming sports online Consuming Sports Online SPORTS CONTENT VIA internet enabled mobile devices such as smartphones or tablets. This section also analyzes the devices used by fans to access sports content sports. laptop computer Smartphone Computer 2011 21 2012 18 2014 22 42 Online: Mobile Device (NET): 20
Consuming sports online a skew towards males. There is also follow sports via an internet enabled mobile follow sports via mobile devices. OVER $50K Gender Gender Income Age More than Income Age More than AN INTERNET DEVICE ARE AGED BETWEEN 18 AND 24 18-24 18-24 Online: includes any form of interaction (includes mobile device such as a smartphone or tablet computer Mobile Device (NET): includes all who follow via a 21
Consuming sports online HOURS ARE SPENT WATCHING SPORTS VIA AN INTERNET DEVICE IN AN AVERAGE WEEK Time spent per week consuming sports online on these devices this year. Read articles online via a computer 1.0 1.4 1.4 Watch online via a computer 1.8 1.2 Read via an internet enabled mobile device 1.4 1.4 Watch via an internet enabled mobile device 1.8 2011 2012 2014 22
Consuming sports online computers and mobile devices remains consistent year over year where just over one-third access content on these devices at least once a day and three-quarters access content at least once a week. Week A Week 2014 in4 SPORTS CONTENT COMPUTER DO SO AT 23
Consuming sports online TO WATCH SPORTS 12 MONTHS Paying to watch sports online online in the last 12 months. The majority of these fans have paid via a subscription rather than a pay-per-view payment method. months 11 8 8 2011 2012 2014 1in10 Subscription to website or line with the number of those who actually do. 2 2 2 Pay-per-view to website or 2011 2012 2014 24
Consuming sports online Watching sports content online SPORTS EVENTS sports news 24 interviews 14 Short clips of moments (videos 28 are visualized 11 12 2014 25
Consuming sports online GAMES/EVENTS DO in particular for content that is typically shorter in duration such as short Sports Content Watched Online events Computer Smartphone device 22 81 28 event moments 80 28 41 Mobile Device (NET): 26
Consuming sports online Reading sports content online keep up with events in real time. Sports news in text format events SPORTS NEWS IN Statistics & information 20 2014 most commonly used devices to access sports content in text format. Mobile devices are also used in addition to rather than instead of computers where smartphones are more widely used than tablets. Sports Content Read Online computer Smartphone Computer device Sports news in text format 82 24 18 44 84 42 24 27
Consuming sports online APPS TO ACCESS SPORTS CONTENT Websites or applications (apps) used to access sports content online to access sports content online year 2014 Top 5 types of website/apps used to access sports content Sports broadcaster General: sports Dedicated sports: 28
Consuming sports online Use of websites and applications (apps) to follow sports on mobile devices over websites. on mobile devices 24 1in4 SPORTS ON A websites 20 I use equal amount of applications I use websites more than I only use websites 29
30
CONSUMING SPORTS VIA Global Sports Media Consumption Report 2013 31
Consuming sports Via social networking platforms Consuming Sports Via Social Networking Platforms NETWORKING BETWEEN 18 AND 24 income. Gender Age 18-24 Income More than 32
Consuming sports Via social networking platforms Social networking platforms used to access sports content in10 Pinterest 4 8 40 2 Twitter 2 24 18 2 2 10 2012 2014 33
Consuming sports Via social networking platforms ACCESS NEWS IN Sports content accessed on social networking platforms networking platforms Watch short clips of key 34
Consuming sports Via social networking platforms Sports content shared on social networking platforms platforms Pictures Short clips of key 24 1in4 NETWORKING TO SHARE SPORTS PICES Content from a sports 18 35
36
UNDERSTANDING IN THE US Global Sports Media Consumption Report 2013 37
understanding football fans in the us Understanding football fans in the US football fans. Adult population 242m 117m 66m Engaged football followers 38
understanding football fans in the us Methods used by fans to follow football in the US Attend % of fans using each method to follow football Football Fans Engaged Football Fans 1in2 VIA A COMPUTER Print laptop computer 22 laptop computer 40 Watch via a mobile device 21 28 Read via a mobile device Print: 24 Mobile: any interaction via a mobile device such as a smartphone or tablet computer. Attend: 39
www.sportingnews.com Sporting News Media 470 Park Avenue South New York NY 10016 +1 (212) 500 0650 info@performgroupcom @performgroup @sportingnews www.kantarmedia.co.uk Kantar Media Sports 222 Grays Inn Road WC1X 8HB UK +44 (0) 20 7160 5800 uk@kantarmediacom @kantarsport www.sportbusiness.com SportBusiness Group St Mark s House Shepherdess Walk UK +44 (0) 20 7954 3514 infoteam@sportbusinesscom @sportbusiness #knowthefan