Multi-Stage Control and Scheduling

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SMA 6304 M2 Factory Planning and Scheduling Multi-Stage Control and Scheduling Stanley B. Gershwin November 15 and 20, 2001 Copyright c 2000 Stanley B. Gershwin. All rights reserved. Definitions Events may be controllable or not, and predictable or not. controllable uncontrollable predictable loading a part lunch unpredictable??? machine failure Copyright c 2001 Stanley B. Gershwin. All rights reserved. 2 Definitions Scheduling is the selection of times for future controllable events. Ideally, scheduling systems should deal with all controllable events, and not just production. That is, they should select times for operations, set-up changes, preventive maintenance, etc. Copyright c 2001 Stanley B. Gershwin. All rights reserved. 3

Definitions Because of recurring random events, scheduling is an on-going process, and not a one-time calculation. Scheduling, or shop floor control, is the bottom of the scheduling/planning hierarchy. It translates plans into events. Copyright c 2001 Stanley B. Gershwin. All rights reserved. 4 Definitions Control Paradigm Noise System State Control Observations This is the general paradigm for control theory and engineering. Copyright c 2001 Stanley B. Gershwin. All rights reserved. 5 Definitions Control Paradigm In a factory, State: distribution of inventory, repair/failure states of machines, etc. Control: move a part to a machine and start operation; begin preventive maintenance, etc. Noise: machine failures, change in demand, etc. Copyright c 2001 Stanley B. Gershwin. All rights reserved. 6

Definitions Release and Dispatch Release: Authorizing a job for production, or allowing a raw part onto the factory floor. Dispatch: Moving a part into a workstation or machine. Release is more important than dispatch. That is, improving release has more impact than improving dispatch, if both are reasonable. (Wein observation.) Copyright c 2001 Stanley B. Gershwin. All rights reserved. 7 Definitions Requirements Scheduling systems or methods should... deliver good factory performance. compute decisions quickly, in response to changing conditions. Copyright c 2001 Stanley B. Gershwin. All rights reserved. 8 Performance Goals To minimize inventory and backlog. To maximize probability that customers are satisfied. To maximize predictability (ie, minimize performance variability). Copyright c 2001 Stanley B. Gershwin. All rights reserved. 9

Performance Goals For MTO To meet delivery promises. To make delivery promises that are both soon and reliable. For MTS to have FG available when customers arrive; and to have minimal FG inventory. Copyright c 2001 Stanley B. Gershwin. All rights reserved. 10 Performance Goals Objective of Scheduling Cumulative Production and Demand production P(t) earliness surplus x(t) Objective is to keep cumulative production close to cumulative demand. demand D(t) Copyright c 2001 Stanley B. Gershwin. All rights reserved. 11 t Performance Goals Difficulties Complex factories Unpredictable demand (ie Factory unreliability (ie uncertainty) uncontrollability) Copyright c 2001 Stanley B. Gershwin. All rights reserved. 12

Basic approaches Simple rules heuristics Dangers: Too simple may ignore important features. Rule proliferation. Detailed calculations Dangers: Too complex impossible to develop intuition. Rigid had to modify may have to lie in data. Copyright c 2001 Stanley B. Gershwin. All rights reserved. 13 Basic approaches Detailed calculations Deterministic optimization. Large linear or mixed integer program. Re-optimize periodically or after important event. Scheduling by simulation. Copyright c 2001 Stanley B. Gershwin. All rights reserved. 14 Basic approaches Detailed calculations Dangers Nervousness or scheduling volatility (fast but inaccurate response):! The optimum may be very flat. That is, many very different schedule alternatives may produce similar performance.! A small change of conditions may therefore cause the optimal schedule to change substantially. " Copyright c 2001 Stanley B. Gershwin. All rights reserved. 15

$ $ Basic approaches Detailed calculations Dangers # Slow response: Long computation time. Freezing. # Bad data: $ Factory data is often very poor, especially when workers are required to collect it. $ GIGO % Copyright c 2001 Stanley B. Gershwin. All rights reserved. 16 Characteristics & A heuristic is a proposed solution to a problem that seems reasonable but cannot be rigorously justified. & In reentrant systems, heuristics tend to favor older parts. ' This keeps inventory low. ( Copyright c 2001 Stanley B. Gershwin. All rights reserved. 17 Characteristics Desirable Characteristics ) Good heuristics deliver good performance. ) tend to be simple and intuitive. * People should be able to understand why choices are made, and anticipate what will happen. * Relevant information should be simple and easy to get access to. * Simplicity helps the development of simulations. + Copyright c 2001 Stanley B. Gershwin. All rights reserved. 18

Characteristics Decentralization, It is often desirable for people to make decisions on the basis of local, current information. - Centralized decision-making is most often bureaucratic, slow, and inflexible., Most heuristics are naturally decentralized, or can be implemented in a decentralized fashion.. Copyright c 2001 Stanley B. Gershwin. All rights reserved. 19 Machine Operator Part Operation Consumable Token Performance evaluation / An operation cannot take place unless there is a token available. / Tokens authorize production. Part Waste Token / These policies can often be implemented either with finite buffer space, or a finite number of tokens. Mixtures are also possible. / Buffer space could be shelf space, or floor space indicated with paint or tape. 0 Copyright c 2001 Stanley B. Gershwin. All rights reserved. 20 Performance evaluation Cycle time better 1 Tradeoff between service rate and average cycle time. 1 1.0 Service rate 2 Copyright c 2001 Stanley B. Gershwin. All rights reserved. 21

8 Finite buffer M1 B1 M2 B2 M3 B3 M4 B4 M5 B5 M 6 3 Buffers tend to be close to full. 3 Sizes of buffers should be related to magnitude of disruptions. 3 Not practical for large systems, unless each box represents a set of machines. 4 Copyright c 2001 Stanley B. Gershwin. All rights reserved. 22 Kanban Production kanban movement Withdrawal kanban movement Material movement 5 Performance slightly better than finite buffer. 5 Sizes of buffers should be related to magnitude of disruptions. 6 Copyright c 2001 Stanley B. Gershwin. All rights reserved. 23 CONWIP 7 Constant Work in Progress 7 Variation on kanban in which the number of parts in an area is limited. 7 When the limit is reached, no new part enters until a part leaves. 7 Variations: 8 When there are multiple part types, limit work hours or dollars rather than number of parts. Or establish individual limits for each part type. 9 Copyright c 2001 Stanley B. Gershwin. All rights reserved. 24

CONWIP : If token buffer is not empty, attach a token to a part when ;=< starts working on it. : If token buffer is empty, do not allow part into ; <. : Token and part travel together until they reach last machine. : When last machine completes work on a part, the part leaves and the token moves to the token buffer. > Copyright c 2001 Stanley B. Gershwin. All rights reserved. 25 CONWIP? Infinite material buffers.? Infinite token buffer.? Limited material population at all times.? Population limit should be related to magnitude of disruptions. @ Copyright c 2001 Stanley B. Gershwin. All rights reserved. 26 CONWIP b M 1 n 1 M 2 n 2 M 3 n 3 M 4 n 4 M 5 n 5 M 6 A Claim: BDCFEGBIHJELKMKNKOEGBIPQESR is constant. T Copyright c 2001 Stanley B. Gershwin. All rights reserved. 27

CONWIP Proof b M 1 n 1 M 2 n 2 M 3 n 3 M 4 n 4 M 5 n 5 M 6 U Define VXWZY\[^]_Ya`b]dcececf]_Yagb]ih. U Whenever j_k does an operation, V is unchanged, ldwnmpoqcrceceotsuc v... because Y kxw [ goes down by 1 and Y k goes up by 1, and nothing else changes. U Whenever jn[ does an operation, V is unchanged. v... because h goes down by 1 and Yy[ goes up by 1, and nothing else changes. z Copyright c 2001 Stanley B. Gershwin. All rights reserved. 28 CONWIP Proof b M 1 n 1 M 2 n 2 M 3 n 3 M 4 n 4 M 5 n 5 M 6 { Whenever Z} does an operation, ~ is unchanged.... because goes down by 1 and ƒ goes up by 1, and nothing else changes. { That is, whenever anything happens, ~X d y ^ _ a b dêêˆf _ ƒ is unchanged. { ~ is an invariant. { Here, ~ is the maximum population of the material in the system. Š Copyright c 2001 Stanley B. Gershwin. All rights reserved. 29 CONWIP/Kanban Hybrid Finite buffers Finite material population Limited material population at all times. Population and sizes of buffers should be related to magnitude of disruptions. Œ Copyright c 2001 Stanley B. Gershwin. All rights reserved. 30

CONWIP/Kanban Hybrid Thruput Thruput vs Population 0.8 0.6 0.4 0.2 0 0 5 10 15 20 25 30 35 40 45 50 Population Production rate as a function of CONWIP population. In these graphs, total buffer space (including for tokens) is finite. Ž Copyright c 2001 Stanley B. Gershwin. All rights reserved. 32 CONWIP/Kanban Hybrid Thruput vs Population Thruput 0.5 0.48 0.45 0.43 0.4 0.38 0.35 0.33 0.3 0.28 0.25 0.23 0 2.5 5 7.5 10 12. 15 17. 20 22. 25 27. 30 32. 35 37. 5 5 5 5 5 5 Population Maximum production rate occurs when population is half of total space. Copyright c 2001 Stanley B. Gershwin. All rights reserved. 33 CONWIP/Kanban Hybrid Thruput vs Population 0.65 Thruput 0.6 0.55 0.5 0.45 0.4 0.35 When total space is infinite, production rate increases only. 0.3 0.25 0 5 10 15 20 25 30 35 40 45 50 55 60 Population Copyright c 2001 Stanley B. Gershwin. All rights reserved. 33

Ï Hedging point Cumulative Production and Demand demand D(t) = dt production P(t) earliness surplus x(t) t State: t š = surplus = difference between cumulative production and demand. = machine state. œÿž means machine is up; œ means machine is down. Copyright c 2001 Stanley B. Gershwin. All rights reserved. 34 Hedging point Control: = short term production rate. if Ÿ, ª ««; if ª, ª. ± Copyright c 2001 Stanley B. Gershwin. All rights reserved. 35 Hedging point ² Objective function: g(x) ³nѵ = ¹ º¼»x½¾»x ÀÁÀÃÂÄ x ² where ºÅ»t½ÅÀ¾ÆÈÇ ºÄÉʽ¼Ë if ½ÍÌ Î ºaÐO½ Ë if ½ ÑLÎ Ò Copyright c 2001 Stanley B. Gershwin. All rights reserved. 36

Õ á á á Hedging point Ó Dynamics: ÔÖÕ ÔÝÜÕ Ø_ÙLÚnÛ goes from 0 to 1 according to an exponential ÔÝÜ distribution with parameter Þ. goes from 1 to 0 according to an exponential distribution with parameter ß. à Copyright c 2001 Stanley B. Gershwin. All rights reserved. 37 Hedging point Cumulative Production and Demand production hedging point Z d t + Z demand dt surplus x(t) Solution: if â¾ãxä ådæèçêé wait; if â¾ãxä åiëìçêé operate at demand rate í ; if â¾ãxä ådîèçêé operate at maximum rate ï. ð t Copyright c 2001 Stanley B. Gershwin. All rights reserved. 38 Hedging point ñ The hedging point ò is the single parameter. ñ It represents a trade-off between costs of inventory and risk of disappointing customers. ñ It is a function of ó, ô, õ, ö, ø, aù. ú Copyright c 2001 Stanley B. Gershwin. All rights reserved. 39

Hedging point M FG B S û Operating Machine ü according to the hedging point policy is equivalent to operating this assembly system according to a finite buffer policy. D ý Copyright c 2001 Stanley B. Gershwin. All rights reserved. 40 Hedging point þ ÿ þ is a demand generator. Whenever a demand arrives, ÿ. is a synchronization machine. is perfectly reliable and infinitely fast. þ is a finite finished goods buffer. þ is an infinite backlog buffer. sends a token to Copyright c 2001 Stanley B. Gershwin. All rights reserved. 41 Basestock Base Stock: the amount of material and backlog between each machine and the customer is limited. Deviations from targets are adjusted locally. Copyright c 2001 Stanley B. Gershwin. All rights reserved. 42

Basestock Proof Demand Infinite buffers. Finite initial levels of material and token buffers. Copyright c 2001 Stanley B. Gershwin. All rights reserved. 43 Basestock Proof M 1 n 1 M 12 n 2 M 3 n 3 M 4 n 4 M 5 n 5 M 6 b 1 b 2 b 3 b 4 b 5 b 6 k=6 Demand Claim:!#"$%'&%(*),+-)/. remains constant at all times. 0 Copyright c 2001 Stanley B. Gershwin. All rights reserved. 44 Basestock Proof 1 Consider 2436587936587;:<5>=?=?= 587;@BA 36CD2@ 1 When EGF does an operation HJILKGMNK>O!P, Q 7 F?A 3 goes down by 1, 2 F goes down by 1, 7 F goes up by 1, and all other 2SR and 7<R are unchanged. Q That is, 7 F?A 3 5T7 F is constant, and 2 F 587 F is constant. Q Therefore 2 3 587 3 587 : 5>=U=?=4587 @BA 3 CV2 @ stays constant. 1 When E,3 does an operation, 2 3!58793 is constant. 1 When E @ does an operation, 7 F?A3 CD2 @ is constant. 1 Therefore, when any machine does an operation, 236587936587;:<5>=?=?= 587;@BA 36CD2@ remains constant. W Copyright c 2001 Stanley B. Gershwin. All rights reserved. 45

z } Basestock Proof X Now consider YSZ\[8]\Z\[8]<Z_^a`6[>b?b?b [8]9ced`6fVYchghiLjlkmjGn X When ogp does an operation, q;rvk, YBZ\[8]\Z\[8]\ZJ^`![>bUb?b4[T];ced`6fDYsc remains constant, from the same reasoning as for kutvi. X When o p does an operation, q9jwk, YBZ\[8]\Z\[8]\ZJ^`![>bUb?b4[T];ced`6fDYsc remains constant, because it is unaffected. x Copyright c 2001 Stanley B. Gershwin. All rights reserved. 46 Basestock Proof y When a demand arrives, z {} stays constant, for all ~, and all increase by one. Therefore }# { } { }s ƒ {L #ˆ remains constant for all ~. y Conclusion: whenever any event occurs, }# { } { } { #ˆ remains constant, for all ~. Copyright c 2001 Stanley B. Gershwin. All rights reserved. 47 Comparisons Total Inventory 20 18 16 14 12 10 8 6 Best kanban 4 0.99 0.991 0.992 0.993 0.994 0.995 0.996 0.997 0.998 0.999 1 Service Level Best hybrid Š Simulation of simple Toyota feeder line. Š We simulated all possible kanban policies and all possible kanban/conwip hybrids. Š The graph indicates the best of each. Copyright c 2001 Stanley B. Gershwin. All rights reserved. 48

Comparisons More results of the comparison experiment: best parameters for service rate =.999. Policy Buffer sizes Base stocks Finite buffer 2 2 4 10 Kanban 2 2 4 9 Basestock Œ Œ Œ Œ 1 1 1 12 CONWIP Œ Œ Œ Œ 15 Hybrid 2 3 5 15 15 Copyright c 2001 Stanley B. Gershwin. All rights reserved. 49 Comparisons More results of the comparison experiment: performance. Ž Ž Ž Ž Ž Ž Ž Ž Ž Ž Policy Service level Inventory Finite buffer 0.99916.00006 15.82.05 Kanban 0.99909.00005 15.62.05 Basestock 0.99918.00006 14.60.02 CONWIP 0.99922.00005 14.59.02 Hybrid 0.99907.00007 13.93.03 Copyright c 2001 Stanley B. Gershwin. All rights reserved. 50 Other policies FIFO First-In, First Out. Simple conceptually, but you have to keep track of arrival times. Leaves out much important information: due date, value of part, current surplus/backlog state, etc. Copyright c 2001 Stanley B. Gershwin. All rights reserved. 51

Other policies EDD Earliest due date. Easy to implement. Does not consider work remaining on the item, value of the item, etc.. Copyright c 2001 Stanley B. Gershwin. All rights reserved. 52 Other policies SRPT Shortest Remaining Processing Time Whenever there is a choice of parts, load the one with least remaining work before it is finished. Variations: include waiting time with the work time. Use expected time if it is random. Copyright c 2001 Stanley B. Gershwin. All rights reserved. 53 Other policies Critical ratio Widely used, but many variations. One version: Processing time remaining until completion Define CR Due date - Current time Choose the job with the highest ratio (provided it is positive). If a job is late, the ratio will be negative, or the denominator will be zero, and that job should be given highest priority. If there is more than one late job, schedule the late jobs in SRPT order. š Copyright c 2001 Stanley B. Gershwin. All rights reserved. 54

Other policies Least Slack This policy considers a part s due date. Define slack = due date - remaining work time When there is a choice, select the part with the least slack. Variations involve different ways of estimating remaining time. œ Copyright c 2001 Stanley B. Gershwin. All rights reserved. 55 Other policies Drum-Buffer-Rope Due to Eli Goldratt. Based on the idea that every system has a bottleneck. Drum: the common production rate that the system operates at, which is the rate of flow of the bottleneck. Buffer: DBR establishes a CONWIP policy between the entrance of the system and the bottleneck. The buffer is the CONWIP population. Rope: the limit on the difference in production between different stages in the system. But: What if bottleneck is not well-defined? ž Copyright c 2001 Stanley B. Gershwin. All rights reserved. 56 Conclusions Ÿ Many policies and approaches. Ÿ No simple statement telling which is better. Ÿ Policies are not all well-defined in the literature or in practice. Ÿ My opinion: This is because policies are not derived from first principles. Instead, they are tested and compared. Currently, we have little intuition to guide policy development and choice. Copyright c 2001 Stanley B. Gershwin. All rights reserved. 57