Pirates of the Burning Sea Manufacturing Companion. Manual

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Transcription:

Pirates of the Burning Sea Manufacturing Companion Manual

The Main Screen Login Save Button, will only Save previously save items. New items will not be saved! Tax Rate Used In Calculations Enter name to filter Recipes How to start Start off with the login in button and setup and userid, this will allow you to save you items. And very time you login back in your last market price / production setup and project will be opened automatically To create a new user click on the login button and click on add this will allow you to create a new user. Recipe Details Tracking of Prices for Purchased Goods Test out your manufacturing setup Track Specific Manufacturing Projects Search where a certain input goes Select Groups to filter Recipe types Recipe List, click on one to select it How it works The tools divided into multiple tabs: 1. Recipe, after you select a recipe in the recipe list the recipe details will be shown on the recipe tab, here you can drill down to see what is required and will give you a cost price. 2. Market Prices, is where you maintain the products you are planning to purchase vs. making, that way when you select a recipe it will calculate a validate cost price. 3. Production Setup, if you want to try out different setups for your structures you can try it out before you have to build them 4. Projects, more complex items will require multiple people to build this will help you allocate the different steps and will show the overall capital allocated to the different users, this can be used to divide the profits / goods 5. Search. Allows you to select a product and see which other products require sit as a manufacturing input.

The Recipe Tab In the recipe tab you can drill down into the recipe by right clicking and using collapse/expand or by left clicking in the tree column. This tab shows you what is required for a recipe and the expected costs if you either build all the required products or if you purchase some of them. The market pricing is pull from the Market Prices tab. Will bring to front the recipe selector Recalculates the recipe and pulls in the updated Market Prices Moves the current recipe to the Projects tab creating a new project Adds the current recipe into the current Projects This report shows you what products you expect to make (raw materials) and which on you expect to buy Units = how many units do you need Price = what is either the manufacturing or purchase price Total Price = Price * units Tree Shows which level you are looking at (example Cannons is lvl 1, the components that make up the cannon are level 2, etc) Input show's the required quantity that are requires for the overall product Units/Hours/Gold show's the current recipes recipe details (example, to make ballast, one run of the ballast recipe creates 5 units, and requires 0.5 hours and costs 12 dbls. Costs show's the cost per unit if you control manufacture all required products(i.e> you purchase nothing) Market Price is retrieved from the Market Price tab, and shows you the products you expect to purchase and for which unit price Unit Cost Is a bottoms up of the expected cost of one unit, this is either the manufacturing cost or the market price. Total Cost is a summary of the required capital you will need, this includes units some if the recipe produces but which are not required (Example, the cannon recipe make 5 cannons per run, you might only need 4) This report shows you what products you which structures are required hours= how many hours are required to build all items Hours net = what hours are required based excluding items you are planning to purchase

The Market Prices Tab and Item Management Window This Allows you to manage our market price list, if you are planning to make a product leave the price at 0 if you are planning to purchase it enter the estimated market price. This information is used on the recipe tab to calculate the expected cost of a recipe Opens a window which allows you to save /delete your market price lists Recalculates the recipe based upon the latest market prices Price = expected market price for items you are planning to buy, for all items you are planning to manufacture leave the price as 0 Red Colored Cells Can be updated When you click on the button a window will open where you can manage your different items. (Market Price, Production Setup, Projects) You have 4 options: Save as new, this allows you to save the current content under a new name Delete, this allows you to delete the current selected item Save,this will save the current item under its existing name Open,this will open the selected item

The Production Setup Tab Add a recipe Item Management Delete a recipe Red Colored Cells Can be updated Structure and recipe selection The Columns: Struc Alloc % Allocated time to a specific recipe, this will translate into how many structures you will require Hours / Units shown the selected recipes characteristics Total/Day shows how many items can be produced, this takes into account the raw material you require and how much you are producing, if all items are purchased the maximum units the recipe can make will be shown. This is set to the lowest number of units based upon the inputs. as shown in the example the wine, common is the bottleneck for driving the production rate of the provisions. Inputs required for the selected recipe How it works 1. Add / Select a structure, if you are planning to make multiple recipes at a structure add the structure multiple times. 2. Select a recipe, this will update the table and will shows you which inputs the recipe requires. 3. Allocate the % of the Structure the recipe if you are planning more then one of a structure you can go above 100% (as shown in the example) 4. Validate the input allocation, you can not allocate more than a 100% of a specific input. (Example if you are planning to make nails and anchors you will have to allocate the amount of Iron Ingot you want to use for each recipe). If more then a 100% is allocated the cell will be highlighted in red. Input Qty the quantity of a specific product the recipe requires for one run Input Alloc % here you update the amount of the product you want to allocate to this recipe Max Units this shows you the amount of products runs you can do with the current allocation Purchase Price, here you can enter/update the pricing you expect to buy the product for, this is required to be filled in for all items you are planning to buy.

The Production Setup Tab (Continued) This report shows you which structures you have used, and how much time you have allocated, which then calculated into how many structures you require. The Custom Structure Included in the structure list is a structure called custom. This structure can be used to setup for example a planned trade with a European trader as part of your overall production plan. How it works. 1. you start of selected which product is going to make (Recipe column), as in the example wine, and you enter how many units it is going to generate (units column) 2. You select what you are going to trade (Raw Mat column) and you enter how many units it will require (Input Qty column) This report shows you a 1 or 7 day view of the products you are manufacturing /buying and using, you can use this report to tweak your allocations to maximize your profit Required Number of units required for the expected production runs Made number of units produced Bought number of units bought to run at the allocated time Remaining units that are remaining at the end of the production runs Purchased Cost total cost off all the items purchased Make Cost total cost off all the items manufactured Price per unit total cost per unit which is either based on market or manufacturing price/cost

The Projects Tab Item Management Red Colored Cells Can be updated How it works 1. Select the recipe you want and click on the button in the recipe tab to setup your project 2. You can add additional recipes to project by clicking the + button. Start of new recipes will have 0 In the tree column 3. Enter in the Runs Column the number of times you would like to run the recipe. 4. In the projects tab drill down in the recipe to the level you want to allocate, you can do this by right clicking and using collapse/expand or by left clicking in the tree column. 5. For all the items you are planning to purchase validate and update the market price column. 6. Enter an owner name/code in to the owner column 7. Run the report to validate the outcome. This report shows all the allocated items group by code/owner. And shows a total a the bottom, make sure the unallocated row is empty as this would mean that not all items required for this recipe are allocated Units number of units required Make dbls cost of making these items if you make all underlying items as well Expected dbls the cost it is expected to cost, this includes lower level items where you are planning to buy materials vs. make (example if you make cannons but buy your iron ingot) Unit Price cost per unit

The Search Tab This allows you to help determine what you can do with an product. It highlight all the products that require it as an input. For example a medium anchor is used in a number of ships this will help you determine which one without having to dig through the recipes. Enter name to filter Recipes Select Groups to filter Recipe types Recipe List, click on one to select it Shows the search results by click on the result it will open recipe in the recipe tab

Known Issues/comments: Questions/Comments Recipes creating multi output : Lead + Copper, Refined Sugar / Molasses are handled by dividing the cost price based over all produced units. Gravel as a by-product is ignored. Currently we can only have on recipe per product (example Cured Meat can me made with beef or game animals If you have any questions or comments just send an email to potbs@exchangeguild.com