Corporate Strategy and Competition in Two-Sided Markets: Telecoms, Payment Cards and Software

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Corporate Strategy and Competition in Two-Sided Markets: Telecoms, Payment Cards and Software London Business School July 4, 2007 Jean Tirole Toulouse School of Economics ( based on joint work with Jean-Jacques Laffont, Patrick Rey, and Jean-Charles Rochet) 1

I. GETTING MULTIPLE SIDES ON BOARD Examples of two-sided markets: Platform Buyers Sellers gamers videogame platform game developers users operating system application developers "eyeballs" portals, newspapers, TV advertisers cardholders debit & credit cards merchants Chicken and egg problem. Must get both sides on board/court each side while making money overall. 2

Some other 2SPs: Exchanges Exchanges/auctions (ebay, Amazon). B2B. Employment agencies. Dating services. Real-estate agencies. Futures and securities exchanges Communications Telecoms. Internet backbone services. But also... Academic journals. Shopping malls. 3

wo-sided markets raise new questions: Price structure receives attention from: platform managers, whose price structure reflects: elasticities and externalities, platform competition, multi-homing (examples: payment cards, software, real estate, ). policymakers: termination charges, interchange fees, broadcasting regulation (ceilings on adverts,...), software (legitimacy of "crosssubsidies", impact of tying, ).. 4

latform enables or facilitates interaction between "buyers" and "sellers" Platform usage charge usage charge + membership charge + membership charge Buyer Seller 5

Two-sided market strategies price structures other business strategies what is a two-sided market? Competition among platforms in the absence of interconnection Interconnected platforms OUTLINE What else Further insights and what we still don't know about two-sided markets. 6

I. THE CHOICE OF A BUSINESS MODEL: GENERAL PRINCIPLES 1) Charge according to what each side can bear and mind the crossgroup externalities Account for elasticities of demand on both sides: price structure should aim at getting both sides on board, not at allocating costs "fairly". Account for surplus generated on the other side: high value to other side low price on this side, high price on other side; and conversely. Most obvious example: advertising-supported portals, TV networks and newspapers. 7

Standard formula for profit maximization: Elasticity = % variation in demand for 1% decrease in price. Example: price to buyers. Cost = opportunity cost, smaller than cost incurred in serving buyer: attracting extra buyers generates revenue on seller side either through usage charges or by being able to increase sellers' membership fees. Price will be low/zero/negative if presence of buyer generates substantial revenue on seller side (low effective marginal cost), buyer side reluctant to get on board (elastic demand). 8

Often results in very skewed pricing pattern [under EC competition law, dominant 2SP could be accused of predatory pricing on one side and excessive pricing on the other.] Illustration # 1: Encoding vs. reading Adobe Acrobat, Text Processors, MP3 patents: free reader, charge or royalties for encoding. Contrast: book or movie. Illustration # 2:why did credit cards and debit cards adopt so markedly different business models? Credit (Visa, MasterCard, Amex): high merchant discount, low (negative) cardholder price. On-line debit (US): low merchant discount. 9

Illustration #3: skewed pricing patterns in software and telecom industries*: * Evans-Hagiu-Schmalensee's book Invisible Engines, MIT Press, Evans-Schmalensee Catalyst Code HBS Press. 10

2) Account for sequentiality ometimes chicken arrive before the eggs...: applications (or games) efore operating system (console) users; platform's commitment to ater attract users? integrate into development, venture capital deals. ypical make-or-buy cycle in two-sided markets: (1) vertical integration: Palm Pilot, Sun Solaris, Windows, Xbox (Halo,...), (2) then court external developers (open architecture, etc.) alm economy: thousands of software application and hardware add-on developers (400,000 registered developers in 2005), but provided first apps itself (e.g., Grafitti = handwriting recognition system). royalties (videogames). 11

3) Regulation of interactions between end-users 2SP performs balancing act through other instruments than membership and usage fees: The platform as a competition authority. (illustrations: Windows; Palm OS licences) The platform as a price regulator. (illustration: no surcharge for payments with card; ipod) The platform as a licensing authority. (illustrations: exchanges: solvency requirements, prohibition of front-running; dating clubs; Nintendo's mid 80s decision to control quality of third-party games) The platform as a supplier of information and enforcement. (illustrations: auto auctions arbitration processes, ebay s feedback forum) 12

Useful benchmark: the vertical view Example: IP-owner (platform) licenses to a seller. Contrast two-sided market: platform has relationship with buyer; hence, more protective of buyers' interests, less protective of sellers' interests. Key difference: P willing to constrain S, as P can (partly) recoup benefits on B side. Hence, P regulates interactions whereas it would grant S commercial freedom under the vertical view. 13

4) What is a two-sided market? a) Usage prices (a B, a S ). Definition: market is one-sided if volume V depends only on level a = a B + a S, and not on its structure. Otherwise, market is two-sided. If market is one-sided, business and public policy attention to price structure is misguided. Examples of charges in one-sided markets: VAT. Injection / withdrawal fees in electricity markets, Telecom charges when caller and receiver side contract. b) (Substantial) membership fees: almost always two sided (allocation of per-transaction prices matters). 14

or a market to be two-sided, the Coase theorem must not apply oase theorem: If B and S bargain efficiently, then they (a) "maximize the size of the pie" (which depends only on a B + a S ) and (b) share it. actors conducive to two-sidedness: platform-imposed constraints on end-user bargaining (payment card platforms no surcharge rule, ipod s price regulation), transaction costs (telecom, websites, card/cash payments when no surcharge rule,...), transaction-insensitive end-user costs (fixed membership fee and/or fixed cost): no ex ante bargaining among potential members. 15

II. PLATFORMS' COMPETITIVE STRATEGIES IN THE ABSENCE OF INTERCONNECTION 1) Tipping Network externalities winner-takes-all effect. does not imply long-term dominant position: dynamic contestability: Atari Nintendo (+ Sega) Sony (+ Microsoft + Nintendo) Why two sided markets do not necessarily tip. Mobile phones operating systems (Symbian, Windows CE, Palm...) Media players (Apple Quicktime, RealPlayer, Mediaplayer, etc.) Differentiation: Technological niches. Proprietary content (while publisher EA multihomes, PlayStation has 98 exclusive games, Xbox and GameCube 53 each; RealPlayer's exclusive contracts with NBA and MLB). Linear pricing (no fixed fee) by smaller players to induce 16 multihoming.

2) Key new factor: multi-homing. Suppose for example that buyers single-home while sellers multihome: ingle-homing side (competitive bottlenecks) treated favorably: monopoly rices in multi-homing market and low prices in single-homing one. llustrations : What could happen if game developers became more prone to port games to both PlayStation and Xbox? Steering (story of decrease in Amex s merchant discount) Merchant has "first-veto right" platforms court merchants much more than under cardholder single-homing. 17

V. PLATFORM INTERCONNECTION (telecoms, Internet) Two ways of achieving connectivity (reaping network externalities): end user multi-homing, platform interconnection. Latter conducive to single-homing competitive bottlenecks (termination). Regulation (or antitrust scrutiny) of termination charges (don't let platforms tax their rivals), of network-based price discrimination (may lead to de facto breakdowns of connectivity even among equals), Hence we assume reciprocal termination charges (at some level â) and no on-net/off-net price differentiation. 18

C = (per minute) caller charge, a R = (per minute) receiver charge. = (per minute) marginal cost of calls. a) Monopoly or social planner (same price structure) Think of a call as a "public good" with two beneficiaries, C and R. Prices must allow cost recovery (in the absence of fixed cost, a C + a R = c) Efficient allocation of burden (a R = β a C, where β is the ratio of marginal utilities of calls for receivers and callers) 19

b) Competing (sub)platforms c 0 c-2c 0 c 0 pays termination fee â Platform 2 c 0 C caller Platform 1 R 1 on-net receiver: platform 1's marginal cost = c R 2 off-net receiver: platform 1's marginal cost = c + (â c 0 ) platform 2's marginal cost = c 0 â = total cost per minute, includes c 0 = cost of origination /termination. 20

Off-net-cost pricing rule: in equilibrium, traffic is priced as if it were off net: a C = c + â - c 0 a R = c 0 -â Socially optimal termination charge lies below cost: aˆ c βc 1 = 0 + β â = c 0 would have callers bear entire burden c. 21

. WHAT ELSE? (1) COMPETITION POLICY IN TWO-SIDED MARKETS Defining relevant markets. Prices: Predation tests. Conversely high price-cost margins do not imply market power even if fixed costs are low. Collusion on one side of market only (increase in competition on other side: net effect?) Tying: fewer constraints on price structure (debit/credit) Exclusionary contracts: tipping? (videogame platform/games, media/music and video, RealPlayer/content) 22

HAT ELSE? (2) DYNAMICS Platform reputation SSO as 2SP: two-sided reputation [must attract technology sponsors and be credible to users] Software: extent of commitment to APIs, to lack of backward integration into applications,... [difficulty to commit alters initial price structure] Investment bank. 23

HAT ELSE? (3) NTERCONNECTION rivate and social costs and benefits of making platforms compatible? AOL Instant Messenger, MSN, ICQ. Multi-protocol converters. Multiple listing services: listed properties seen by all member agencies. 24

HAT ELSE? (4) WNERSHIP AND VERTICAL INTEGRATION overnance of platforms? 2B, payment card platforms, etc.: owned by buyers, sellers, independent investors? for-profit or not-for-profit? open or closed? 25

Payment card: US class-action lawsuits alleging that collective fixing of interchange fee by (not-for-profit, joint-venture) Visa members is Section 1 abuse. But-for world: issuers (Bank of America, Chase,...) and acquirers/large merchants become 2SPs themselves. Implications for consolidation and evolution of industry? HAT ELSE? (5) «STACKED» PLATFORMS Software: Consumers Middleware OS1 : (roughly) existing pattern : new pattern Application developers OS2 Hardware iddleware, not OS2, becomes new dominant platform (OS ommoditized).

HAT ELSE? (6) MARKET DESIGN 1) Matching markets (schools, entry-level labor markets, organ exchanges) Systematic relationship between market institutions and outcomes. Example: stable matching in deferred acceptance algorithm: Best for men = men propose; best for women = women propose. [Concrete problem: recent antitrust suit against National Resident Matching Program Hospitals make offers, rank residents. Wage suppression.] Open question about competitive pressure: emergence of alternative platforms [Entry-level physicians: US and Canadian platforms; multiple kidney exchanges;...] 27

2) Auction markets Auction design affects allocation of surplus between buyers and sellers Again, choice of auction design affects sharing of surplus between buyers and sellers (and, of course, platforms may also perform their balancing act through prices they charge to participants). Competitive pressure: Internet platforms; stock exchanges; auction houses. 28

VII. CONCLUSION Substantial number of key, old and new economy, industries are twosided markets. Old issues; new and challenging research and policy questions. We still have a lot to learn; yet a number of insights have emerged that can be useful to private and public decision-makers. 29