Requirements Engineering and SCRUM. Peter Dolog dolog [at] cs [dot] aau [dot] dk E2-201 Information Systems February 13, 2007
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1 Requirements Engineering and SCRUM Peter Dolog dolog [at] cs [dot] aau [dot] dk E2-201 Information Systems February 13, 2007
2 2 Scrum Larman Ch. 7
3 3 Scrum Model Start A small group is responsible for picking up the ball and moving it toward the goal. Goal
4 4 SCRUM Practices Product Backlog Sprint Sprint Planning Meeting Sprint Backlog Roles - Product Owner, Scrum Master, Scrum Team Daily Scrum Meeting Sprint Review Meeting
5 5 Scrum Lifecycle Daily Scrum Meeting 24 hours Sprint Backlog Backlog tasks expanded by team 30 days Product Backlog As prioritized by Product Owner Potentially Shippable Product Increment
6 6 Product Backlog Prioritized list of work to be performed on a product Anyone can contribute backlog items Product Owner responsible for prioritisation
7 7 Sprint A fixed period of 30 days to develop a deliverable product The Sprint includes design, coding, testing, and documentation Once a Sprint has started only the Scrum Team can add or remove items in Sprint backlog Abnormal termination of Sprint is called for when the Sprint Goal no longer makes sense
8 8 Sprint Planning Meeting to set the next Sprint goal Product Backlog Team Capabilities Business Conditions Technology Stability Executable Product Increment Review Consider Organize Next Sprint Goal Sprint Backlog
9 Progress Peter Dolog, SOE, SCRUM&RE /06/ /05/06 26/05/06 28/05/06 30/05/06 Sprint Burndown Chart 04/05/06 06/05/06 08/05/06 10/05/06 12/05/06 14/05/06 16/05/06 18/05/06 20/05/06 22/05/06 Date
10 10 Daily Scrum Daily 15 minute status meeting Team stands in a circle facing each other Each team member answers 3 questions: What have you done since the last Scrum? What will you do between now and the next Scrum? What got in your way of doing work? For synchronization not problem solving!
11 11 Sprint Review During this meeting the team presents to management, customers, users and the Product Owner the product increment that has been built during the Sprint The team tells the story of its journey during the Sprint. Powerpoint presentations are forbidden!
12 12 Scrum Team Self-organizing Cross-functional with no roles Seven plus or minus two Responsible for committing to work Authority to do whatever is needed to meet commitment
13 13 Chickens & Pigs Members of Scrum Team are known as Pigs because they are committed to delivering Sprint Goal People who are involved but not dedicated to the project are known as Chickens - they attend Scrum meetings as observers
14 14 Sets development schedule by prioritizing backlog Product Owner One person in this role ensures that only one set of requirements drives development Can be influenced by committees, management, customers, sales people, but is the only person that prioritizes Works with others to estimate items on Product Backlog Eliminates confusion of multiple bosses, different opinions, and interference
15 15 Scrum Master The Scrum Master is responsible for the success of SCRUM establishing SCRUM practices and rules, shielding the team and removing obstacles representing management to the project
16 16 How Big is a Team? Typically 5-10 people Mike Cohn has led teams of 100+ Ken Schwaber has led teams of 600+ Obviously, very large teams are a very special case Scrum of Scrums technique
17 17 Software Requirements Bashar Nuseibeh and Steve Easterbrook
18 18 Requirements Engineering Requirements engineering is the branch of software engineering concerned with the real-world goals for, functions of, and constraints on software systems. It is also concerned with the relationship of these factors to precise specifications of software behavior, and to their evolution over time and across software families."
19 19 Software Requirements Processes eliciting requirements, modelling and analysing requirements, communicating requirements, agreeing requirements, and evolving requirements.
20 20 Context and GroundWork Specific customer Market driven Different techniques for different type of the software Preparation Assessment on feasibility High level conflict assessment Identification of a suitable process for RE with suitable method and techniques
21 21 Requirements Elicitation Elicitation and capturing Boundaries Stakeholders Goals Tasks Use Cases
22 22 Elicitation Techniques Data access: questionaires, surveys, interviews, documentation, Group elicitation techniques: workshops, brainstormings Prototyping Model-driven techniques such as goal oriented or scenario oriented Cognitive techniques: protocol analysis, laddering, card sorting, repository grids Contextual techniques: participant observation
23 23 Requirements Formulation Establish system needs Feasibility study System modeling Needs report Feasibility report Requirements definition Requirements specification System model Definition of requirements Requirements document Specification of requirements
24 24 Communicating requirements To communicate to different stakeholders Specification languages Requirements management: traceble and readable by the others Standards to document and structure Traceability: read, navigate, query and change
25 25 Agreeing the Requirements Validation Inspection and formal analysis: coherence Prototyping and specification animation and scenarios: correspondence to real world problems What we know? Social agreement?
26 26 Evolving Requirements Version control and configuration amangement Impact of req. Change on other products of SEProcess Consistency Viewpoints framework
27 27 Software Product Lines Applications sharing common requirements and architecture Yet differ in some key requirements Feature Models: common and variable features and dependencies
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