Software Engineering in the Agile World. Table of contents

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1 Table of contents Chapter 1 14 Software Engineering Introduction No standard software engineering methodology Waterfall methodology Software development under Waterfall model Strengths of Waterfall model Weaknesses of Waterfall model Rational unified process (RUP) Strengths of RUP Weaknesses of RUP Agile methodologies Software development under Agile methodologies Strengths of Agile methodologies Weaknesses of Agile methodologies Extreme programming Strengths of extreme programming Weaknesses of extreme programming Scrum Features of Scrum Software development under Scrum Scrum planning Strengths of Scrum Weaknesses of Scrum Case study Software engineering methodology selection User stories Project planning High level software design Chapter summary Questions Further reading 33 Chapter 2 34 Software requirement engineering (User stories) Introduction Software requirement gathering Software requirement gathering for Waterfall projects Software requirement gathering for Agile projects Software requirement types Software requirement cycle Software requirement cycle in Waterfall model Software requirement cycle in Scrum Software requirement specifications 39

2 2.6 Use cases User stories User story levels How to write user stories? User story priority Epic Case study Epic Complete product backlog Chapter summary Questions Further reading 53 Chapter 3 54 Software Project Planning Introduction Project planning for Waterfall projects Project effort estimate Work breakdown structure (WBS) Project schedule Resource planning Budget planning Baselining the project Project planning for Agile projects High level planning Release planning Effort estimation Sprint planning Daily planning Resource planning Budget planning Case study High level planning Release planning Sprint planning Daily planning Chapter summary Questions Further reading 82 Chapter 4 83 Software feasibility Study Introduction Financial feasibility studies Buy versus make decision Project financial viability Technical feasibility study Throw away prototyping 85 Software Engineering in the Agile World

3 4.4.1 Throwaway prototyping in Waterfall model Example of throwaway prototyping Evolutionary prototyping Evolutionary prototyping in Agile projects How evolutionary prototyping should be used Case study Chapter summary Questions Further reading 93 Chapter 5 94 Software high Level Design Introduction Software engineering methodology considerations Software architecture patterns Monolithic architecture pattern tier architecture pattern tier architecture pattern N-tier architecture pattern Model view controller architecture pattern Software designing technique considerations Object oriented design Functional design Software design patterns & readymade components User interface design patterns & readymade components Business logic design patterns Creational design patterns Structural design patterns Behavioral design pattern Database design patterns & readymade components Programming language considerations Software products for mobile phones Software products for the internet Programming platform & tools Software high level design Case study Software engineering methodology Software architecture User interface Software design Business logic design Database design Programming language Programming platform Chapter summary Questions Further reading 116 Chapter 6 118

4 User interface design & implementation Introduction Software engineering methodology considerations Waterfall model considerations Agile model considerations Web browser User interface elements Input user elements Navigation user elements Containers Other types of user elements Hyper Text Markup Language (HTML) HTML elements examples HTML code generation Cascading Style Sheets (CSS) Asynchronous Java XML (AJAX) Client side programming User input validation Formatting user input Providing focus at a field Finding out information about a user s web browser Setting user preferences User interface design & modeling Case study Client side scripts Mock up screens Chapter summary Questions Further reading 169 Chapter The business logic layer design & implementation Introduction Software engineering methodology considerations Waterfall Software engineering methodology consideration Agile software engineering methodology considerations Programming concepts Variables Variable declaration Variable types Group variables Operators Decision trees Continuous condition checking Methods Class Encapsulation 184

5 7.9.2 Inheritance Polymorphism Class diagram Objects Objects as data structures Object diagram Sequence diagram Statechart diagram Functional design and programming Database programming Why we need databases Database programming example Programming for the web Refactoring Debugging Case study Class diagrams Object diagram Sequence diagram Statechart diagram Chapter Summary Questions Further reading 215 Chapter Database design & implementation Introduction Software engineering methodology considerations Software engineering methodology consideration for Waterfall models Software engineering methodology consideration for Agile models Database Technology Relational databases No SQL databases Structured Query Language (SQL) Data definition language (DDL) Data manipulation language Database design: Entity Relationship Diagram Table joins and relationships One-to-one table joins Many-to-many table joins Master and Transaction table Data Normalization First normal form Second normal form Third normal form Case study Incremental Database design 235

6 8.9.2 Database design in first Release Database design for second Release Database design for third Release Chapter summary Questions Further reading 248 Chapter Software testing (Verification & Validation) Introduction Software engineering methodology considerations Software Testing, verification & validation Unit testing Equivalence partitioning Boundary value analysis Decision table testing Database testing Integration testing Continuous integration Integration testing example How to test for integration System testing Functional testing Non functional testing Regression testing User acceptance testing Production environment testing Software maintenance testing Test lifecycle Case study Chapter summary Questions Further reading 271 Chapter Software maintenance and production environment Introduction Software maintenance types Preventative software maintenance Perfective software maintenance Corrective software maintenance Adaptive software maintenance Software maintenance cycle in Waterfall & Agile maintenance projects Software maintenance for Waterfall projects Software maintenance for Agile projects Production instance support Sanity tests Walk arounds 278

7 10.7 Chapter summary Questions Further reading 279 Chapter Software project execution and conflict management Introduction Project execution and conflict management in Waterfall model Using slack in project plans Using milestones Project team conflicts Project execution and conflict management in Agile model Burn-down chart Unknown project metrics Project team conflict Case study Sprint execution Burn-down chart Chapter summary Questions Further reading 288 Appendix Answers to questions 290

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