Merchant payments: Loyalty playbook

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Photo Credit: Ullas Kalappura, 2016 CGAP Photo Contest Merchant payments: Loyalty playbook Ideas for incentivizing merchants, employees and customers to use mobile payments in the retail space

Introduction Since the launch of mobile merchant payments (referred to as Lipa* in this document) in Tanzania in 2014, MNOs have seen a spike in the enrollment of merchants onto the platforms. However the number of active users remains low due to limited incentives to use these platforms. CGAP worked closely with Dalberg to understand the ecosystem of and around merchants in Tanzania and the challenges they were facing on a day-to-day basis. Through a human-centered design approach (HCD), the team conducted interviews with about 80 merchants, employees, and customers in urban and semi-urban areas, developed and prototyped potential solutions, and held a design workshop to discuss strategic questions and prioritize interventions. Value Added Services (VAS) and loyalty models were recommended to support an increase in uptake and active use of mobile retail payments. This playbook discusses the various potential loyalty models that could increase uptake of mobile retail payments in Tanzania and similar emerging markets. *the Swahili word for pay, widely used by East African MNOs as a moniker for mobile merchant payments

Loyalty programs: Four concepts Points program for merchants & employees Tiers program for merchants & employees Tiers program for merchants, employees & customers Monthly League How it works How it works How it works How it works The points program assigns points to merchants as they complete merchant payments transactions, which can be redeemed between a selection of different rewards. Tiers program where merchants unlock levels to access automatic reward packages of increasing value for them and their employees. Tiers program where merchants unlock tiers to access packages of rewards for themselves and their employees. Customers earn instant rewards for every merchant payment transaction. Monthly contest for a single market segment (pubs/restaurants), with weekly rewards for best performing merchants and one large reward for the monthly winner. Rewards Rewards Rewards Rewards (Merchants only) Merchants: Selection between Data, Airtime or SMS Employees: Pre-defined merchandise that is disbursed when the merchant reaches a specific transaction value Merchants: Packages of Data, Airtime, SMS and withdrawal fee Employees: Pre-defined package of merchandise (only for silver and gold tiers) Merchants: Packages of Data, Airtime, SMS and withdrawal fee Employees: Merchandise (only for silver and gold tiers) Customers: Airtime (based on merchant tier) Weekly rewards: Three predefined packages of Data, Airtime, and SMS delivered to the top 3 merchants every week Large reward: E.g. co-hosted event, laptop, or cash register Cross-cutting components: Points are exclusively assigned to merchants, and total volume ad value of transactions are used to calculate reward levels across all concepts Notifications are sent to users, who can retrieve information by following the prompts on the notifications At intervals (e.g. weekly) or for predefined events (e.g. a transaction), notifications are sent to provide status updates to users These loyalty models can work well across multiple merchant segments, with the exception of the monthly league which works best within an individual segment, e.g., restaurants and pubs

MNO loyalty programs delivery mechanisms Mobile App USSD SMS Character limit No character limit 182 character limit 160 character limit Phone type Smartphone Basic phone Basic phone Operation Requires internet; real-time Real-time; sessions time out No timeouts; sessions stored offline Security High High Low Digital literacy requirements High Medium Low Set-up costs High Medium Low A mobile app is best suited for geographies with high smartphone penetration across the population USSD is the best delivery mechanism in areas with high basic phone penetration. It best balances user experience, cost, and security SMS delivery is best suited for rapid setup, deployment and iterations, particularly for a pilot This playbook uses an SMS platform to illustrate the various loyalty programs, due to the ease of setting up and running a pilot to test programs in any given country

Rewards for loyalty Standard feature package Standard reward menu Additional loyalty incentives This package comes at little to no cost to an MNO and can play a role in promoting the use of loyalty programs. It may be provided consistently to merchants regardless of merchant loyalty levels. Morning SMS reminders and reports on progress Business tips via SMS on how to leverage loyalty program to drive growth, how to train and retain customers on Lipa, etc. Free SMS bundle in the first hour for marketing use This is the standard menu of rewards available across merchants, customers and employees. MNOs may vary the reward offerings based on user preferences. Points-based rewards: GSM rewards: airtime, data, SMS bundles Personal rewards: small prizes (merchandise), large prizes, discounts on purchases made by merchants Business rewards: free MNO-branded marketing or branding of shops, business books, etc. Additional benefits for tiered system: (examples) Bronze: business branding, business books Silver: lower transactions fees, lower withdrawal fees Gold: business loans, access to events, large prizes (e.g., computers) Additional loyalty incentives, such as leader boards or contests, can increase intermerchant competition. Leader boards: Provides merchants with different rewards based on recurring intermediate milestones reached over different periods of time (within their own merchant segments) and ultimately reward the leading merchant at the conclusion of the competition season. Examples include merchants with largest total volume this week, "merchant with the largest increase in total volume this week", merchant with most transactions at the end of the season, etc. Contests: Possibly structured as one-off promotional events with larger prizes Other considerations in designing rewards Different merchant segments have different rewards preferences, e.g., restaurants are more interested in branding and publicity while mini-supermarkets are interested in productivity tools such as laptops or cash registers High cash-out fees incurred by merchants tend to be the biggest barrier to adoption of Lipa. Rewards that offset this fee will be popular with merchants

Loyalty program 1. Points Program for Merchants and Employees: (+ one league contest) 2. Tiers Program Merchants and Employees 3. Tiers Program for Merchants, Employees and Customers 4. Monthly League: (3 cycles within a specific segment)

1. Points for Merchants and Employees (+ one league contest) 1 Customer transacts through merchant payment, and merchant earns points 2 Merchant selects rewards via 3 SMS Rewards package Sales agent visits merchant and delivers employees rewards Custome r 1,000 TShs = 100 Pts Merchan t 1. Merchant enrolls and receives onboarding message with instructions menu 2. The merchant receives an SMS notification and automatically earns points for every merchant payment transaction Merchan t Merchant Data, Airtime, SMS Employees Merchandise (i.e., caps, collar shirts) 1. Merchant transaction value and total transactions are tracked, and at a specific threshold they can start redeeming rewards 2. Employees receive merchandise when store reaches certain transaction value totals Sales agent Merchan t Employees 1. Sales agent receives a notification that a merchant has redeemed rewards 2. The assigned sales agent delivers employees merchandise to the merchant within 48 hours Additional details Over the course of a pilot, a league contest may be introduced to test the effectiveness of a points + competition model.

1. Points for Merchant and Employees: Merchant Workflow 1. Onboarding 2. Select menu 3. Notifications 4. Reminders 5. Rewards selection Operato r Operator your MNO. Once registered in the program, the merchant receives an onboarding message via SMS, with instructions and a menu of options that can be revisited anytime. Merchant can reply with a specific word to access different information: CHECK: Points balance REWARDS: Rewards menu AGENT: Sales agent assigned EMP: See employee list MENU: View menu Merchant receives an SMS notification with the following information for every merchant payment transaction: Transaction code Value of transaction Points earned Merchant receives a weekly notification with points balance and a reminder on how to check and redeem rewards. Merchant has the option to select different packages of rewards based on the amount of points earned. Once selected, the merchant will receive a confirmation message.

1. Points for Merchant and Employees: Employee Workflow 1. Onboarding 2. Weekly update 3. Rewards notification Operator Additional details The SMS notification system (for that MNO users only) provides information on the merchant/store progress, and works as a nudge for employees to promote Lipa in the store Once registered, the employee receives an SMS notifying him that is registered under a specific merchant. Employee receives a weekly update on the store status and points earned. Employee receives notification that the merchant reached next milestone and merchandise will arrive shortly.

Loyalty program 1. Points Program for Merchants and Employees: (+ one league contest) 2. Tiers Program Merchants and Employees 3. Tiers Program for Merchants, Employees and Customers 4. Monthly League: (3 cycles within a specific segment)

2. Tiers for Merchants and Employees 1 Customer transacts through Lipa, and merchant progresses towards next tier 2 Merchant reaches a tier and 3 receives a package of rewards Sales agent visits merchant and delivers employees rewards 1,000 TShs Merchant rewards Data, Airtime, SMS + recognition badge Customer Merchant Merchan t Employees rewards Merchandise (only for silver & gold tiers) Sales agent Merchant Employees 1. Each tier can be unlocked with a specific transaction value and minimum number of transactions 2. Merchant can check his progress anytime via SMS 1. The package of rewards is set for every tier and automatically disbursed once the merchant reaches a new tier 2. When merchant unlocks the silver and gold tiers, employees receive merchandise 1. The sales agent receives a message from the territory manager informing that a merchant reached a new level and merchandise for employees should be delivered 2. The sales agent delivers the merchandise directly to the merchant within 48 hours

2. Tiers for Merchants and Employees: Merchant Workflow 1. Onboarding 2. Weekly reminder 3. Check status 4. Unlock tier notification Operator Merchant will receive an onboarding message to the program with additional instructions on the rewards. Merchant will receive weekly reminders with points earned and value accumulated. Merchant can reply REWARDS to learn more about the rewards attached to each tier unlocked. Merchant can reply CHECK, REWARDS or AGENT to access additional information. Merchants who reach a new tier will receive an instant package of rewards that includes data, airtime and SMS bundle for merchants, and merchandise for their employees. Merchants will have ownership on how they split merchandise between employees.

2. Tiers for Merchants and Employees: Employee Workflow 1. Onboarding 2. Weekly update 3. Rewards notification Operator Once registered, the employee receives an SMS notifying him that he/she is registered under a specific merchant. Employee receives a weekly update on the store status. Employee receives notification that the merchant reached next milestone and merchandise will arrive shortly.

2. Tiers for Merchants and Employees: Sample Merchant Tiers an Rewards Illustrative 20 Lipa transactions 100 Lipa transactions Bronze + 300 Lipa transactions Silver + Business loans for expansion

Loyalty program 1. Points Program for Merchants and Employees: (+ one league contest) 2. Tiers Program Merchants and Employees 3. Tiers Program for Merchants, Employees and Customers 4. Monthly League: (3 cycles within a specific segment)

3. Tiers for Merchants, Employees and Customers 1 Customer transacts through Lipa, and merchant progresses towards next tier 2 Merchant reaches a tier and 3 receives a package of rewards Merchant rewards Data, Airtime, SMS + recognition badge Sales agent visits merchant and delivers employees rewards Customer Silver Merchant 1. Customers can screen bronze, silver or gold stores in the neighborhood via SMS 2. Merchant can check his progress anytime via SMS Merchant Customer Instant reward Airtime Employees rewards Merchandise (only for silver & gold tiers) 1. Merchants can unlock a tier with a specific transaction value and minimum number of transactions 2. If customer transacts a minimum value, he receives an automatic reward which varies depending on the merchant s tier 3. The package of rewards is set for every tier and automatically disbursed once the merchant reaches a new tier Sales agent Merchant Employees 1. The sales agent receives a message from the territory manager informing that a merchant reached a new level and that merchandise for employees should be delivered 2. The sales agent delivers the merchandise directly to the merchant within 48 hours

3. Tiers for Merchants, Employees and Customers: Merchant Workflow 1. Onboarding 2. Weekly reminder 3. Check status 4. Unlock tier notification MNO Merchant receives an onboarding message to the program with additional instructions on the rewards. Merchants will receive weekly reminders with points earned and value accumulated. Merchant can reply REWARDS to learn more about the rewards attached to each tier unlocked. Merchant can reply CHECK, REWARDS or AGENT to access additional information. Merchants who reach a tier, will receive an instant package of rewards that includes data, airtime and SMS bundle for merchants, and merchandise for their employees. Merchants will have ownership on how they split merchandise between employees.

3. Tiers for Merchants, Employees and Customers: Employee Workflow 1. Onboarding 2. Weekly update 3. Rewards notification MN O Once registered, the employee receives an SMS notifying him that is registered under a specific merchant. Employee receives a weekly update on the store status. Employee receives notification that the merchant reached next milestone and merchandise will arrive shortly.

3. Tiers for Merchants, Employees and Customers: Customer Workflow 1. SMS merchant screening 2. Instant reward notification Customers can Reply MERCHANT via SMS to receive a list of Gold merchants in their neighborhood. Customers that transact with participating merchants will receive an instant reward.

Loyalty program 1. Points Program for Merchants and Employees: (+ one league contest) 2. Tiers Program Merchants and Employees 3. Tiers Program for Merchants, Employees and Customers 4. Monthly League: (3 cycles within a specific segment)

4. Monthly League (3 cycles within a specific segment) 1 Merchant receives onboarding message and instructions for the contest 2 Best performing merchants get small rewards every week 3 The league winner receives a large reward which is delivered by the sales agent Customer Reply: RANK You re in 2 nd position this week Merchant Weekly rewards Data, Airtime, and SMS Sales agent + Merchant OR Cash register 1. The league rank is based on Lipa transactions (with minimum value transacted) 2. Merchant can check his own rank anytime via the SMS menu 1. At the end of every week, all merchants receive a notification with current position in the contest 2. Merchants in the top 3 receive weekly rewards (Data, Airtime, SMS) Co-hosted event 1. The territory manager receives a notification of the results, and becomes responsible of the logistics to deliver the large reward 2. The transactions counter restarts at the end of the month (prior to the next month s league to avoid discouragement with lowest transacting merchants) Additional details To add relevance and context to the league, it will feature merchants in a specific segment within a neighborhood (e.g. pharmacies in town x) The weekly rewards are an incentive mechanism to keep merchants engaged on a weekly basis, on top of the large reward

4. Monthly League: Considerations for the League and Reward Structure League Structure Reward Structure 1 month 1 month League segmentations: the league could be segmented by merchant segments (merchants offering similar products/ services) or by geography (merchants in a specified vicinity) or both. Insights from the field research reveal that merchants prefer to compete with peers in their neighborhood Merchant segmentation: the field research revealed that pubs and restaurants had the best appetite for league competition due to the nature of the competition in the hospitality business League design: merchants preferred to see how they rank relative to competitors in order to increase their effort Start Weekly rewards Small Rewards Airtime and data to top 3 merchants on the weekly league Top 3 merchants are selected based on number of Lipa transactions of minimum value completed 1 st place: 5 GB data, airtime & SMS 2 nd place: 2 GB data, airtime & SMS 3 rd place: 1 GB data, airtime & SMS Large Reward At the end of the month the winner will receive a large reward Pubs and restaurants are particularly interested in cohosted promotional events with MNO to attract new customers. Other market segments are interested in cash registers, laptops or smartphones.

4. Monthly League: Merchant Workflow 1. Onboarding 2. Check status 3. Weekly reminder 4. End-of-week reward 5. League reward the MNO. MNO Once registered in the program, the merchant receives an onboarding message via SMS with instructions and a menu of options that can be revisited anytime. Merchants can reply RANK to receive updated information on their position, and the value accumulated in Lipa transactions. At the beginning of the week, the merchant will receive an SMS notification with a reminder on the rewards for the best performing merchants. At the end of the week, the top 3 merchants will automatically receive a instant package of rewards (airtime, data and SMS). The winner will receive a notification with a prize code. The sales agent will follow up in order to deliver the prize (or organize the co-hosted event). The merchant needs to present the prize code for confirmation.

4. Monthly League: Additional App Features Merchant leaderboard Neighborhood leaderboard Business tips Personal goals Badges Merchants visually see how they rank relative to their peers in the league. Merchants within a neighborhood can be collectively ranked relative to merchants in other neighborhoods. This can serve as a tool to popularize shopping districts. Merchants can unlock business tips that help improve customer acquisition and retention, and drive more Lipa activity. Merchants can set monthly goals and monitor progress against them. Similarly, the MNO can set personalized goals for merchants and reward them for achieving them. Merchants collect badges for minor achievements and are awarded small rewards for it.

Appendix Detailed examples

Points and Tiers Structure The points and tiers program require a total transaction value and minimum number of transactions for each level. Matching the thresholds between the points and tiers systems allows us to compare models. Points 20, 000 7000 2500 1000 500 200, 000 TShs min. 40 transactions 70,000 TShs min. 25 transactions 25,000 TShs min. 15 transactions 10,000 TShs min. 10 transactions 5,000 TShs* min. 5 transactions * Merchants are required to make TShs. 1,000 in Lipa transactions to remain active (same as sales Agent KPIs to visit recurring merchants). Tiers Bronze Silver Gold Rewards Merchant rewards accumulate to 5% of transaction value Points: Each reward options (e.g. mins of airtime) accumulate to 5% of transaction value Tiers: The entire reward package (e.g. mins of airtime, data, withdrawal fee discounts and/or SMS) accumulate to 5% of transaction value The value of merchandize for each employee accumulate to 5% of transaction value at that level Tiers: The value of airtime for customers is a % of the customer s transaction value League: The value of the reward package distributed to top 3 positions aligns with the first three thresholds of the points system Reward Conversions Based on average MNO outside bundle rates and tariffs in 2016, the following assumptions were made: 1min = ~TShs. 450 1 SMS = ~TShs 60 1 MB = TShs. 50 The value of the rewards are equally distributed across airtime, data and SMS rewards (after deducting value of withdrawal fee discounts) The MNO receives TShs. 5000 for TShs. 200,000 withdrawal; and TShs. 1650 for a TShs. 25,000 withdrawal)

Rewards Structure: Points for Merchant and Employees EARN POINTS: MERCHANTS 10 TShs = 1 Point MERCHANTS EMPLOYEES THRESHOLDS POINTS SMS Data Airtime Merchandise 5,000 TShs min. 5 transactions 10,000 TShs min. 10 transactions 25,000 TShs min. 15 transactions 70,000 TShs min. 25 transactions 200,000 TShs min. 40 transactions 500 5 1 MB 1 min. n/a 1,000 10 2 MB 2 min. n/a 2,500 25 5 MB 3 min. T-shirts 7,000 70 13 MB 8 min. Caps + Umbrella 20,000 200 38 MB 22 min. Business Books Merchants have the option to select one of the rewards. Once selected, the rewards are automatically delivered to the settlement number Merchandise is delivered by one of the sales agent assigned to the program

Rewards Structure: Tiers for Merchants and Employees MERCHANTS EMPLOYEES THRESHOLDS POINTS Withdrawal fee discount Data Airtime SMS Merchandise 5,000 TShs min. 5 transactions BRONZE n/a 1 MB 1 min. n/a n/a 10,000 TShs min. 10 transactions 25,000 TShs min. 15 transactions SILVER 5% 1 MB 1 min. 8 T-shirts 70,000 TShs min. 25 transactions 200,000 TShs min. 40 transactions GOLD 10% 12 MB 7 min. 60 Caps + Umbrella + Business book The rewards packages are predefined and instantly delivered to the settlement number once the merchant unlocks a new tier Merchandise is delivered by one of the sales agent assigned to the program

Rewards Structure: Tiers for Merchants, Employees and Customers MERCHANTS EMPLOYEES CUSTOMER THRESHOLDS TIERS Withdraw al fee discount Data Airtime SMS Merchandise Airtime 5,000 TShs min. 5 transactions BRONZE n/a 1 MB 1 min. n/a n/a 1% of trans. 10,000 TShs min. 10 transactions 25,000 TShs min. 15 transactions SILVER 5% 1 MB 1 min. 8 T-shirts 3% of trans. 70,000 TShs min. 25 transactions 200,000 TShs min. 40 transactions GOLD 10% 12 MB 7 min. 60 Caps + Umbrella + Business book 5% of trans. The rewards packages are predefined and instantly delivered to the settlement number once the merchant unlocks a new tier Delivered by the sales agent assigned

Rewards Structure: Monthly League 1 month 1 month 1 month Start Weekly rewards Small Rewards Airtime and data to top 3 merchants on the weekly league Top 3 merchants are selected based on number of Lipa transactions of minimum value completed 1 st position: 5 MB data, 2 Airtime, 8 SMS 2 nd position: 2 MB data, 1 Airtime, 3 SMS 3 rd position: 1 MB data, 1 Airtime, 2 SMS Large Reward At the end of the month the winner will receive a large reward. Pubs and restaurants are particularly interested in co-hosted promotional events with MNO to attract new customers. Other market segments are interested in cash registers, laptops or smartphones.

Proposed System Architecture for the SMS-based Loyalty Program* Front end Back end New Existing Customer MNO APP Manage transactions BILLING SYSTEM Handle payments from MNO Merchant SMS INTERFACE WHITELISTED SYSTEM Send / receive SMS APP LAYER DATABASE Employee Send / receive SMS Compute points / tier / rankings CRUD from DB Tables for merchants, employees, merchant categories, regions, tiers, pilot categories, & leagues *The platform has been developed and is available open-source upon request